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A STEP-BY-STEP GUIDE TO LAUNCHING YOUR FIRST MAKER PROGRAM

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25<br />

Step 1: Get in the Maker Mindset<br />

You’ll be a Connector.<br />

Another hat you’ll often wear is that of a connector. If you’re a librarian, this will come naturally<br />

to you. As a connector you will help your students discover resources and people to accomplish<br />

their learning goals. For example, if a student has progressed into advanced territory in the<br />

Python programming language, perhaps you can connect her with a professional computer<br />

scientist in your trusted community who can answer her questions. You might alternately<br />

recommend online resources, books or other materials to help her advance.<br />

Finally, Yes, You’ll be a Teacher.<br />

As we’ll discuss in more detail in Step 4, there are many ways to structure and facilitate a<br />

maker program. No matter how you choose to run yours, you can expect to deliver some level<br />

of instruction. This is particularly true for young learners. To prepare, make sure you’ve gone<br />

through each activity at least once and are familiar with software and equipment basics. If you<br />

have questions, ask friends, colleagues or consult one of the many online maker communities<br />

before your lesson begins.<br />

The most important thing to remember when teaching is this: if a<br />

question comes up during instruction that you can’t answer, that’s<br />

okay.<br />

You and your students can find the answer together. It’s likely that your students will often<br />

surprise you with their existing knowledge. Peer teaching is an invaluable tool for the maker<br />

educator. The best outcome you can hope for is to create an environment where everyone feels<br />

comfortable taking turns between teaching and learning. The gaps you’ll encounter in your<br />

own knowledge present a fantastic opportunity to model this behavior.<br />

GO <strong>TO</strong><br />

<strong>STEP</strong>:

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