A STEP-BY-STEP GUIDE TO LAUNCHING YOUR FIRST MAKER PROGRAM
Maker-Program-Starter-Kit
Maker-Program-Starter-Kit
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Step 7: Market Your Program<br />
COMMON METHODS <strong>TO</strong><br />
MOTIVATE PARTICIPATION<br />
Intrinsic Motivation<br />
A best-case scenario for a maker program is to be working with students who are intrinsically<br />
motivated to take part. Some of your students will have a deep-seated interest in one or more<br />
technologies that will keep them coming back class after class. Other students will require<br />
more prompting. For learners without a natural interest in technology, problem-based learning<br />
can be a fantastic tool to foster intrinsic interest in your program. Even for students as young<br />
as 5 years old, the opportunity to use a new tool or technology to address a real-world problem<br />
can be a powerful and life-changing experience.<br />
Social Motivation<br />
For middle school and high school students in particular, social motivation is a powerful tool.<br />
Teamwork that requires the full participation of all members of the group can help engage the<br />
full class. This approach is most effective in programs that are at least partially student-lead.<br />
“HOW A BIGGER PURPOSE<br />
CAN MOTIVATE STUDENTS<br />
<strong>TO</strong> LEARN”<br />
By KQED’s Mindshift team<br />
http://bit.ly/<br />
PurposeLearning<br />
School Credit<br />
Academically-driven students will be more likely to participate fully if they are able to receive<br />
school credit for your program.<br />
Competitions/Contests<br />
Competition for small prizes can be a fun way to lighten the mood and encourage engagement,<br />
particularly for group work. Applied learning opportunities that enable students to develop<br />
and pitch solutions to real companies is a great way to not only motivate engagement from<br />
students, but to also involve the broader community in your program.<br />
GO <strong>TO</strong><br />
<strong>STEP</strong>: