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Chapter 10<br />

Navigating the Locations<br />

in Your Stories<br />

In This Chapter<br />

▶ Deciding on a location<br />

▶ Imagining the setting in detail<br />

▶ Creating your own worlds<br />

Every story has to take place somewhere – even if it’s in the middle of<br />

nowhere! The location is an essential ingredient, and a story set on a<br />

remote island is sure to unfold differently to one played out in inner-city<br />

London. The story also takes place at a certain point in time, and that time<br />

becomes an intrinsic part of the story as well; a story set 200 years ago is<br />

going to be very different to the same story taking place today.<br />

In some stories the location is so important that it becomes like a character:<br />

readers simply can’t imagine the events taking place anywhere else (think<br />

of Graham Greene’s seedy portrayal of Brighton in Brighton Rock (1938),<br />

the Yorkshire moors in Emily Brontë’s Wuthering Heights (1847) or Gustave<br />

Flaubert’s rural Normandy in his 1856 novel Madame Bovary). A story can’t<br />

take place in a vacuum; without a strong sense of place, readers feel lost or<br />

distanced from the narrative.<br />

A book with a strong sense of place takes readers out of their own world<br />

and into another reality. As I consider in this chapter, creating a sense of<br />

place is all about description and the way that the setting affects the characters.<br />

I discuss selecting a real location and inventing your own fantastical<br />

one, and – whichever way you choose to go – how to make it come alive<br />

through detail.

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