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BIZ BAHRAIN JAN-FEB 2018

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Interview | NGN International<br />

defense enterprises were the first ones to<br />

test VR technology for training purposes<br />

and become convinced in its efficiency.<br />

One of NGN International's partners<br />

is a company that delivers 3D engines<br />

optimized for huge virtual worlds, ideal<br />

for designing and testing strategic<br />

and tactical solutions for any military<br />

operations and simulating joint<br />

operations by various branches of the<br />

armed forces, while maintaining a highquality<br />

graphics.<br />

Tell us about the benefits that VR can<br />

provide for educational process at<br />

schools and universities.<br />

Virtual reality can contribute<br />

to more interactive, exciting and<br />

immersive educational process. An<br />

obvious value of VR is a capability to<br />

create a unique personal experience for<br />

every participant, while ensuring the<br />

collaboration between an instructor and<br />

students, even if they are far away from<br />

each other.<br />

We also cooperate with engineering<br />

companies and universities, striving<br />

to create the synergy of businesses,<br />

educational institutions and<br />

manufacturing companies. This triangle<br />

works everywhere in the world, including<br />

a variety of manufacturing sectors.<br />

Although Bahrain still needs some<br />

development in this area, I am happy<br />

to see more young specialists who are<br />

really excited about it.<br />

What do you think are the biggest<br />

barriers for AR/VR right now?<br />

One of the key factors that hamper<br />

the VR market growth is a limited<br />

number of VR content developers and,<br />

hence, lack of qualified content. Highquality<br />

VR content requires powerful<br />

computing capacity and expertise. For<br />

example, game developers produce<br />

content of acceptable quality, which<br />

is however insufficient for using in<br />

manufacturing and business. VR content<br />

developer is still very young profession<br />

and needs time to mature. The more<br />

professional VR developers we have<br />

the more business-focused VR content<br />

reaches the market.<br />

Still seldom use of VR devices also<br />

slows down VR application in business.<br />

Many people expect too much of VR<br />

technology and think it can do anything.<br />

HMD devices that can truly immerse<br />

users in virtual reality are very expensive<br />

and rarely used by businesses. We think<br />

this is going to change. The devices will<br />

become cheaper and more cost-effective.<br />

Failure-free VR technology operation<br />

requires a VR-Ready infrastructure and<br />

sufficient number of users and devices<br />

that support VR. Just like computers<br />

decades ago, virtual reality will move<br />

beyond military and industrial use<br />

and finally reach every household and<br />

become very attractive for businesses.<br />

We have invested $2<br />

million in state-ofthe-art<br />

VR & AR Centre<br />

of Excellence lab and<br />

training facilities in our<br />

office in the Bahrain<br />

World Trade Centre<br />

to inspire Bahraini<br />

youth to learn and use<br />

these cutting-edge<br />

technologies.<br />

How mainstream is it really going to be?<br />

I am sure that eventually VR<br />

technology will drastically change a<br />

variety of sectors, including healthcare,<br />

oil production, and automobile<br />

manufacturing, and will help reduce<br />

costs and accelerate decision-making.<br />

I believe the major growth will<br />

happen in the industries where the<br />

process reproduction in real life is much<br />

more expensive than in virtual reality<br />

or impossible at all. Retailers, telcos, oil<br />

and gas, and manufacturing enterprises<br />

will drive VR development to address<br />

their own business needs. Promising<br />

targets for VR and AR could be blue<br />

collar training, technical visualization<br />

for industrial design, and support of real<br />

estate sales.<br />

The key factor here is budget and<br />

cost effectiveness. For example, an<br />

emergency drill for oil and gas site<br />

personnel in real life can cost tens of<br />

millions of dollars, while VR content<br />

production and VR simulator training<br />

will be much less expensive. Another<br />

case is astronaut training. Even though<br />

it is almost impossible to simulate space<br />

conditions on Earth, virtual reality allows<br />

astronauts to practice docking and other<br />

on-board operations step-by-step.<br />

What are some of the general VR trends<br />

in the market today?<br />

Nuclear energy, shipbuilding, aircraft<br />

engineering, and defense industry<br />

became the first manufacturing sectors<br />

to implement VR and AR technologies,<br />

mainly for design and training tasks,<br />

and acquired relevant hardware and are<br />

now looking for hardware and software<br />

updates, thus adopting VR Ready<br />

infrastructure approach.<br />

In addition, it is now evident that<br />

companies are eager to use HMD devices<br />

and CAVE systems at the same time.<br />

For example, HMD is a tool for employee<br />

workstations, while CAVE systems are<br />

installed in special labs (R&D centers)<br />

to enable collaboration, demonstrate<br />

research deliverables, and visualize both<br />

calculations and certain processes.<br />

Companies are now adopting<br />

digital information materials and<br />

computer simulators, including<br />

Learning Management System (LMS).<br />

The next step of this evolution will<br />

include so-called Serious Games and<br />

VR apps focused on trainings with<br />

high granularity. Moreover, standard<br />

booklets, computer apps, 3D and VR apps<br />

already define operating procedures and<br />

algorithms that should be in place at the<br />

enterprise.<br />

A lot of people think that technology<br />

distracts us from the real world; that it<br />

pulls us away from reality. What would<br />

you say to them?<br />

People are always skeptical about<br />

innovations. However, I am convinced<br />

that virtual reality technologies give<br />

us much more than take. For instance,<br />

with VR, you can simulate how a natural<br />

disaster will affect a nuclear power<br />

plant to be located in a coastal area,<br />

and thus identify challenging points,<br />

even before starting the construction.<br />

VR technology helps deal with mental<br />

disorder and phobias, while surgery<br />

simulation in virtual reality is a big aid to<br />

physicians preparing for operations. VR<br />

is a real godsend for emergency drills at<br />

manufacturing facilities, which prevents<br />

injury and even death. And it is just the<br />

top of the iceberg.<br />

January-February <strong>2018</strong><br />

23

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