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Web_Designer_UK__May_2018

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GET PRO DESIGN SKILLS<br />

WIREFRAMES<br />

Wireframes are structural designs of the layout<br />

Initial sketch for the Baltic<br />

Training website homepage<br />

These structural designs are meant to<br />

bekeptsimpleandtheyneedtobe<br />

quick and easy to make. They serve<br />

as a visual representation of the data<br />

that’s to be provided to the user on a<br />

particular page.<br />

Multiple iterations on the same<br />

page can be made at this stage.<br />

Wireframes should be used to flesh<br />

out initial ideas; the good, the bad and<br />

the ugly. Wireframes aren’t meant to<br />

be beautiful and the initial wireframes<br />

don’t even need to be shown to the<br />

client or stakeholders. Write down a list<br />

of elements and content you need to<br />

include and create every variation you<br />

can think of — it’s very rare that your<br />

first idea is your best! During the<br />

wireframing stage designers tend to<br />

be much less attached to an idea too,<br />

probably because of the amount they/<br />

you have created.<br />

The amount of time you spend<br />

wireframing a project will usually<br />

depend on its complexity and on<br />

budgetary constraints but wireframing<br />

a project and getting everything right<br />

at this stage can save a lot of money<br />

and heartache later on. By sharing<br />

these wireframes with the client or<br />

stakeholders early in the design phase,<br />

problems in the layout and usability<br />

can be spotted and fixed much more<br />

quickly and less expensively than in a<br />

concept design, or worse during the<br />

build process.<br />

CREATING WIREFRAMES<br />

The best place to get all of your ideas<br />

down is on paper. A good method is<br />

to use some kind of felt-tip pen since<br />

this won’t let you get into too much<br />

detail, we’re just creating structure at<br />

this point. You can draw them again<br />

later with a finer pen to flesh out more<br />

of the details.<br />

Draw blocks on the page and think<br />

about how they can be changed and<br />

moved and how this will affect the<br />

WIREFRAMES<br />

SHOULD BE USED<br />

TO FLESH OUT<br />

INITIAL IDEAS;<br />

THE GOOD, THE<br />

BAD & THE UGLY<br />

DESIGNS<br />

Now you have the wireframes in<br />

placeyournextstepistotochoose<br />

whichofthelayoutsyou’reactually<br />

going to design.<br />

By sharing wireframes with the<br />

clientorstakeholdersyouwillhave<br />

a clear indication of which of the<br />

wireframed designs is going to<br />

work best for them.<br />

Thedesigniswhereyouwill<br />

applythebrandtotheproject(the<br />

fonts, colours and logo); the brand<br />

language and content (if you have<br />

it); plus imagery and design assets.<br />

This is where you make the design<br />

truly unique to the project. These<br />

designscanbecreatedina<br />

number of different software<br />

packages. However, the two most<br />

popular are the Adobe Creative<br />

Suite and Sketch.<br />

WHAT TO USE:<br />

Adobe Creative Suite<br />

This is an industry-standard<br />

powerhouse and includes many<br />

different applications that you<br />

can use for your design, with<br />

Photoshop and Illustrator being<br />

the most popular. They both offer<br />

a number of useful features for<br />

web design. The grid system and<br />

smart guides are really useful if<br />

you’re following a rigid grid (like<br />

Bootstrap) and the custom<br />

document presets are useful for<br />

creating canvases sized to<br />

particular devices. Photoshop<br />

has a useful feature enabling you<br />

to copy elements from the layers<br />

panel to either SVG or CSS, while<br />

Illustrator excels when it comes<br />

to vector graphics.<br />

Sketch<br />

Sketch is a vector-based design<br />

tool for the Mac with a focus on<br />

screen design. When compared<br />

with Adobe’s Creative Suite apps<br />

it is closest to Illustrator. Sketch<br />

makes designing for the screen<br />

a breeze with an<br />

intuitive interface and<br />

simple-to-use tools.<br />

The third-party<br />

plugins allow for the<br />

functionality to be<br />

extended, offering<br />

almost endless<br />

possibilities. Sketch<br />

also integrates with<br />

a number of<br />

prototyping apps<br />

such as InVision. The<br />

rendering in Sketch<br />

(unlike Photoshop) is close to<br />

how the web renders content,<br />

ensuring that the design will be<br />

truer to the final product. Sketch<br />

is also fast and creates much<br />

smaller design files than some<br />

of its competitors.<br />

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