Variables Guide
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1 • VARIABLES<br />
Total.WaitCost—Total waiting cost. This is the total wait cost for all entities.<br />
Total.TranCost—Total transfer cost. This is the total transfer cost for all entities.<br />
Total.OtherCost—Total other cost. This is the total other cost for all entities.<br />
Total.EntityCost—Total entity cost. This is the sum of the costs in the five allocation<br />
categories above for all entities. This can be a simple way of determining the total<br />
cost of all entities. Note that this number will typically include those resource costs<br />
that can be attributed to a specific entity.<br />
Total.ResUseCost—Total resource usage cost. This is the total of the usage costs (for<br />
example, costs per seize) for all resources. It is the product of ResSeizes( ) *<br />
ResUseCost( ), summed for all resources. Note that these costs are typically also<br />
included in entity costs because they can be assigned to a particular entity.<br />
Total.ResBusyCost—Total resource busy cost. This is the total of the busy costs (for<br />
example, costs while seized) for all resources. It is the product of ResBusyCost( ) *<br />
Average Number Busy * TNOW, summed for all resources. Note that these costs are<br />
typically included in entity costs as well because they can be assigned to a particular<br />
entity.<br />
Total.ResIdleCost—Total resource idle cost. This is the total of the idle costs (for<br />
example, costs while scheduled, but not busy) for all resources. It is the product of<br />
ResIdleCost( ) * Average Number Idle * TNOW, summed for all resources. Note that<br />
these costs are never included in entity costs because they cannot be assigned to a<br />
particular entity.<br />
Total.ResourceCost—Total resource cost. This is the sum of the costs in the three<br />
categories above for all resources. This can be a simple way of determining the total<br />
cost of all resources used in the system.<br />
Total.SystemCost—Total system costs. This is the sum of all costs. This can be a<br />
simple way of evaluating the total cost of one system relative to another. It is the sum<br />
of Total.EntityCost and all costs that have been incurred, but not yet allocated to an<br />
entity.<br />
Statistics collection variables<br />
A set of variables is provided to access information about each type of Arena statistic.<br />
The types of variables provided depend upon the statistic type. Most of these<br />
variables take the statistic identifier as an argument; frequency variables take the<br />
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