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Well Played 2.0: Video Games, Value and Meaning - OpenLibra

Well Played 2.0: Video Games, Value and Meaning - OpenLibra

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<strong>and</strong> seamless; the player is whisked along on quests until they underst<strong>and</strong><br />

the game enough to actively seek out ways to make their character<br />

better. This is compounded by the added social mechanic of helping out<br />

(<strong>and</strong> competing with) friends along the way. D2 has such depth that by<br />

analyzing the underlying structure it feels somewhat simple, but it is impossible<br />

to discount the difficulty of balancing these mechanics <strong>and</strong> the<br />

sheer amount of h<strong>and</strong>-authored content that the game includes. The use<br />

of the Challenge-Work-Reward cycle to offer players familiar narrative<br />

quests is used perfectly to bring the player to the Challenge Pivot Point<br />

where the player decides to take control. That level of investment in any<br />

game is rare, <strong>and</strong> that is why D2 is still so impressive even after a<br />

decade.<br />

References<br />

1. VGChartz, http://www.vgchartz.com/<br />

worldtotals.php?page=1&results=50&name=diablo, Accessed May 2010<br />

2. Flow: The Psychology of Optimal Experience. Mihály Csíkszentmihályi.<br />

Harper Perennial Modern Classics, July 2008.<br />

195

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