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Well Played 2.0: Video Games, Value and Meaning - OpenLibra

Well Played 2.0: Video Games, Value and Meaning - OpenLibra

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Stephen Jacobs is an Associate Professor in the Department of Interactive<br />

<strong>Games</strong> <strong>and</strong> Media <strong>and</strong> the Director of the Lab for Technological Literacy<br />

at the Rochester Institute of Technology where he teaches courses<br />

in game history, analysis, design <strong>and</strong> writing. He also currently serves as<br />

the Visiting Scholar at The International Center for the History of Electronic<br />

<strong>Games</strong> at the Strong National Museum of Play where he assists in<br />

exhibit design <strong>and</strong> collections interpretation.<br />

Andy Jih<br />

Andy Jih is a producer <strong>and</strong> game designer living <strong>and</strong> working in Pittsburgh,<br />

PA. He most recently was the VP of Production at Evil Genius<br />

Designs, a Pittsburgh start-up company focused on bridging the gap<br />

between game design <strong>and</strong> location-based entertainment through the use<br />

of mobile devices. Prior to Evil Genius Designs, Andy was a producer at<br />

Schell <strong>Games</strong> where he worked on projects ranging from Nintendo Wii<br />

titles <strong>and</strong> an original IP Nintendo DSi game to an interactive theme park<br />

attraction at Epcot.<br />

Jesper Juul<br />

Jesper Juul has been working with the development of video game<br />

theory since the late 1990’s. An occasional game developer (including<br />

collaborations with Rasmus Keldorff), he is a visiting arts professor at<br />

the NYU Game Center, <strong>and</strong> has previously worked at the Singapore-MIT<br />

GAMBIT Lab at MIT <strong>and</strong> at the IT University of Copenhagen. His book<br />

Half-Real on video game theory was published by MIT press in 2005. His<br />

recent book A Casual Revolution examines how puzzle games, music<br />

games, <strong>and</strong> the Nintendo Wii are bringing video games to a new audience.<br />

He maintains the blog The Ludologist on “game research <strong>and</strong> other<br />

important things”.<br />

Rasmus Keldorff<br />

Rasmus Keldorff is a game designer, artist, <strong>and</strong> developer. He has<br />

worked on several dozen online <strong>and</strong> download games while at planet.dk,<br />

LEGO, GameTrust, Real<strong>Games</strong>, <strong>and</strong> as single-man outfit<br />

RazorMouse; most notably “Shroomz” (Billboard Downloadable Game<br />

of the Year 2004). With Jesper Juul, he has collaborated on a h<strong>and</strong>ful of<br />

game projects to date, including High Seas: The Family Fortune<br />

(GameTrust 2007). He is currently consulting with MiniClip.com on upcoming<br />

multiplayer experiences, whilst working on new original concepts<br />

for social & touch games.<br />

Frank Lantz<br />

Frank Lantz is Creative Director <strong>and</strong> co-Founder of Area/Code, a New<br />

York based developer that creates cross-media, location-based, <strong>and</strong><br />

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