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Well Played 2.0: Video Games, Value and Meaning - OpenLibra

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Pearce, Celia. “Narrative Environments.” In Space Time Play, edited<br />

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Basel: Birkhauser, 2007.<br />

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Ryan, Marie-Laure. Narrative as Virtual Reality. Baltinmore: Johns<br />

Hopkins University Press, 2001.<br />

Tuan, Yi-Fu. Space <strong>and</strong> Place: The Perspective of Experience. Minneapolis:<br />

University of Minnesota Press, 2001.<br />

242

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