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Well Played 2.0: Video Games, Value and Meaning - OpenLibra

Well Played 2.0: Video Games, Value and Meaning - OpenLibra

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Preface<br />

WELL PLAYED <strong>2.0</strong><br />

<strong>Video</strong> <strong>Games</strong>, <strong>Value</strong> <strong>and</strong> <strong>Meaning</strong><br />

Copyright by<br />

Drew Davidson et al.<br />

&<br />

ETC Press<br />

2010<br />

ISBN: 978-0-557-84451-7<br />

Library of Congress Control Number: 2010940952<br />

TEXT: The text of this work is licensed under a Creative Commons<br />

Attribution-NonCommercial-NonDerivative 2.5 License<br />

(http://creativecommons.org/licenses/by-nc-nd/2.5/)<br />

IMAGES: All images appearing in this work are used <strong>and</strong> reproduced<br />

with the permission of the respective copyright owners,<br />

<strong>and</strong> are not released into the Creative Commons.<br />

The respective owners reserve all rights.<br />

Design & composition by John J. Dessler<br />

THANK YOU<br />

This second <strong>Well</strong> <strong>Played</strong> book was another enjoyable project full of interesting<br />

insights into what makes videogames great. A huge thank you<br />

to all the contributors who shared their ideas along with some insipiring<br />

analysis. A thank you to John Dessler for his great work on the book<br />

design. And thanks again to everyone who has joined in the discussion<br />

around games being well played. And to my wife, as always.<br />

2

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