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Well Played 2.0: Video Games, Value and Meaning - OpenLibra

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to attend the Carnegie Mellon University Entertainment Technology<br />

Center <strong>and</strong> study game programming. While there he worked on a new<br />

genre of game called an Active-Adventure<br />

(www.activeadventuregame.com <br />

) <strong>and</strong> also spent a summer working<br />

at Walt Disney Imagineering. He hopes to become a professor<br />

someday <strong>and</strong> look deeper into the journey the player takes through a<br />

game. After graduation he has focused on social games <strong>and</strong> has helped<br />

develop many titles for the web <strong>and</strong> facebook platform. More information<br />

can be found at his website: www.sethsivak.com <br />

.<br />

Francisco Souki<br />

Francisco was born in Caracas, Venezuela <strong>and</strong> currently works as a<br />

Game Designer in Pittsburgh, PA. He enjoys games of all kinds,<br />

European soccer <strong>and</strong> media-based, unconventional storytelling. If you<br />

wish to know more about him, Google might be a good starting point.<br />

http://www.franciscosouki.com<br />

Matthew Weise<br />

Matthew studied film production at the University of Wisconsin Milwaukee<br />

before coming to MIT to study videogames in the Comparative<br />

Media Studies program. After a brief stint in the games industry he returned<br />

to MIT as Lead Game Designer for the Singapore-MIT GAMBIT<br />

Game Lab, where he currently works with students <strong>and</strong> interns to create<br />

research-based games. His writing has appeared in various online <strong>and</strong><br />

book publications, <strong>and</strong> tends to explore practices of film-to-game adaptation,<br />

in cases such as horror cinema, James Bond, <strong>and</strong> the Alien franchise.<br />

Matt’s weekly writings can be found at his blog outsideyourheaven.blogspot.com<br />

<strong>and</strong> games he has collaborated on are available at gambit.mit.edu.<br />

Jose P. Zagal<br />

Dr. José P. Zagal is a game designer, scholar, <strong>and</strong> researcher. He is<br />

Assistant Professor at the College of Computing <strong>and</strong> Digital Media at<br />

DePaul University where he teaches game design, online communities,<br />

<strong>and</strong> ethics. His research work explores the development of frameworks<br />

for describing, analyzing, <strong>and</strong> underst<strong>and</strong>ing games from a critical perspective<br />

to help inform the design of better games. He is also interested<br />

in supporting games literacy through the use of collaborative learning<br />

environments. His book on this topic, “Ludoliteracy: Defining, Underst<strong>and</strong>ing,<br />

<strong>and</strong> Supporting <strong>Games</strong> Education”, was recently published by<br />

ETC Press. Dr. Zagal is on the editorial board of the International Journal<br />

282

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