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Smart Industry 1/2020 - The IoT Business Magazine - powered by Avnet Silica

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simple system. In a demonstration at<br />

Augmented World Expo 2019 in Munich,<br />

Germany, Neurable showcased<br />

a person interacting with virtual<br />

items displayed through the VR headset<br />

by thought alone. He was even<br />

able to move within the VR setting<br />

without using handheld controllers.<br />

Neurable’s clients include architects<br />

and interior designers who find it<br />

especially interesting that the headset<br />

can receive direct feedback from<br />

the user’s brain. Without the need for<br />

written surveys, they can detect how<br />

each user feels about their virtual<br />

surroundings, which helps to create<br />

places in which people will feel good<br />

and do better work.<br />

Neurable’s software tools enable<br />

integration with Unity, C++, and C#<br />

development environments, and<br />

the company also offers data export<br />

capabilities and a web portal for 3D<br />

data visualization and post-session<br />

analysis.<br />

Another example of this technology<br />

entering the mass market is a meditation<br />

headset produced by Muse.<br />

The company claims that the device,<br />

available from about €170, can<br />

translate brainwaves into sounds. It<br />

aids meditation by giving audible<br />

feedback when rising brain activity<br />

is detected. This can help users to get<br />

into a state of deep relaxation as they<br />

learn how to control the sound.<br />

Let There Be Light<br />

Increases in the brain’s oxygen levels<br />

can also reveal neuron activity,<br />

a method that is currently being investigated<br />

at the Facebook Reality<br />

Labs (FRL). Near-infrared light can be<br />

used to measure blood oxygenation<br />

in the brain from outside in a noninvasive<br />

way. Neurons consume far<br />

more oxygen from the blood when<br />

they are active. Shifts in oxygen levels<br />

within the brain can be measured by<br />

a device that works in a similar way to<br />

a pulse oximeter – the clip-like sensor<br />

attached to a patient’s finger to<br />

measure blood oxygen levels. Nearinfrared<br />

light can pass through the<br />

skull and back, allowing blood oxygenation<br />

in the brain to be measured<br />

from outside of the body in a nonin-<br />

source ©: Quora<br />

source ©: Openwater<br />

vasive way – thus giving hints on current<br />

brain activity. At Facebook’s lab<br />

they are experimenting with a portable,<br />

wearable device made from<br />

consumer-grade parts with an eye on<br />

mass production.<br />

Facebook’s researchers have an ambitious<br />

goal: to convert thought into<br />

text and achieve a real-time decoding<br />

speed of 100 words per minute with<br />

a 1,000-word vocabulary and word<br />

error rate of less than 17 percent. To<br />

make progress by comparative results,<br />

the researchers are currently<br />

engaging with a lab at the University<br />

of California, San Francisco, that<br />

is using invasive technology – a small<br />

patch of tiny recording electrodes<br />

temporarily placed on the surface of<br />

seizure patients’ brains, to map back<br />

to the origins of their attacks in preparation<br />

for neurosurgery.<br />

First results are promising, and brain<br />

activity recorded while people spoke<br />

has been converted to text on a computer<br />

screen. A small set of spoken<br />

words and phrases was decoded in<br />

real time, a first in the field of brain–<br />

computer interface (BCI) research,<br />

and the ongoing work aims to translate<br />

much larger vocabularies with<br />

dramatically lower error rates.<br />

Window to the Brain<br />

Openwater’s new<br />

headset resembles a<br />

beany hat, but contains<br />

near-infrared light emitters<br />

that measure blood<br />

flow in the brain. Originally<br />

intended to help<br />

diagnose brain damage,<br />

it could one day enable<br />

thought reading.<br />

Sooner or<br />

later, we will<br />

be able to<br />

read your<br />

thoughts.<br />

Mary Lou Jepsen<br />

Openwater<br />

There is still a lot of progress needed<br />

within the algorithms and hardware<br />

before this will lead to Facebook’s<br />

aim of producing an affordable headset<br />

that will allow people to dictate<br />

with the force of thought alone.<br />

Facebook is not the only company exploring<br />

this technology. Silicon Valley<br />

hardware engineer Mary Lou Jepsen<br />

recently founded Openwater. The<br />

company plans to build a headset<br />

that resembles a beany hat to house<br />

the near-infrared light emitters for<br />

measuring blood flow. Openwater<br />

is actually focusing on diagnosing<br />

brain injuries or neurodegenerative<br />

diseases but Jepsen believes that the<br />

technology could be used to read<br />

thoughts – sooner or later.<br />

Jepsen’s assumption is supported by<br />

experiments performed by Professor<br />

Jack Gallant at the University of California,<br />

Berkeley, eight years ago. With<br />

the help of fMRI, he scanned the brain<br />

activity of people as they watched<br />

video clips. After analyzing the patterns<br />

that occurred during watching<br />

different footage, a computer was<br />

able to process the activity patterns<br />

in the brain to generate images that<br />

bore a stunning resemblance to the<br />

original videos.<br />

Come Inside<br />

Brain experts often compare noninvasive<br />

methods of investigating<br />

brain activities to listening to the<br />

noise of a crowd from outside a stadium.<br />

You may be able to determine<br />

when goals are scored and maybe<br />

deduce which team is winning from<br />

the loudness of the reactions – but<br />

you can hardly discern any other details<br />

of the game.<br />

To find out about these it is necessary<br />

to go inside the stadium – and to<br />

place many microphones in there in<br />

different places. In regard to the brain<br />

73

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