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The Red Bulletin April 2020

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VENTURE<br />

Gaming<br />

HONE<br />

<strong>The</strong> art<br />

of driving<br />

without<br />

driving<br />

James Baldwin won glory<br />

as the World’s Fastest<br />

Gamer after sharpening<br />

his skills with sim racing.<br />

Here’s how you can, too<br />

VIVE, WORLD’S FASTEST GAMER TOM GUISE, MATT RAY<br />

Simulated racing is rapidly<br />

becoming more realistic:<br />

video games such as iRacing<br />

and Assetto Corsa feature<br />

laser-scanned recreations<br />

of famous tracks and cars,<br />

creating an experience ever<br />

closer to the thrill of the<br />

tarmac without the danger<br />

of crashing an expensive<br />

combustible racing machine.<br />

Blurring the boundaries<br />

further is World’s Fastest<br />

Gamer, a tournament that<br />

challenges the stars of<br />

esports to race real cars.<br />

Last October, 22-year-old<br />

James Baldwin became<br />

its second-ever winner,<br />

earning a million-dollar<br />

real-world racing contract.<br />

<strong>The</strong> Brit’s triumph came six<br />

years after he abandoned<br />

a career racing go-karts and<br />

Formula Ford cars because<br />

of rising costs and the<br />

realisation that he simply<br />

wasn’t good enough. Here’s<br />

how gaming got him there…<br />

Fine-tuning reactions<br />

A 2010 study by cognitive<br />

scientists at the University of<br />

Rochester found that action<br />

gamers were 25 per cent<br />

quicker at reaching a correct<br />

decision when analysing a<br />

situation. “My reaction time<br />

has improved from playing<br />

games,” says Baldwin, “and<br />

also my understanding of how<br />

to be fast – elements such as<br />

tyre saving, and extracting the<br />

lap when it matters.”<br />

“I pressed the throttle halfway<br />

and I’ve never been so scared”<br />

James Baldwin on real-life racing<br />

Baldwin began sim racing<br />

in 2017; two years later,<br />

he was handed the World’s<br />

Fastest Gamer trophy by<br />

his very first motor-racing<br />

hero, Juan Pablo Montoya<br />

Reality bites: Baldwin tears up California’s Laguna Seca circuit<br />

Clocking the hours<br />

When Baldwin plateaued as a<br />

real-world racer, it was a hard<br />

truth: “As a kid, you think,<br />

‘Wow, I’ve got enough to get<br />

to F1.’ <strong>The</strong>n you reach pro<br />

level, get beaten, and it’s like,<br />

‘I’m not as good as I thought.’”<br />

But today’s sims educate<br />

drivers on everything down<br />

to how tyres degrade under<br />

specific braking. “You learn<br />

without costing thousands<br />

of pounds of damage, and<br />

you put in more hours than<br />

on a track.”<br />

Acquiring confidence<br />

Racing sims can’t teach one<br />

thing: the psychological<br />

barrier of climbing into a real<br />

vehicle. “A dirt car doesn’t<br />

look that scary, but it’s 650kg<br />

with 850hp – a better power<br />

ratio than an F1 car. I pressed<br />

the throttle halfway and I’ve<br />

never been so scared.” He<br />

then did 70 per cent of the lap<br />

on full throttle. “Forget you’re<br />

going fast. Pretend it’s a sim.”<br />

Going with the flow<br />

Repetitive video games bring<br />

on an immersive ‘flow state’<br />

where highly skilled activity<br />

feels effortless, but Baldwin<br />

experienced the opposite<br />

during a race at Laguna Seca<br />

in California. “<strong>The</strong>re was an<br />

issue with my car. I could’ve<br />

got round that if I was in the<br />

present, but in my head it was<br />

like, ‘Keep doing what you’re<br />

doing, you’re going to lose.’<br />

I spun and ended up in the<br />

middle of the track, pointing<br />

the wrong way.” It was the<br />

wake-up call he needed to<br />

find his flow and take the win.<br />

THE RED BULLETIN 87

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