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Smart Industry No.1 2022

Smart Industry No.1 2022 - The IoT Business Magazine - powered by Avnet Silica

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Whether it’s Sony PlayStation<br />

VR, Google Glass<br />

or cardboard mounts<br />

that can turn any<br />

smartphone into a virtual reality (VR)<br />

machine, none of these products has<br />

brought the promised commercial<br />

breakthrough. In fact, some products<br />

appear to have stalled completely.<br />

Though one might conclude from<br />

this that the high hopes many had<br />

in these technologies have been<br />

dashed, it isn’t necessarily so, because<br />

new technologies often reach<br />

the mainstream in unexpected ways.<br />

The pandemic has wrought a change<br />

and VR is finding new applications in<br />

business. No longer restricted to a<br />

few lighthouse projects from huge<br />

companies, the technology has become<br />

more versatile, less expensive<br />

and much easier to access and many<br />

companies have started using VR<br />

and will expand its uses in the years<br />

to come.<br />

In a virtual reality simulation, users<br />

move around in an artificial world,<br />

largely disconnected from reality,<br />

with the help of technical tools. The<br />

immersion is most convincing when<br />

VR headsets are used. They are not<br />

absolutely necessary, because a lot<br />

of content can also be played back<br />

on a smartphone or tablet. These<br />

viewers become a window into an<br />

artificial world. Virtual reality differs<br />

from augmented reality (AR) where<br />

additional information or media is<br />

blended with a real-world, camerasourced<br />

image.<br />

Artificial Worlds<br />

There are two basic ways in which VR<br />

experiences can be produced: by developing<br />

a virtual world in software<br />

from scratch or photographically.<br />

Programming an environment can<br />

be time consuming and expensive<br />

but taking photos and videos that<br />

capture an all-round view offers a<br />

quicker and easier solution. Cameras<br />

like the Ricoh Theta or the Insta 360<br />

are available for just a few hundred<br />

euros, deliver surprisingly good<br />

quality and are almost as easy to operate<br />

as conventional cameras.<br />

A typical application scenario is in in-<br />

source ©: De:central Days<br />

Playing it Serious<br />

It’s no secret that many professional soccer players<br />

are also keen users of game consoles. They are<br />

using VR technology to get better training and many<br />

premier league clubs are choosing tools from sports<br />

technology company Rezzil.<br />

Rezzil’s system allows professional players to hone<br />

different skills, especially headers. Heading a ball is<br />

a health risk, so it is often avoided in training. Being<br />

dustrial workplaces where complex<br />

processes need to be permanently<br />

in operation. Until now, they have<br />

usually been shut down, or run at<br />

reduced speed, to train new employees.<br />

The time spent on this familiarisation<br />

can be drastically reduced<br />

with the help of VR.<br />

Companies can<br />

now create VR<br />

applications very<br />

quickly without<br />

the need for<br />

external support.<br />

Sara Boss<br />

Head of Sales at VRdirect<br />

able to practice without any danger gives teams a<br />

big advantage on match day.<br />

In addition, with full-body tracking and methods to<br />

analyse cognitive characteristics, like scanning, decision<br />

making and pressure coping, the technology<br />

helps to improve their general gameplay. It can also<br />

be useful in injury rehabilitation when training on the<br />

field is not possible.<br />

Virtual Training<br />

VR technology can help<br />

professional soccer<br />

players hone their skills,<br />

for instance headers,<br />

without risk of injury.<br />

Sara Boss, head of sales at VRdirect,<br />

explains, "Without having to spend<br />

a large budget on it, companies can<br />

now create VR applications themselves<br />

very quickly and without the<br />

need for external support. This option<br />

is often used for training purposes<br />

in particular."<br />

The background for the experience<br />

is a video or photo shot from the<br />

perspective of an employee at the<br />

workspace. A trainee can use this to<br />

get an overview of the entire environment<br />

without having to actually<br />

enter the workplace.<br />

"The ability to give people an authentic<br />

impression of a workplace<br />

without much effort is already enormously<br />

helpful. This effect is further<br />

enhanced by the inclusion of additional<br />

media content," says Boss.<br />

VRDirect offers a platform through<br />

which companies can access the<br />

virtual infrastructure. Any file<br />

25<br />

source ©: Rezzil, Google LLC

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