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ALIEN INTERVIEW - THE NEW EARTH - Earth Changes and The ...

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of an illusion requires incessant attention to every<br />

detail of the illusion in order to sustain it.<br />

A common denominator of IS-BEs seems to be the desire to<br />

avoid boredom. A spirit only, without interaction with<br />

other IS-BEs, <strong>and</strong> the unpredictable motion, drama, <strong>and</strong><br />

unanticipated intentions <strong>and</strong> illusions being created by<br />

other IS-BEs, is easily bored.<br />

What if you could imagine anything, perceive everything,<br />

<strong>and</strong> cause anything to happen, at will? What if you<br />

couldn't do anything else? What if you always knew the<br />

outcome of every game <strong>and</strong> the answer to every question?<br />

Would you get bored?<br />

<strong>The</strong> entire back time track of IS-BEs is immeasurable,<br />

nearly infinite in terms of physical universe time.<br />

<strong>The</strong>re is no measurable "beginning" or "end" for an IS-<br />

BE. <strong>The</strong>y simply exist in an everlasting now.<br />

Another common denominator of IS-BEs is that admiration<br />

of one's own illusions by others is very desirable. If<br />

the desired admiration is not forthcoming, the IS-BE<br />

will keep creating the illusion in an attempt to get<br />

admiration. One could say that the entire physical<br />

universe is made of unadmired illusions.<br />

<strong>The</strong> origins of this universe began with the creation of<br />

individual, illusionary spaces. <strong>The</strong>se were the "home"<br />

of the IS-BE. Sometimes a universe is a collaborative<br />

creation of illusions by two or more IS-BEs. A<br />

proliferation of IS-BEs, <strong>and</strong> the universes they create,<br />

sometimes collide or become commingled or merge to an<br />

extent that many IS-BEs shared in the co-creation of a<br />

universe.<br />

IS-BEs diminish their ability in order to have a game to<br />

play. IS-BEs think that any game is better than no<br />

game. <strong>The</strong>y will endure pain, suffering, stupidity,<br />

privation, <strong>and</strong> all manner of unnecessary <strong>and</strong> undesirable<br />

conditions, just to play a game. Pretending that one<br />

does not know all, see all <strong>and</strong> cause all, is a way to<br />

create the conditions necessary for playing a game:<br />

unknowns, freedoms, barriers <strong>and</strong>/or opponents <strong>and</strong> goals.<br />

Ultimately, playing a game solves the problem of<br />

boredom.<br />

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