profession: pilot career: actor - Jet Aviation
profession: pilot career: actor - Jet Aviation
profession: pilot career: actor - Jet Aviation
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Air Racing | The Rocket Racing League<br />
not only their league, but also the orbital<br />
and suborbital space industries.<br />
The future<br />
The Rocket Racing League has several US<br />
venues planned and would eventually like<br />
to be international. It is currently in discus-<br />
sion with seven countries. Television will<br />
be an important f<strong>actor</strong>, and Whitelaw has<br />
said that the starting date for the first<br />
league races will depend on television<br />
contracts.<br />
Viewers both at home and at the races will<br />
be able to share the experience of the <strong>pilot</strong><br />
through the five cameras placed on and in<br />
the plane, as well as cameras in blimps<br />
and helicopters nearby. They will also be<br />
able to “take part” in the races through a<br />
video game the league is developing. The<br />
game will be a multiplayer online game,<br />
28 Outlook 02/2008<br />
allowing players to become a character<br />
within it, through which they can interact<br />
with other players. It will also allow players<br />
to virtually race against <strong>pilot</strong>s in real Rocket<br />
Racer League events.<br />
Whitelaw plans to hold a worldwide videogame<br />
contest and then fly the winner to<br />
one of the league’s races. The player will<br />
be put in a blacked-out tent and will start<br />
his or her virtual aircraft in real time with<br />
the actual Rocket Racers in the event. The<br />
player will have to maneuver in conditions,<br />
such as weather, that reflect those experienced<br />
by the <strong>pilot</strong>s in the aircraft. Spectators<br />
and television viewers will be able<br />
see the virtual aircraft on the screen, together<br />
with the real aircraft. In what the<br />
founders refer to as “a 21st century sport<br />
for the 21st century sports fan.”<br />
01 02<br />
01 Bridenstine DKNY Rocket Racer<br />
rolling out on take-off<br />
02 The rocket racer takes to the sky<br />
on its maiden flight<br />
The brain behind<br />
Armadillo Aerospace<br />
In the 1990s, John Carmack and<br />
a group of friends formed id<br />
software, and Carmack led them<br />
in the development of “Doom,”<br />
“Quake” and several other videos<br />
games. These games came to<br />
define the first-person shooter<br />
genre. Today, though Carmack<br />
continues to program about 40<br />
hours a week, he also owns Arma-<br />
dillo Aerospace and designs<br />
rocket engines.<br />
He has a very experimental<br />
approach, launching many more<br />
rockets than most in his business.<br />
Along with designing engines that<br />
can be used for Rocket Racer<br />
aircraft, he is looking to create a<br />
vehicle that will take passengers<br />
into space.