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profession: pilot career: actor - Jet Aviation

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Air Racing | The Rocket Racing League<br />

not only their league, but also the orbital<br />

and suborbital space industries.<br />

The future<br />

The Rocket Racing League has several US<br />

venues planned and would eventually like<br />

to be international. It is currently in discus-<br />

sion with seven countries. Television will<br />

be an important f<strong>actor</strong>, and Whitelaw has<br />

said that the starting date for the first<br />

league races will depend on television<br />

contracts.<br />

Viewers both at home and at the races will<br />

be able to share the experience of the <strong>pilot</strong><br />

through the five cameras placed on and in<br />

the plane, as well as cameras in blimps<br />

and helicopters nearby. They will also be<br />

able to “take part” in the races through a<br />

video game the league is developing. The<br />

game will be a multiplayer online game,<br />

28 Outlook 02/2008<br />

allowing players to become a character<br />

within it, through which they can interact<br />

with other players. It will also allow players<br />

to virtually race against <strong>pilot</strong>s in real Rocket<br />

Racer League events.<br />

Whitelaw plans to hold a worldwide videogame<br />

contest and then fly the winner to<br />

one of the league’s races. The player will<br />

be put in a blacked-out tent and will start<br />

his or her virtual aircraft in real time with<br />

the actual Rocket Racers in the event. The<br />

player will have to maneuver in conditions,<br />

such as weather, that reflect those experienced<br />

by the <strong>pilot</strong>s in the aircraft. Spectators<br />

and television viewers will be able<br />

see the virtual aircraft on the screen, together<br />

with the real aircraft. In what the<br />

founders refer to as “a 21st century sport<br />

for the 21st century sports fan.”<br />

01 02<br />

01 Bridenstine DKNY Rocket Racer<br />

rolling out on take-off<br />

02 The rocket racer takes to the sky<br />

on its maiden flight<br />

The brain behind<br />

Armadillo Aerospace<br />

In the 1990s, John Carmack and<br />

a group of friends formed id<br />

software, and Carmack led them<br />

in the development of “Doom,”<br />

“Quake” and several other videos<br />

games. These games came to<br />

define the first-person shooter<br />

genre. Today, though Carmack<br />

continues to program about 40<br />

hours a week, he also owns Arma-<br />

dillo Aerospace and designs<br />

rocket engines.<br />

He has a very experimental<br />

approach, launching many more<br />

rockets than most in his business.<br />

Along with designing engines that<br />

can be used for Rocket Racer<br />

aircraft, he is looking to create a<br />

vehicle that will take passengers<br />

into space.

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