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<strong>TAGAD</strong><br />
AVOTI UN LITERATŪRA / REFERENCES<br />
1. Ames, C. (1990). Motivation: What teachers need to know. Teachers College Record, 91 (3), pp. 409–<br />
421.<br />
2. Bandura, A. (1986). Social Foundations of thought and action:A social cognitive theory. Englewood<br />
Cliffs, NJ: Prentice Hall.<br />
3. Bandura, A. (1997). Self-efficacy: The excersice of control, New York: Freeman.<br />
4. Huitt, W. (2011). Motivation to learn: An overview. Edu. Psychol. Interactive, Valdosta, GA, USA: Valdosta<br />
State University Univ.[Online]. Available: http://www.edpsycinteractive.org/topics/motivation/<br />
motivate.html<br />
5. Emmons, R.A. (1989). The personal striving approach to personality. In I.A.Pervin (Ed.) Goal<br />
concepts in personality and social psychology. Hillsdale, NJ: Erlbaum, pp. 87–126.<br />
6. Maehr, M.L. & Braskamp, L.A. (1986). The Motivation Factor: A theory of personal investement.<br />
Lexington, MA: D.C. Heath and Company.<br />
7. Migdley, C. & Urdan, T. (2001). Academic self-handicapping and performance goals: A further<br />
examination. Contemporary Educational Psychology, 26, pp. 61–75.<br />
8. Papert, S. (1993). Mindstorms: Children, computers, and Powerful Ideas, 2nded. New York, NY, USA:<br />
Basic Books, 1993.<br />
9. Shinozawa, K., Naya, F., Yamato, J. and Kogure, K. (2005). Differences in effect of robot and<br />
screen agent recommendations on human decision – making. Int. J. Human-Comput. Studies, vol. 62,<br />
no. 2, pp. 267–279.<br />
10. Serio, A. D., Ibanez, M. B., and Kloos, C. D. (2013). Impact of an augmented reality system on<br />
students’ motivation for a visual art course, J. Comput. Edu., vol. 68 pp. 586–596.<br />
11. Taran, C. (2005). Motivation techniques in eLearning, in Proc. Int. Conf.Adv. Learn. Technol. pp. 617–<br />
619.<br />
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