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REVIEW<br />

Illustration: Gaming Trend<br />

Tobias Klausen<br />

Editor in Chief<br />

Review of<br />

Master Detective Archives:<br />

RAIN CODE<br />

Spoiler Free<br />

Photo: IGN<br />

The newest title from creator Kazutaka Kodaka,<br />

mostly known for the Danganronpa series, goes in<br />

a different direction than previous titles, homing<br />

in on the mystery aspect of the genre. Master<br />

Detective Archives: RAIN CODE (MDA) is a visual<br />

novel, following the amnesiac protagonist Yuma<br />

Kokohead, as he’s sent to Kanai World to expose the<br />

many unsolved mysteries it harbors, with the help of<br />

other detectives, specifically, Master Detectives. These<br />

are detectives who possess a Forte, meaning, they<br />

have special abilities which aid in an investigation,<br />

like Audial Aptitude which can sense every sound<br />

within in a radius, even a heartbeat, or Spiritism,<br />

which allows the detective to use their own body as<br />

a medium to summon the victim’s soul. The premise<br />

is intriguing and you’re immediately drawn into the<br />

many mysteries not just surrounding Kanai Ward,<br />

but also Yuma’s past, the other detectives Forte’s and<br />

many more.<br />

Gameplay is divided into two sections: Investigation<br />

and Mystery Labyrinth. Half of the game will be spent<br />

wandering Kanai Ward, gathering information, or<br />

partaking in events which might lead to a crime which<br />

needs to be solved. Evidence needs to be gathered<br />

from scenes, and you will do so with the aid of the<br />

other Master Detectives and with Yuma’s partner,<br />

Shinigami, a death god which has signed a contract<br />

with Yuma, lending him her powers in exchange<br />

for his memories. Once the crime scene has been<br />

thoroughly investigated, Yuma heads into the Mystery Labyrinth,<br />

where the crimes have a fantastical manifestation. To solve it,<br />

Yuma has to forge his way through its many puzzles, questions and<br />

even opponents, to hopefully arrive at the truth, or otherwise be<br />

forever trapped inside the Mystery Labyrinth.<br />

If you think the premise of the game sounds absolutely bonkers, you<br />

would be absolutely right. MDA revels in its weird absurdity and<br />

instead of working against the game it compliments it wonderfully<br />

well. The imaginative and artistic designs of the Mystery Labyrinths<br />

themselves helps further sell this point, there is no lack of creativity<br />

on display within this realm. Albeit Kanai Ward being rooted in<br />

more realism, it stands as an intriguing contrast, and a town that is<br />

always a joy to explore whenever you gain access to new areas. The<br />

gameplay loop can be repetitious, but luckily due to the changing<br />

locale, and the mysteries and characters you interact with, it never<br />

grows thoroughly stale in the games approximately 30 hour run<br />

time. Every Mystery Labyrinth is unique, as it’s constructed by<br />

minigames which guides you towards the truth. Sure, you see the<br />

same minigames, but they always have a new solution, and the<br />

main minigame “Reasoning Death Match” is the most exhilarating<br />

one, with a banger tune, and are always a joy to solve.<br />

But what a visual novel lives and dies by is its story and characters.<br />

32

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