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REVIEW<br />
Illustration: Gaming Trend<br />
Tobias Klausen<br />
Editor in Chief<br />
Review of<br />
Master Detective Archives:<br />
RAIN CODE<br />
Spoiler Free<br />
Photo: IGN<br />
The newest title from creator Kazutaka Kodaka,<br />
mostly known for the Danganronpa series, goes in<br />
a different direction than previous titles, homing<br />
in on the mystery aspect of the genre. Master<br />
Detective Archives: RAIN CODE (MDA) is a visual<br />
novel, following the amnesiac protagonist Yuma<br />
Kokohead, as he’s sent to Kanai World to expose the<br />
many unsolved mysteries it harbors, with the help of<br />
other detectives, specifically, Master Detectives. These<br />
are detectives who possess a Forte, meaning, they<br />
have special abilities which aid in an investigation,<br />
like Audial Aptitude which can sense every sound<br />
within in a radius, even a heartbeat, or Spiritism,<br />
which allows the detective to use their own body as<br />
a medium to summon the victim’s soul. The premise<br />
is intriguing and you’re immediately drawn into the<br />
many mysteries not just surrounding Kanai Ward,<br />
but also Yuma’s past, the other detectives Forte’s and<br />
many more.<br />
Gameplay is divided into two sections: Investigation<br />
and Mystery Labyrinth. Half of the game will be spent<br />
wandering Kanai Ward, gathering information, or<br />
partaking in events which might lead to a crime which<br />
needs to be solved. Evidence needs to be gathered<br />
from scenes, and you will do so with the aid of the<br />
other Master Detectives and with Yuma’s partner,<br />
Shinigami, a death god which has signed a contract<br />
with Yuma, lending him her powers in exchange<br />
for his memories. Once the crime scene has been<br />
thoroughly investigated, Yuma heads into the Mystery Labyrinth,<br />
where the crimes have a fantastical manifestation. To solve it,<br />
Yuma has to forge his way through its many puzzles, questions and<br />
even opponents, to hopefully arrive at the truth, or otherwise be<br />
forever trapped inside the Mystery Labyrinth.<br />
If you think the premise of the game sounds absolutely bonkers, you<br />
would be absolutely right. MDA revels in its weird absurdity and<br />
instead of working against the game it compliments it wonderfully<br />
well. The imaginative and artistic designs of the Mystery Labyrinths<br />
themselves helps further sell this point, there is no lack of creativity<br />
on display within this realm. Albeit Kanai Ward being rooted in<br />
more realism, it stands as an intriguing contrast, and a town that is<br />
always a joy to explore whenever you gain access to new areas. The<br />
gameplay loop can be repetitious, but luckily due to the changing<br />
locale, and the mysteries and characters you interact with, it never<br />
grows thoroughly stale in the games approximately 30 hour run<br />
time. Every Mystery Labyrinth is unique, as it’s constructed by<br />
minigames which guides you towards the truth. Sure, you see the<br />
same minigames, but they always have a new solution, and the<br />
main minigame “Reasoning Death Match” is the most exhilarating<br />
one, with a banger tune, and are always a joy to solve.<br />
But what a visual novel lives and dies by is its story and characters.<br />
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