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Etnografiska utmaningar på nätet - Nätverket - Uppsala universitet

Etnografiska utmaningar på nätet - Nätverket - Uppsala universitet

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Hagström C. (2010) En etnolog i Azeroth. Reflektioner kring ett fältarbete i World of Warcraft.. Nätverket 17, 39–46.ReferenserLitteraturAarseth, Espen 2003. Playing Research: Methodological Approaches to Game Analysis. DigitalArts & Culture 2003. Melbourne. http://hypertext.rmit.edu.au/dac/papers/Aarseth.pdfBaym, Nancy K. 2006. Finding the Quality in Qualitative Internet Research. David Silver,Adrienne Massanari & Steve Jones (red.), Critical Cyberculture Studies: Current Terrains,Future Directions. New York University Press.Blehr, Barbro 1994. Lokala gemenskaper. En studie av en nordsvensk by på 1980-talet. Stockholm:Carlsson.Boellstorff, Tom 2006. A Ludicrous Discipline? Ethnography and Game Studies. Gamesand Culture. Vol. 1, No. 1. http://www.anthro.uci.edu/faculty_bios/boellstorff/Boellstorff-Games.pdfBruckman, Amy 2000. Situated Support for Learning: Storm’s weekend with Rachel. Journalof the Learning Sciences. No 9.Corneliussen, Hilde & Jill Walker Rettberg (red.) 2008. Digital Culture, Play, and Identity. AWorld of Warcraft Reader. Cambridge, MA: MIT Press.Daun, Åke 1969. Upp till kamp i Båtskärsnäs. En etnologisk studie av ett samhälle införindustrinedläggelse. <strong>Uppsala</strong>: Verdandi.Ehn, Billy & Orvar Löfgren 2001. Kulturanalyser. Malmö: Gleerups.Enevold, Jessica & Charlotte Hagström 2009. Mothers, Play and Everyday Life: EthnologyMeets Game Studies. Ethnologia Scandinavica. Vol. 39.Garcia, Angela Cora et al. 2009. Ethnographic Approaches to the Internet and Computer-Mediated Communication. Journal of Contemporary Ethnography. Vol. 38, No. 1.Hagström, Charlotte 2006. Man är vad man heter. Namn och identitet. Stockholm: Carlsson.Hagström Charlotte 2008. Playing with Names. Gaming and Naming in World of Warcraft.Hilde Corneliussen & Jill Walker Rettberg (red.), Digital Culture, Play, and Identity. A Worldof Warcraft Reader. Cambridge. MA: MIT Press.Kendall, Lori 2002. Hanging Out in the Virtual Pub.Masculinities and relationships online.Berkeley: Univ. of California Press.”Nintendo DS är den mest sålda konsolen i Europa, Nintendo Wii den snabbast säljandestationära konsolen”. http://www.nintendo-nyheter.se/2010/01/05/nintendo-ds-mest-sldakonsolen-europa-nintendo-wii-snabbast-sljande-stationra-konsolen/(2010-02-11)”Playstation3 Worldwide Hardware Unit Sales”. http://www.scei.co.jp/corporate/data/bizdataps3_sale_e.html (2010-02-11)Taylor, T. L. 2006. Play between worlds. Exploring online game culture. Cambridge, MA: MITPress.Williams, Dmitri 2005. Bridging the methodological divide in game research. Simulation andGaming. Vol. 36, No. 4.Williams, Matthew 2007. Avatar watching. Participant observation in graphical onlineenvironments. Qualitative Research. Vol. 7, No. 5.Wollinger, Susanne 2000. Mannen i ledet. Takt och otakt i värnpliktens skugga. Stockhom: Carlsson.“World of Warcraft subscriber base reaches 11,5 million worldwide”. http://eu.blizzard.com/en-gb/company/press/pressreleases.html?081223 (2010-01-30)Webbsidor och bloggarAllt för föräldrar: www.alltforforaldrar.seFamiljeliv.se: www.familjeliv.seGaming Moms: gamingmoms.wordpress.comJill/Txt: http://jilltxt.net/World of Warcraft Europe: Naming Policy.http://www.wow-europe.com/en/policy/namingp1.html (2010-02-04)45http://natverket.etnologi.uu.se

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