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spectrum graphics - OpenLibra

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and summaries ail included in<br />

such a way as to show that a<br />

great deal of thought went in to<br />

its organistation and produc<br />

tion. Text Mode and UDG Mode<br />

are fascinating and easy to work<br />

with. Text and characters ap<br />

pear at the bottom of the screen<br />

and can then be 'picked up' and<br />

positioned anywhere you want<br />

them in vour picture or design.<br />

Then, just when you will probably<br />

be ready to move on to<br />

more ambitious projects,<br />

graphically, Lightmagic proves<br />

its magic again. The program<br />

also offers a facility called UDG<br />

Designer for the creation and<br />

editing of your own <strong>graphics</strong><br />

characters which you can then<br />

use in your own pictures and<br />

programs. The facility for Com<br />

Dressing pictures and saving<br />

memory is offered in the COMP-<br />

SCREEN option. This is loaded<br />

separately from the cassette.<br />

It's there in other words, when<br />

you need it. Later rather than<br />

sooner probably.<br />

Alongside Lightmagic, not<br />

for comparison, but because for<br />

me they have the same feel<br />

about them, might come<br />

Leonard, from CREATIVE<br />

SPARKS. Again, full marks for<br />

the manual. Manuals ought to<br />

be user friendly as the software I<br />

think and in the case of Leonardo<br />

both are in fact true. I don't<br />

hesitate to recommend it as an<br />

excellent starter pack which is<br />

then capable of extending your<br />

own abilities as you learn to use<br />

it. A preliminary review of<br />

Leonardo appeared in the last<br />

issue of ZXC.<br />

This is a good place to sug<br />

gest that anyone who is into<br />

<strong>graphics</strong> or who wants to get<br />

started should get out and about<br />

into the shops to make their own<br />

evaluations. Failing that use the<br />

information in this article to put<br />

pen to paper and write off and<br />

ask for details of packages from<br />

the manufacturers.<br />

Lightpens<br />

I've had most success to date,<br />

with the package from<br />

Dk'tronics. The pen itself is<br />

rather like a biro or felt tip pen. It<br />

is attatched by a wire to a con<br />

trol interface which of course<br />

comes with the package. The interface<br />

is plugged into the back<br />

of ihe Spectrum. A program on<br />

cassette is included.<br />

The glass screen of your<br />

monitor is the working area and<br />

drawing surface, so some consideration<br />

has to be given as to<br />

whether this is the' way you<br />

want to work. Then there are<br />

practical aspects such as the<br />

41 ZX COMPUTING DECEMBER/JANUARY 1985<br />

distance of your screen from<br />

your keyboard, and the fact thai<br />

you have to work on a perpendicular<br />

'face'. The height of the<br />

screen is therefore important if<br />

you do not want to suffer from<br />

muscle fatigue in your drawing<br />

arm.<br />

Lightpens give you a physical<br />

contact and interaction with<br />

your drawing surface if that is<br />

important. Calibrating the pen<br />

each time may prove a chore,<br />

but after that it's plainsailing<br />

within the limitations of the<br />

power of the program. Again it's<br />

a good way of getting started or<br />

the very basics of <strong>graphics</strong>, of<br />

getting into the picture as it<br />

were. Sensibly introduced in the<br />

classroom it could be useful aid<br />

and introduction for children in<br />

an educational context. It is<br />

limited though in its potential for<br />

advanced or complex screen<br />

designs. Graphics Tablets give<br />

you similar physical point of con<br />

tact with your drawing-surface.<br />

This time it is horizontal and<br />

again a 'pen' is used. There's a<br />

review of the Saga Graphics Pad<br />

in this issue. So when you are<br />

ready look it up. They certainly<br />

take you further than the<br />

lightpen. But then you pay a lot<br />

more for the facilities they offer.<br />

Now for something almost<br />

completely different, the<br />

Sinclair LOGO pack. Another ex<br />

cellent starter, but as I have<br />

hinted, quite different.<br />

This pack has very obvious<br />

educational applications and for<br />

very young children. The founding<br />

father of the LOGO<br />

language iniended it as a<br />

language for children which<br />

would develop logical thinking,<br />

introduce young minds to computer<br />

programming and have<br />

very definite terms of reference<br />

for the teaching and develop<br />

ment of mathematical concepts.<br />

Drawing is achieved by<br />

moving a small <strong>graphics</strong> 'turtle'<br />

a triangle around the<br />

screen. This is done by sending<br />

through ihe computer com<br />

mands known as Primitive Procedures<br />

(mostly single words<br />

and abbreviations of those<br />

words). Your sense of direction<br />

needs to be accurate and<br />

formulated mathematically. Once<br />

you have established pro<br />

cedures for drawing, say, a<br />

square, this group of procedures<br />

can be assigned a single word or<br />

name which LOGO will then<br />

understand as a command to<br />

repeat the whole set ol pro<br />

cedures.<br />

The emphasis or bias is fundamentally<br />

mathematical,<br />

arithmetical or geometric. You<br />

do not just learn to draw a<br />

square, you also learn what<br />

makes a square what it is and<br />

from there the difference bet<br />

ween a square and a rectangle or<br />

a parallelogram.<br />

It is a language itself, apart<br />

from BASIC. Hence learning to<br />

use it is learning to program a<br />

computer in another language.<br />

The graphic aspect being<br />

displayed on the screen is part of<br />

the incentive and motivation for<br />

progressing with the new<br />

language.<br />

Two fairly weighty and com<br />

prehensile books or manuals<br />

are pan of the pack. The firsi<br />

book deals exclusively with Tur<br />

tie Graphics and is an absorbing<br />

and refreshingly different kind of<br />

programming experience. The<br />

second book acts as a reference<br />

manual for Sinclair LOGO, The<br />

growth, use and development of<br />

LOGO by Spectrum owners,<br />

especially in schools will, I think,<br />

be affected by the cost factor.<br />

When DREAM SOFTWARE<br />

released Computer Aided Designer,<br />

my own children had not had their<br />

Spectrum for long. They, tike me<br />

were exploring the full <strong>graphics</strong><br />

potential of the machine when<br />

C. A.D. turned up and kept us<br />

enthralled for days. Now, still an<br />

old favourite, I would recommend<br />

it as another in the<br />

'Starter' category. With very<br />

obvious educational values and<br />

as a springboard for more am<br />

bitious projects later in Design.<br />

The manual is simple and<br />

very straightforward —<br />

alphabetically leading you<br />

through the twenty seven com<br />

mands available in the program.<br />

Some forty custom shaped<br />

<strong>graphics</strong>, UDGs can be designed.<br />

By giving precise<br />

measurements most geometric<br />

shapes can be drawn, filled and<br />

so on. It remains impressive<br />

after all this time, and the potential<br />

for drawing in 3 D is considerable.<br />

Similarly, another old<br />

favourite, VU-3D from PSION.<br />

This has the added and appeal of<br />

enabling the viewer to move<br />

around the object in 3D.<br />

Graphics and Design, pure and<br />

simple. High resolution colour<br />

and an incredible understanding<br />

of perspectives are real bonuses<br />

with this program.<br />

Future designers in the Air<br />

craft or for that matter almost<br />

any other Industry, may have<br />

started young with something<br />

like C.A.D. or VU 3D.<br />

I doubt if they would have<br />

been able to afford the RD<br />

Digital Tracer, from RD<br />

Laboratories. This is closer to an<br />

instrument than anything else<br />

I've come across in <strong>graphics</strong> and<br />

design hardware and software<br />

for the Spectrum<br />

It comes in two versions, the<br />

Standard and the Professional.<br />

Both are fairly highly technical<br />

and sophisticated tools. The<br />

Tracer consists of a short fixed<br />

arm and pivot from which ex<br />

tends a drawing arm hinged at<br />

the centre with another floating<br />

pivot which moves across your<br />

drawing surface area.<br />

The arm is connected to the<br />

computer by a length of cable<br />

via an interface plugged into the<br />

rear port of the Spectrum. A<br />

cardboard template and<br />

transparent grid overlay are included<br />

for calibration purposes,<br />

the tracer is a precision instrument.<br />

The software cassette<br />

contains five programs. The<br />

usual options are offered in the<br />

first, plotting single points, con<br />

struction of basic geometric<br />

ligures, filling, hatching, change<br />

of ink, border, paper colour, ad<br />

ding text, UDGs and so on.<br />

The display image can be<br />

moved up, down, and from side<br />

t o s ide, sea led u p a n< I d ow n, a nd<br />

reversed. Multiple screen images<br />

including images at dif<br />

ferent scales and at different<br />

positions can be achieved. By<br />

adding other BASIC routines<br />

and software, ihe Tracer's<br />

capabilities can be extended into<br />

the field of statistical analysis.<br />

This immediately puts the<br />

Tracer into a specialist Graphics<br />

and Display category. Although<br />

the Tracer can be used with the<br />

ZX81 andl 6 K Spectrum, its full<br />

potential can only really be<br />

developed on the 48 K and then<br />

only by competent program<br />

mers. It's a versatile instrument<br />

for the specialist.<br />

It's the season of Good will<br />

and all thai, so why not give a<br />

last mention for all whose<br />

speciality is Games Designing.<br />

It's been around for a while, but<br />

standing the test of time in lots<br />

of ways. I'm referring of course<br />

to the High level User Friendly<br />

Real time Games Designer from<br />

Melbourne House. Or as it is<br />

more commonly known, HURG.<br />

Still a powerful program and<br />

a very good manual. How did<br />

they do it in those all time greats<br />

like Pacman, Donkey Kong and<br />

Space Invaders? H U.R.G. will<br />

tell you how.<br />

It's a pretty good list of<br />

<strong>graphics</strong> goodies and that other<br />

seasonal expression comes to<br />

mind. 'There's something here<br />

for everyone.' You have no ex<br />

cuse for not knowing how and<br />

from whom in Spectrum<br />

Graphics, Just how to enjoy the<br />

<strong>graphics</strong> power behind those<br />

I<br />

buttons.

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