SPECTRUM GAME Pim Quakkelaar gives us the Netherlands version of The Three Little Pigs. 1 It is the nature of things that wolves try to eat the pigs and the pigs, not surprisingly, are none too keen on the idea. The wolves though, are getting clever and here we find them trying two different ways of achieving their aim, first by ballooning out of a tree to the ground to reach the piglets, and then, if this fails, ballooning up into the tree
v, -' v v v,''^'''/T; *VAAVV'^Vi'/i^f^fp-',! „ y>? 'rVv/vV'- < - " ' - . ^ V v W - ' ^ V t t i . Vj 1 REM XXXKXXKXXXXXXIXXKXXXXXX •Underlined characters* •are entered in * •GRAPHICS mode. • «HHHHHHHHHHHHHHHHHHHHHHI 20 CLS : PRINT AT 10,0J"READIN G GRAPHICS! HANG ON A SEC." 30 GO SUB 9500 40 INK 7: PAPER 0: BORDER 0: B RIGHT 1! CLS 45 LET z*="P.9.PRODUCTIONS PRE SENTS": FOR z=l TO LEN z*: PRINT AT 3,z+3;z*(z): PAUSE 5: NEXT z : RESTORE 45: FOR n-i TO 3: READ t: BEEP .15,t: NEXT n: DATA 0,2 ,4: BEEP .35,7: BEEP .20,4: BEEP .3,7 50 RESTORE 50: DIM a(6>: FOR t =1 TO 6: READ a(t): NEXT t: DATA 10,12,14,16,18,20: FOR x=*l TO 6 : FOR y«=20 TO 10 STEP -1: PRINT AT y,a(x){ INK x+l|"CD"JAT y-1, a < x) ; INK x + l;"ftB": BEEP .023,y/x :: PRINT AT y,a(x);" NEXT y: PRINT AT y+l,a(x)|. INK x + ll * CD* : PRINT AT 3,4| INK X+l} BRIGHT 1;"P.Q.PRODUCTIONS PRESENTS": NE XT x 60 INK 6: BRIGHT l: FOR x=l TO 6: PRINT AT 9,a|"R5«|AT 10,a ;"TU»: BEEP .01,0: BEEP . 0 1 , 3 : BEEP .01,10: PRINT AT 9,a(x>»" "J AT 10,a(x M" ": GO SUB 100: NEXT x 70 GO TO 165 100 GO TO 100+(x*10) 110 PLOT 84,90: DRAW 0,10: DRAW 10,-1,-1.5: DRAW -7,-5,-1.5: DR AW 0,2: DRAW 3,3,.5: RETURN 99 ZX COMPUTING DECEMBER/JANUARY 1985 120 CIRCLE 102,95,6: CIRCLE 102 ,95,4: RETURN 130 CIRCLE 118,95,6: CIRCLE 118 ,95,4*. RETURN 140 PLOT 128,88: DRAW 5,0: DRAW 5,13,1.5: DRAW -7,0: DRAW 0,-2: DRAW 5,0: DRAW -5,-9,-2.5: DRAW -3,0: DRAW 0,-2: RETURN 150 PLOT 144,90: DRAW 0,8: DRAW 14,0,-2: DRAW 0,-8: DRAW -3,0,- 2: DRAW 0,4: DRAW -8,0: DRAW 0,- 4: DRAW -2,0,-2: PLOT 147,97: DR AW 6,0: DRAW -6,0,1: RETURN 160 PLOT 163,92: DRAW 0,10: DRA W 3,0,-1: DRAW 10,-10,2: DRAW 0, 10: DRAW 3,0,-1: DRAW 0,-13: DRA W -3,0: DRAW -10,5,-2: DRAW 0,-5 : DRAW -3,0,-2: DRAW 0,3: RETURN 165 FOR t=l TO 2: FOR y=0 TO i: FOR x=l TO 7: PLOT INK x; BRIG HT y;56,72: DRAW INK x; BRIGHT y;150,0: BEEP .02,0: DRAW INK x ; BRIGHT y t 0,48: BEEP .02,7: DRA W INK x; BRIGHT yj-150,0: BEEP .02,9: DRAW INK x| BRIGHT y*0,~ 48: BEEP .02,5: NEXT x: NEXT y: NEXT t 170 BEEP 1,0: BEEP 1,-12 175 DIM s(10): DIM n*(10,20): F OR t = l TO 10: LET n*(t>«=" 77777? • ; NEXT t 180 INK 6: BRIGHT l: CLS 185 LEY z*= " CONTROL • FOR z = l T O LEN z«: PRINT AT 2,z+12;2$(2); : PAUSE 2: NEXT z 187 LET z*=" UP KEY A": FOR z-1 TO LEN z*: PRINT AT 6,z+5;z*(z>|: PAUSE 2: NEXT z 189 LET z*="DOWN KEY I
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The Magazine For All Sinclair users
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welcome Ray says hello. Editor: Ray
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At last as we all knew would happen
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short visit my Spectrum was working
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A letter from Eclipse Software SHOP
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Framed The Gordon Microframe is one
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HARDWARE Getting into Print through
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IHARDWARE REVIEW QL Delta Disk Ray
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HARDWARE The Spectrum Beta Plus Dis
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USA NEWS Across the Pond by Mark L.
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QL HARDWARE Micro Peripherals QL Di
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(SPECTRUM GRAPHICS! Screen Master F
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top of the display in such a way th
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ZE USR ST: RETURN 1670 RANDOMIZE US
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3^30 LET G*=INKEY
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Animation is the process that puts
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10 REM CUBOID DRAWING 20 LET OX-=30
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(SPECTRUM GRAPHICS! Spirogram Movin
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FF6B 31 FF6C B9 FP6D 01 FF6E EB FF6
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As we see this old year out and wel
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zapping Your Graphics zx looks at s
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Light Screen Part Nine: by Toni Bak
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Overall then, it would seem that th
- Page 48 and 49: JA01EJ je FE|0 JOBJ )»1EJ 18AP FSO
- Page 50 and 51: ^ m HARDWARE — The Perfect Keyboa
- Page 52 and 53: the wrong size and pressure. It loo
- Page 54 and 55: BINARY AND HEX Binary and Hex The A
- Page 56 and 57: Yes, of course, and in exactly the
- Page 58 and 59: SOUNDS speakeasy Kai Webber has com
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- Page 62 and 63: JURY we, the jury Daley Thompson's
- Page 64 and 65: The Rats Hodderand Stoughton £7.95
- Page 66 and 67: SOUNDS The Sound Of Music John Ains
- Page 68 and 69: +5V Figure 1 Diagram of 'he 8912 PS
- Page 70 and 71: SOUNDS HEX DISASSEMBLY OF *C0MMRH0S
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- Page 74 and 75: Harwood's Hypothesis This month we
- Page 76 and 77: ZX81SCENE ZX81 Chatterbox Julian Ch
- Page 78 and 79: OL into The Archive The QL's flexib
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- Page 82 and 83: EDUCATIONAL REVIEWS Mike Edmunds gr
- Page 84 and 85: Anthony Marlow from Cheshire has se
- Page 86 and 87: 0« , o < SANTA'S CAME Derek Mearns
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- Page 102 and 103: + .3) 2420 NEXT r 2425 IF b(t,1) =b
- Page 104 and 105: 18! PRINT AT 1, 11 "H"1 AT 2,t|"_I"
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- Page 108 and 109: ZX81 STRATEGY 321 I F Di = 3 THEN G
- Page 110 and 111: 110 34.40 NEXT -5 LE (3 ; i:• = a
- Page 112 and 113: HARDWARE REVIE Derek Mearns has bee
- Page 114 and 115: IF YOU USE YOUR COMPUTER TO PLAY GA
- Page 116 and 117: ZX81 club Dear Editor, In March of
- Page 118 and 119: Conversion (PROGRAMMING TIPS) tips
- Page 120 and 121: Lineage: 40p per word E 3 Semi disp
- Page 122 and 123: SPECTRUM RGB OUTPUT MODULE THE LEAD
- Page 124: SPECTRUM AMSTRAD Jl\0_l_ sales dept