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MINDPLAY<br />

Mindplay<br />

This month's 'Mindplay'<br />

features three adventure games<br />

from the new generation of<br />

mass produced adventures writ<br />

ten with the aid of Gilsoft's Quill,<br />

and released by small software<br />

companies Fridaysoft and<br />

Sentient. While the Quill is a<br />

very useful utility for use by people<br />

who wish to write their own<br />

adventure I feel that the use of<br />

the Quill by software houses<br />

may have adverse effects on the<br />

adventure game genre. With the<br />

Quill it is a lot easier to produce<br />

bad adventure games, as the<br />

thought and planning needed for<br />

a non Quilled game is often not<br />

applied. Thankfully, there are<br />

exceptions, and these excep<br />

tions are often very good<br />

games, but the vast majority of<br />

Quilled games which are<br />

marketed are often average, and<br />

sometimes very poor. The<br />

games reviewed this issue<br />

feature a couple of these excep<br />

tions.<br />

You may have noticed a couple<br />

of letters in past issues of ZX<br />

Computing requesting hints and<br />

tips for adventure games. Well,<br />

in response to popular demand, I<br />

plan to introduce clues to adventures<br />

in this column. The idea is<br />

that you send your adventure<br />

problems and they'll be printed<br />

in 'Mindplay', and anyone who<br />

can help then responds with the<br />

answer. Offers of help on<br />

adventures will also be printed.<br />

In this way adventurers can get<br />

n touch with each other through<br />

offering or needing help. I'd also<br />

be interested in your letters on<br />

the general adventure scene.<br />

Send all correspondence to<br />

Mindplay at the ZX Computing<br />

address, 1 Golden Square, Lon<br />

don W1R 3AB.<br />

Now on with the<br />

reviews.<br />

Brian Robb<br />

London Adventure<br />

Fridaysoft<br />

£4.95<br />

The first of this selection of<br />

Quilled games is Fridaysoft's<br />

London Adventure and it is the<br />

best of the three adventures<br />

reviewed here. It is also the only<br />

one to feature a loading screen,<br />

a nicely drawn picture of Lon<br />

don's Tower Bridge.<br />

The aim of the game is to find<br />

the combination of a safe<br />

deposit box belonging to your<br />

eccentric, rich uncle. He has<br />

recently died and his will has left<br />

his considerably fortune to you<br />

if you can find it, that is! The<br />

combination numbers are hiden<br />

within the adventure for in<br />

stance you may find a five<br />

pound note, so five is one of the<br />

combination numbers. The<br />

numbers are cleverly hiden<br />

within the game, often in the<br />

oddest of places!<br />

London Adventure is design<br />

ed to be realistic (allowing some<br />

artistic licence, of course),<br />

logical and, apart from the odd<br />

diversion and obligatory mazes,<br />

geographically correct. The<br />

game features over 100 locations<br />

including many well<br />

known landmarks such as Har<br />

rods, Cleopatra's Needle and<br />

the Tower of London.<br />

The location descriptions are<br />

very good in places, such as<br />

aboard the Cutty Sark, near the<br />

beginning, while the majority of<br />

the descriptions are above<br />

average. Some of the locations<br />

though, appear to be there only<br />

for show, but at many of them<br />

you can find objects and clues.<br />

On this point it is wise to collect<br />

every object, no matter how<br />

unlikely, as it will no doubt be<br />

useful at some point.<br />

The game has quite a few<br />

original and amusing touches<br />

which raise the adventure above<br />

the mass of Quilled games. London<br />

Zoo, for example, becomes<br />

a particularly clever maze, as do<br />

the London Sewers. Another<br />

nice touch are the events in the<br />

Tower of London you could<br />

lose your head over the Crown<br />

Jewels! Also, typing your name<br />

on the computer in the Science<br />

Museum can be alarming!<br />

Overall, London Adventure is<br />

a very enjoyable and challenging<br />

game which makes a change<br />

from the usual fantasy settings,<br />

and this is Fridaysoft's avowed<br />

intention. You could certainly do<br />

worse than buy this one!<br />

Scoop<br />

Sentient Software<br />

£2.99<br />

This adventure, like the previous<br />

one, is unusual in its setting and<br />

aim. You are an intrepid newspaper<br />

reporter and must search<br />

the streets for the front page<br />

news which will distinguish you<br />

from the other hacks. Fail in your<br />

task and youll be fired!<br />

The game begins with the<br />

piercing sound of your morning<br />

alarm. Sound features quite<br />

often in the game with the<br />

sounds of lifts and car engines,<br />

not forgetting the telephone<br />

which rings, providing you with<br />

a message which moves you<br />

forward in the game. You<br />

awake, right at the start, to be<br />

faced by a morning domestic<br />

routine which becomes your<br />

first major task you must get<br />

dressed and head off to work.<br />

This is a lot more complicated<br />

and confusing than you may<br />

think even the simplest tasks<br />

are difficult to achieve first time<br />

round. Everything must be done<br />

in a particular order<br />

When you evenlually find the<br />

newspaper office, and thiscould<br />

take a while, the newspaper<br />

boss will give you a story to investigate<br />

and from there you're<br />

on your own 1 Do you have the<br />

intuition which will take you to<br />

the top of your profession?<br />

This is a very interesting<br />

adventure, with fairly good location<br />

descriptions and often in<br />

volved tasks which are difficult<br />

to complete. Like London<br />

Adventure Scoop is a very good<br />

example of a Quilled game at it's<br />

best.<br />

The Amulet<br />

Sentient Software<br />

£2.99<br />

This one also comes from Sentient<br />

Software, but unfortunately<br />

it does not aspire to the novelly<br />

of the previous game.<br />

Whereas Scoop was an inspired<br />

and novel game, The Amulet<br />

repeats the tired and worn fantasy<br />

theme of the quest.<br />

The simple aim is to find the<br />

seven shards of the shattered<br />

Amulet, which are scattered<br />

through time. Trying to retrieve<br />

the segments entails travelling<br />

through time and space using<br />

the magical power of the<br />

Amulet. You start out with a<br />

section of the broken Amulet,<br />

which when rubbed enables you<br />

to travel in time, in search of the<br />

other pieces. Each 'Time Zone"<br />

consists of several very similar<br />

locations, all with very bland<br />

location descriptions. Objects<br />

are sparse, so it is easy to find<br />

each section of the amulet with<br />

very few major obstacles to be<br />

overcome.<br />

Some of the locations insist<br />

on playing lengthy tunes after<br />

each input which are simply irritating<br />

and slow down play,<br />

particularly the zone featuring<br />

ihe 'Frenchman' (who insists on<br />

killing you if you're not careful).<br />

The Amulet is a rather<br />

clich6d, and nondescript adventure,<br />

with lacklustre location<br />

descriptions, devoid of at<br />

mosphere and lacking colour.<br />

London Adventure, Fridaysoft,<br />

UnitF, The Mattings, Station Rd,<br />

Sawbridgeworth, Herts.<br />

Scoop and The Amulet, Sentient<br />

Software, Branch House, 18<br />

Branch Rd, Armley, Leeds<br />

LS12 3AO.<br />

ZX COMPUTING DECEMBER/JANUARY 1985 61

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