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MINDPLAY<br />
Mindplay<br />
This month's 'Mindplay'<br />
features three adventure games<br />
from the new generation of<br />
mass produced adventures writ<br />
ten with the aid of Gilsoft's Quill,<br />
and released by small software<br />
companies Fridaysoft and<br />
Sentient. While the Quill is a<br />
very useful utility for use by people<br />
who wish to write their own<br />
adventure I feel that the use of<br />
the Quill by software houses<br />
may have adverse effects on the<br />
adventure game genre. With the<br />
Quill it is a lot easier to produce<br />
bad adventure games, as the<br />
thought and planning needed for<br />
a non Quilled game is often not<br />
applied. Thankfully, there are<br />
exceptions, and these excep<br />
tions are often very good<br />
games, but the vast majority of<br />
Quilled games which are<br />
marketed are often average, and<br />
sometimes very poor. The<br />
games reviewed this issue<br />
feature a couple of these excep<br />
tions.<br />
You may have noticed a couple<br />
of letters in past issues of ZX<br />
Computing requesting hints and<br />
tips for adventure games. Well,<br />
in response to popular demand, I<br />
plan to introduce clues to adventures<br />
in this column. The idea is<br />
that you send your adventure<br />
problems and they'll be printed<br />
in 'Mindplay', and anyone who<br />
can help then responds with the<br />
answer. Offers of help on<br />
adventures will also be printed.<br />
In this way adventurers can get<br />
n touch with each other through<br />
offering or needing help. I'd also<br />
be interested in your letters on<br />
the general adventure scene.<br />
Send all correspondence to<br />
Mindplay at the ZX Computing<br />
address, 1 Golden Square, Lon<br />
don W1R 3AB.<br />
Now on with the<br />
reviews.<br />
Brian Robb<br />
London Adventure<br />
Fridaysoft<br />
£4.95<br />
The first of this selection of<br />
Quilled games is Fridaysoft's<br />
London Adventure and it is the<br />
best of the three adventures<br />
reviewed here. It is also the only<br />
one to feature a loading screen,<br />
a nicely drawn picture of Lon<br />
don's Tower Bridge.<br />
The aim of the game is to find<br />
the combination of a safe<br />
deposit box belonging to your<br />
eccentric, rich uncle. He has<br />
recently died and his will has left<br />
his considerably fortune to you<br />
if you can find it, that is! The<br />
combination numbers are hiden<br />
within the adventure for in<br />
stance you may find a five<br />
pound note, so five is one of the<br />
combination numbers. The<br />
numbers are cleverly hiden<br />
within the game, often in the<br />
oddest of places!<br />
London Adventure is design<br />
ed to be realistic (allowing some<br />
artistic licence, of course),<br />
logical and, apart from the odd<br />
diversion and obligatory mazes,<br />
geographically correct. The<br />
game features over 100 locations<br />
including many well<br />
known landmarks such as Har<br />
rods, Cleopatra's Needle and<br />
the Tower of London.<br />
The location descriptions are<br />
very good in places, such as<br />
aboard the Cutty Sark, near the<br />
beginning, while the majority of<br />
the descriptions are above<br />
average. Some of the locations<br />
though, appear to be there only<br />
for show, but at many of them<br />
you can find objects and clues.<br />
On this point it is wise to collect<br />
every object, no matter how<br />
unlikely, as it will no doubt be<br />
useful at some point.<br />
The game has quite a few<br />
original and amusing touches<br />
which raise the adventure above<br />
the mass of Quilled games. London<br />
Zoo, for example, becomes<br />
a particularly clever maze, as do<br />
the London Sewers. Another<br />
nice touch are the events in the<br />
Tower of London you could<br />
lose your head over the Crown<br />
Jewels! Also, typing your name<br />
on the computer in the Science<br />
Museum can be alarming!<br />
Overall, London Adventure is<br />
a very enjoyable and challenging<br />
game which makes a change<br />
from the usual fantasy settings,<br />
and this is Fridaysoft's avowed<br />
intention. You could certainly do<br />
worse than buy this one!<br />
Scoop<br />
Sentient Software<br />
£2.99<br />
This adventure, like the previous<br />
one, is unusual in its setting and<br />
aim. You are an intrepid newspaper<br />
reporter and must search<br />
the streets for the front page<br />
news which will distinguish you<br />
from the other hacks. Fail in your<br />
task and youll be fired!<br />
The game begins with the<br />
piercing sound of your morning<br />
alarm. Sound features quite<br />
often in the game with the<br />
sounds of lifts and car engines,<br />
not forgetting the telephone<br />
which rings, providing you with<br />
a message which moves you<br />
forward in the game. You<br />
awake, right at the start, to be<br />
faced by a morning domestic<br />
routine which becomes your<br />
first major task you must get<br />
dressed and head off to work.<br />
This is a lot more complicated<br />
and confusing than you may<br />
think even the simplest tasks<br />
are difficult to achieve first time<br />
round. Everything must be done<br />
in a particular order<br />
When you evenlually find the<br />
newspaper office, and thiscould<br />
take a while, the newspaper<br />
boss will give you a story to investigate<br />
and from there you're<br />
on your own 1 Do you have the<br />
intuition which will take you to<br />
the top of your profession?<br />
This is a very interesting<br />
adventure, with fairly good location<br />
descriptions and often in<br />
volved tasks which are difficult<br />
to complete. Like London<br />
Adventure Scoop is a very good<br />
example of a Quilled game at it's<br />
best.<br />
The Amulet<br />
Sentient Software<br />
£2.99<br />
This one also comes from Sentient<br />
Software, but unfortunately<br />
it does not aspire to the novelly<br />
of the previous game.<br />
Whereas Scoop was an inspired<br />
and novel game, The Amulet<br />
repeats the tired and worn fantasy<br />
theme of the quest.<br />
The simple aim is to find the<br />
seven shards of the shattered<br />
Amulet, which are scattered<br />
through time. Trying to retrieve<br />
the segments entails travelling<br />
through time and space using<br />
the magical power of the<br />
Amulet. You start out with a<br />
section of the broken Amulet,<br />
which when rubbed enables you<br />
to travel in time, in search of the<br />
other pieces. Each 'Time Zone"<br />
consists of several very similar<br />
locations, all with very bland<br />
location descriptions. Objects<br />
are sparse, so it is easy to find<br />
each section of the amulet with<br />
very few major obstacles to be<br />
overcome.<br />
Some of the locations insist<br />
on playing lengthy tunes after<br />
each input which are simply irritating<br />
and slow down play,<br />
particularly the zone featuring<br />
ihe 'Frenchman' (who insists on<br />
killing you if you're not careful).<br />
The Amulet is a rather<br />
clich6d, and nondescript adventure,<br />
with lacklustre location<br />
descriptions, devoid of at<br />
mosphere and lacking colour.<br />
London Adventure, Fridaysoft,<br />
UnitF, The Mattings, Station Rd,<br />
Sawbridgeworth, Herts.<br />
Scoop and The Amulet, Sentient<br />
Software, Branch House, 18<br />
Branch Rd, Armley, Leeds<br />
LS12 3AO.<br />
ZX COMPUTING DECEMBER/JANUARY 1985 61