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The Rats<br />
Hodderand<br />
Stoughton<br />
£7.95<br />
An interesting program which<br />
combines strategy and adventure<br />
by the use of multiple<br />
choice input. The game is based<br />
on the James Herbert novel and<br />
it does help if you have read this<br />
book, however it is not essential<br />
and the game can be enjoyed on<br />
its own merits.<br />
Your prime task is to deploy<br />
your forces around London to<br />
contain and defeat the rats, this<br />
is done by moving a cursor<br />
around a map of the city and<br />
viewing appropriate sections.<br />
Once a section has been<br />
chosen, information on the<br />
number of men and their equipment<br />
is displayed. You can then<br />
modify this.<br />
Every now and then the<br />
game changes into adventure<br />
mode where one of your<br />
characters, either one of the<br />
main four or one of the many<br />
supporting characters, is faced<br />
with a meeting with the<br />
revolting rodents. In this mode<br />
the text input is built up word by<br />
word from a bank of options.<br />
Graphics are used to good effect,<br />
when you make a fatal<br />
mistake the rat leaps through<br />
the text. The whole thing isquite<br />
an unusual concept and 1 enjoyed<br />
it greatly, however the<br />
vivid descriptions are quite gory<br />
and not for the squeamish. It will<br />
take quite a bit of playing to<br />
master this game, especially as<br />
the secondary characters load in<br />
a random fashion making plenty<br />
of game play variation.<br />
This latter feature is not<br />
clearly explained and caused a<br />
couple of aborted loadings as I<br />
thought the program had crash<br />
ed. If a block is not loading then<br />
leave it, it is probably simply not<br />
required for that variation of the<br />
game.<br />
GRAPHICS * * * *<br />
ADDICTIVENESS * * * *<br />
OVERALL * * * * *<br />
Marsport<br />
Gargoyle Games<br />
£9.95<br />
Gargoyle Games have now forsaken<br />
Celtic mythology and<br />
ventured into space for their<br />
latest game. However,<br />
Marsport does retain the style<br />
of the earlier Tir Na Nog and Dun<br />
Darch, in that the game puts you<br />
in control of a large animated<br />
figure (named John Marsh) who<br />
moves around a large playing<br />
area, has to solve various<br />
puzzles and deal with many<br />
creatures in order to complete<br />
his task.<br />
In this instance, that task is to<br />
save the Earth from conquest by<br />
an alien race. You must control<br />
John Marsh as he finds his way<br />
through a large and complex<br />
space station, in order to reach a<br />
force field generator that will<br />
help to defend the Earth.<br />
The basic style of animation<br />
is much the same as Gargoyle's<br />
earlier games, but this time the<br />
movement of the main<br />
character is even smoother than<br />
before, The background<br />
<strong>graphics</strong> — depicting the cor<br />
ridors, lifts, and various entrances<br />
in the space station -<br />
are more complicated than<br />
those of Darach Nog and scroll<br />
slightly less smoothly as a<br />
result, but even so the overall ef<br />
feet is excellent.<br />
The mechanics of the game<br />
have also been enhanced, and<br />
Marsport is more complex than<br />
its predecessors in some ways,<br />
because you now have a greater<br />
ability to manipulate objects and<br />
engage in combat than before,<br />
although trading this off against<br />
the memory available has meant<br />
that there seem to be fewer in<br />
dependent characters to deal<br />
with. Mind you, that's not a<br />
criticism as I think I prefer the<br />
slightly greater emphasis that<br />
this puts on the action elements<br />
of the game. Dun Darach was an<br />
extremely engrossing game, but<br />
couldn't equal the surprise that<br />
Marsport will give you whenyou<br />
walk straight into the head bad<br />
dy.<br />
Marsport is the first in a plan<br />
ned trilogy of games, and if this<br />
game is anything to go by I'll be<br />
looking forward to the rest of the<br />
trilogy.<br />
GRAPHICS * * * * *<br />
ADDICTIVENESS<br />
* * * * *<br />
OVERALL * * * * *<br />
The Seidabb are back! Hewson<br />
Consultants have resurrected<br />
their old arch nasties for their<br />
latest game, but this time<br />
around the author, Steve Turner<br />
has used the same sort of programming<br />
techniques that<br />
worked sowell in his two Avalon<br />
games,<br />
Astroclone has a number of<br />
similarities to Marsport, in that<br />
Hewson have taken a formula<br />
that worked well in mythological<br />
settings and turned it. to a<br />
science fiction setting. Taking<br />
the part of a crack Astroclone<br />
warrior, you must gain control of<br />
the Seidabb bases in order to<br />
deactivate the Stargates that<br />
they used to reach Earth.<br />
The graphic layout of the<br />
game is of course similar to that<br />
of the Avalon games, but this<br />
time you have more than one<br />
stage to the game. You can<br />
either move around the bases (or<br />
Technibo as they are called) in<br />
search of the Graviton devices<br />
you will need, or you can takeoff<br />
in your fighter and head off to<br />
combat the Seidabb cruisers.<br />
These two parts of the game<br />
provide a nice balance; the action<br />
in the bases is of the problem<br />
solving arcade-adventure<br />
style, w hilst the space combat is<br />
a fun piece of shoot-'em-up ac<br />
tion.<br />
Astroclone is quite complex<br />
(the reviewers' notes that<br />
Hewsons sent out with the<br />
game make quite a fat folder),<br />
and though I enjoyed it I'm not<br />
sure if it will appeal to everyone.<br />
Like Avalon and Dragontorc the<br />
problem solving can slow the<br />
game down quite a lot in places,<br />
and despite the combat sequences<br />
the game may not appeal<br />
to the shoot-'em-up<br />
brigades.<br />
GRAPHICS<br />
ADDICTIVENESS<br />
OVERALL<br />
* * * *<br />
* * * *<br />
* * * *<br />
64 ZX COMPUTING DECEMBER JANUARY 1985