04.03.2013 Views

spectrum graphics - OpenLibra

spectrum graphics - OpenLibra

spectrum graphics - OpenLibra

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

winter months. Any wargame<br />

has t he ca pa b i li t y t o be progra m -<br />

med, and this book provides you<br />

with the information you need.<br />

At f 9.95 you may feel it is a bit<br />

expensive, but for the information<br />

inside, I would rather have<br />

this book than two games tapes<br />

any day.<br />

Political and<br />

Military simulation<br />

Games<br />

interface<br />

£7.95<br />

Remaining with the non-arcade<br />

idea, the next book is Creating<br />

Political and Military Simulation<br />

Games on Your Micro. Bit of a<br />

mouthful, eh? 1 he book is written<br />

by Mike Rose and published<br />

hy Interface.<br />

The book is split into two sec<br />

tions. The first explains how to<br />

turn the initial idea into a computer<br />

program, and the second<br />

contains ten programs, illustrating<br />

the first section.<br />

Although the title only mentions<br />

political and military games, the<br />

book covers military, political<br />

and economic games. Perhaps<br />

there wasn't enough room on<br />

the front page to fit the whole<br />

title in' Military games come in<br />

two types. True military, which<br />

ts the 'wargaming' as above,<br />

and then the strategic military.<br />

This is the type used in the book.<br />

The reader is taken through<br />

step by step, starting with the<br />

planning of the game, and progressing<br />

till a complete model of<br />

the game is present. All aspects<br />

of the game are mentioned in the<br />

book and examples for each different<br />

group are given at each<br />

stage. This simplifies the idea,<br />

as it is much easier to learn<br />

something with three examples<br />

instead of one. By the end of the<br />

first section one should have a<br />

complete flow chart showing<br />

the structure of the game.<br />

My first niggle comes at this<br />

point. In the introduction, weare<br />

told that the book 'requires only<br />

a relatively elementary<br />

knowledge of computing only<br />

enough to put logical flowcharts<br />

into BASIC, Why then is it<br />

necessary to flowchart the<br />

structure of a YES/NO question?<br />

This should appear pretty ob<br />

vious to anyone with the<br />

slightest of programming knowledge.<br />

Another chapter which is<br />

also not very useful is the debugging<br />

and trouble shooter. The<br />

only thing this would be helpful<br />

for is MOT committing suicide. It<br />

says NOT to jump out of the<br />

How to Write<br />

ZX Spectrum<br />

and Spectrum +<br />

Games<br />

Programs<br />

A SIMtSTTH<br />

window if an error occurs'<br />

The remainder of the book<br />

consists of ten programs, from a<br />

naval battle in Elizabethan Times<br />

to being a Prime Minister at 1 0<br />

Downing Street Imuch the same<br />

I suppose?). These programs are<br />

well written and quite in<br />

teresting to play, but nothing<br />

spectacular. I did like Nuclear<br />

Crisis, where the aim is to per<br />

suade the other countries togive<br />

you land.<br />

In general the book is ideal for<br />

anyone with a knowledge of<br />

BASIC, and who wants more<br />

out of their computer than<br />

space-invaders. I did feel that at<br />

times the book expects you to<br />

know a lot more than at other<br />

times. But still, an interesting<br />

book, though perhaps slightly<br />

overpriced at £7 .95 .<br />

HOW TO . .<br />

Babani Books<br />

This book is the one that is contrary<br />

to my point in the first<br />

paragraphs, claiming that the<br />

reader is not interested in the<br />

usual games programs any<br />

more.<br />

How To Write ZX Spectrum<br />

and Spectrum + Games Programs<br />

book is a step-by step<br />

guide to writing games programs,<br />

and does at times<br />

assume the reader tobe ignorant<br />

of computing, and at other times<br />

to know it all. On the first page,<br />

the invaluable REM statement is<br />

again explained, but at this point<br />

the reader is expected to know<br />

all about FOR. NEXT loops<br />

and the PRINT AT statement.<br />

The reader is also told how to get<br />

an asterisk on the screen by<br />

pressing Symbol Shift and B, but<br />

not how to get any of the othet<br />

statements. Double Dutch if you<br />

ask me!<br />

BOOKSHELF<br />

The step-by-step guide could'<br />

be useful to the novice program<br />

mer, but perhaps the author<br />

thought that just a games book<br />

wouldn't sell too well, so the<br />

idea of learning how to program<br />

games seemed a better prospect.<br />

The programs are in<br />

separate chapters, and by the<br />

end of the first chapter the<br />

reader should know how to use<br />

the UDG's and the PLOT and<br />

DRAW statements. The games<br />

are separated into individual<br />

routines, and the author does his<br />

best to explain each routine<br />

demonstrating how the game is<br />

moulded together. The games<br />

are at most for six players, but<br />

never included is lhe capability<br />

of playing with the computer.<br />

There is a chess game, but only<br />

the bare structure, as the<br />

CHESS game in the book is only<br />

for two players, and does not<br />

have the facility to compete<br />

with the computer. I would<br />

rather get the good old fashion<br />

ed chess board out. This way is<br />

much more real.<br />

The programs also did not ap<br />

pear to be all that well written. I<br />

could easily re write a few sections<br />

if I was going to use the<br />

book to any great length. The<br />

listings also, due to the width of<br />

the book, were hard to read and<br />

appeared somewhat compact,<br />

but the programs could be<br />

adapted to improve the games,<br />

which m my mind only half<br />

succeeded.<br />

At C2.50 the book is reasonably<br />

priced, and it may appeal to<br />

those who have some ideas but<br />

have difficulty in transferring<br />

them onto a computer, but<br />

otherwise I cannot really see the<br />

book as being extremely<br />

beneficial to anyone. Why<br />

would anyone want to draw a<br />

River Nile Scene in a game 7 Just<br />

another way of filling out a<br />

chapter.<br />

Data Management<br />

at work<br />

Pan Books<br />

£2.95<br />

The final book is not intended for<br />

home computer users, but<br />

business users. The book does<br />

not relate to the ZX range of<br />

computers, but is ideal for<br />

anyone thinking of computerising<br />

their business, either at<br />

home or in the office.<br />

The book is called Data<br />

Management At Work, written<br />

by Kathy Lang, and published by<br />

Pan. A the title suggests, the<br />

book introduces the reader to<br />

some of the capabilities of a<br />

business computer and the use<br />

of a Data Management System<br />

or Data Base System. A data<br />

base system is briefly a way of<br />

dealing withstructured information<br />

(the simplest example is the<br />

card index system).<br />

The author starts by presen<br />

ting a problem in a social club,<br />

and the ideas behind turning the<br />

manual process into a fully<br />

automated computer system.<br />

The case study is at first<br />

presented, and the situation<br />

evaluated, so the reader can see<br />

examples of typical uses of a<br />

data base or management com<br />

puter system. Before using a<br />

data base system and writing an<br />

application program, the manual<br />

method needs to be analysed,<br />

so that it is possible io see what<br />

the computer can 3nd cannot<br />

do.<br />

The book starts off by<br />

analysing the social club exam<br />

pie, and turns this into a real-life<br />

situation explaining how the<br />

manual method can be computerised.<br />

The reader is taken<br />

through the various stages of<br />

the data base system, from the<br />

format of the records to the<br />

report structures that will be<br />

needed.<br />

The author has gone into<br />

much needed detail, with theexplanation<br />

of printersand the pro<br />

blems of setting up a computer<br />

system eg.. How to train new<br />

users? Who should use the com<br />

puter? etc. It is a well written<br />

manual to data base systems,<br />

and should be used as a forerunner<br />

to all businesses when<br />

the question is asked, 'Should<br />

we computerise?'. The book<br />

does not go into any technical<br />

depth, and is totally understandable<br />

to the non computer mind,<br />

without being patronising.<br />

Each chapter has an intro<br />

duction. so it is clear what is going<br />

to be discussed in that<br />

chapter. There is also a short<br />

precis at the end of each<br />

chapter. Although the book is<br />

not designed to glorify any data<br />

base packages, it does suggest<br />

which ones may be most useful<br />

for your application. The correct<br />

system for the social club computerisation<br />

is then evaluated in<br />

detail, so it is easy to see how<br />

the method is applied when<br />

choosing the correct package.<br />

This book is a must for<br />

anyone thinking about computing.<br />

If you have already<br />

followed the millions by buyinga<br />

business computer, this book<br />

should also be read with interest<br />

to illustrate the capabilities of<br />

such a machine. This book is<br />

also one of the few that I can say<br />

is totally underpriced. At £2.95 ,<br />

everybody should have one!<br />

ZX COMPUTING DECEMBER/JANUARY 1985 75

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!