You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
winter months. Any wargame<br />
has t he ca pa b i li t y t o be progra m -<br />
med, and this book provides you<br />
with the information you need.<br />
At f 9.95 you may feel it is a bit<br />
expensive, but for the information<br />
inside, I would rather have<br />
this book than two games tapes<br />
any day.<br />
Political and<br />
Military simulation<br />
Games<br />
interface<br />
£7.95<br />
Remaining with the non-arcade<br />
idea, the next book is Creating<br />
Political and Military Simulation<br />
Games on Your Micro. Bit of a<br />
mouthful, eh? 1 he book is written<br />
by Mike Rose and published<br />
hy Interface.<br />
The book is split into two sec<br />
tions. The first explains how to<br />
turn the initial idea into a computer<br />
program, and the second<br />
contains ten programs, illustrating<br />
the first section.<br />
Although the title only mentions<br />
political and military games, the<br />
book covers military, political<br />
and economic games. Perhaps<br />
there wasn't enough room on<br />
the front page to fit the whole<br />
title in' Military games come in<br />
two types. True military, which<br />
ts the 'wargaming' as above,<br />
and then the strategic military.<br />
This is the type used in the book.<br />
The reader is taken through<br />
step by step, starting with the<br />
planning of the game, and progressing<br />
till a complete model of<br />
the game is present. All aspects<br />
of the game are mentioned in the<br />
book and examples for each different<br />
group are given at each<br />
stage. This simplifies the idea,<br />
as it is much easier to learn<br />
something with three examples<br />
instead of one. By the end of the<br />
first section one should have a<br />
complete flow chart showing<br />
the structure of the game.<br />
My first niggle comes at this<br />
point. In the introduction, weare<br />
told that the book 'requires only<br />
a relatively elementary<br />
knowledge of computing only<br />
enough to put logical flowcharts<br />
into BASIC, Why then is it<br />
necessary to flowchart the<br />
structure of a YES/NO question?<br />
This should appear pretty ob<br />
vious to anyone with the<br />
slightest of programming knowledge.<br />
Another chapter which is<br />
also not very useful is the debugging<br />
and trouble shooter. The<br />
only thing this would be helpful<br />
for is MOT committing suicide. It<br />
says NOT to jump out of the<br />
How to Write<br />
ZX Spectrum<br />
and Spectrum +<br />
Games<br />
Programs<br />
A SIMtSTTH<br />
window if an error occurs'<br />
The remainder of the book<br />
consists of ten programs, from a<br />
naval battle in Elizabethan Times<br />
to being a Prime Minister at 1 0<br />
Downing Street Imuch the same<br />
I suppose?). These programs are<br />
well written and quite in<br />
teresting to play, but nothing<br />
spectacular. I did like Nuclear<br />
Crisis, where the aim is to per<br />
suade the other countries togive<br />
you land.<br />
In general the book is ideal for<br />
anyone with a knowledge of<br />
BASIC, and who wants more<br />
out of their computer than<br />
space-invaders. I did feel that at<br />
times the book expects you to<br />
know a lot more than at other<br />
times. But still, an interesting<br />
book, though perhaps slightly<br />
overpriced at £7 .95 .<br />
HOW TO . .<br />
Babani Books<br />
This book is the one that is contrary<br />
to my point in the first<br />
paragraphs, claiming that the<br />
reader is not interested in the<br />
usual games programs any<br />
more.<br />
How To Write ZX Spectrum<br />
and Spectrum + Games Programs<br />
book is a step-by step<br />
guide to writing games programs,<br />
and does at times<br />
assume the reader tobe ignorant<br />
of computing, and at other times<br />
to know it all. On the first page,<br />
the invaluable REM statement is<br />
again explained, but at this point<br />
the reader is expected to know<br />
all about FOR. NEXT loops<br />
and the PRINT AT statement.<br />
The reader is also told how to get<br />
an asterisk on the screen by<br />
pressing Symbol Shift and B, but<br />
not how to get any of the othet<br />
statements. Double Dutch if you<br />
ask me!<br />
BOOKSHELF<br />
The step-by-step guide could'<br />
be useful to the novice program<br />
mer, but perhaps the author<br />
thought that just a games book<br />
wouldn't sell too well, so the<br />
idea of learning how to program<br />
games seemed a better prospect.<br />
The programs are in<br />
separate chapters, and by the<br />
end of the first chapter the<br />
reader should know how to use<br />
the UDG's and the PLOT and<br />
DRAW statements. The games<br />
are separated into individual<br />
routines, and the author does his<br />
best to explain each routine<br />
demonstrating how the game is<br />
moulded together. The games<br />
are at most for six players, but<br />
never included is lhe capability<br />
of playing with the computer.<br />
There is a chess game, but only<br />
the bare structure, as the<br />
CHESS game in the book is only<br />
for two players, and does not<br />
have the facility to compete<br />
with the computer. I would<br />
rather get the good old fashion<br />
ed chess board out. This way is<br />
much more real.<br />
The programs also did not ap<br />
pear to be all that well written. I<br />
could easily re write a few sections<br />
if I was going to use the<br />
book to any great length. The<br />
listings also, due to the width of<br />
the book, were hard to read and<br />
appeared somewhat compact,<br />
but the programs could be<br />
adapted to improve the games,<br />
which m my mind only half<br />
succeeded.<br />
At C2.50 the book is reasonably<br />
priced, and it may appeal to<br />
those who have some ideas but<br />
have difficulty in transferring<br />
them onto a computer, but<br />
otherwise I cannot really see the<br />
book as being extremely<br />
beneficial to anyone. Why<br />
would anyone want to draw a<br />
River Nile Scene in a game 7 Just<br />
another way of filling out a<br />
chapter.<br />
Data Management<br />
at work<br />
Pan Books<br />
£2.95<br />
The final book is not intended for<br />
home computer users, but<br />
business users. The book does<br />
not relate to the ZX range of<br />
computers, but is ideal for<br />
anyone thinking of computerising<br />
their business, either at<br />
home or in the office.<br />
The book is called Data<br />
Management At Work, written<br />
by Kathy Lang, and published by<br />
Pan. A the title suggests, the<br />
book introduces the reader to<br />
some of the capabilities of a<br />
business computer and the use<br />
of a Data Management System<br />
or Data Base System. A data<br />
base system is briefly a way of<br />
dealing withstructured information<br />
(the simplest example is the<br />
card index system).<br />
The author starts by presen<br />
ting a problem in a social club,<br />
and the ideas behind turning the<br />
manual process into a fully<br />
automated computer system.<br />
The case study is at first<br />
presented, and the situation<br />
evaluated, so the reader can see<br />
examples of typical uses of a<br />
data base or management com<br />
puter system. Before using a<br />
data base system and writing an<br />
application program, the manual<br />
method needs to be analysed,<br />
so that it is possible io see what<br />
the computer can 3nd cannot<br />
do.<br />
The book starts off by<br />
analysing the social club exam<br />
pie, and turns this into a real-life<br />
situation explaining how the<br />
manual method can be computerised.<br />
The reader is taken<br />
through the various stages of<br />
the data base system, from the<br />
format of the records to the<br />
report structures that will be<br />
needed.<br />
The author has gone into<br />
much needed detail, with theexplanation<br />
of printersand the pro<br />
blems of setting up a computer<br />
system eg.. How to train new<br />
users? Who should use the com<br />
puter? etc. It is a well written<br />
manual to data base systems,<br />
and should be used as a forerunner<br />
to all businesses when<br />
the question is asked, 'Should<br />
we computerise?'. The book<br />
does not go into any technical<br />
depth, and is totally understandable<br />
to the non computer mind,<br />
without being patronising.<br />
Each chapter has an intro<br />
duction. so it is clear what is going<br />
to be discussed in that<br />
chapter. There is also a short<br />
precis at the end of each<br />
chapter. Although the book is<br />
not designed to glorify any data<br />
base packages, it does suggest<br />
which ones may be most useful<br />
for your application. The correct<br />
system for the social club computerisation<br />
is then evaluated in<br />
detail, so it is easy to see how<br />
the method is applied when<br />
choosing the correct package.<br />
This book is a must for<br />
anyone thinking about computing.<br />
If you have already<br />
followed the millions by buyinga<br />
business computer, this book<br />
should also be read with interest<br />
to illustrate the capabilities of<br />
such a machine. This book is<br />
also one of the few that I can say<br />
is totally underpriced. At £2.95 ,<br />
everybody should have one!<br />
ZX COMPUTING DECEMBER/JANUARY 1985 75