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i<br />
That's The Spirit<br />
The Edge<br />
£7.95<br />
Hello, I thought, a clone of<br />
Ghostbusters? But no, although<br />
the theme of ghostly beings is<br />
the same, in reality there is really<br />
no similarity. The game comes<br />
complete with the Edge's usual<br />
type of unhelpful and mildly<br />
humorous instructions on the<br />
reverse of which is an overlay<br />
for the old type Spectrums<br />
which shows which keys perform<br />
which operations.<br />
There are 28 actions which<br />
you can perform and most of<br />
these are fairly clear. Take,<br />
Drop, Enter etc. but how and<br />
when to use them are left for you<br />
to discover. It is with games like<br />
these that I wish the company<br />
would send us poor reviewers a<br />
hint sheet, I tried and I tried, but<br />
no matter what I did I only succeeded<br />
in being driven insane<br />
the game's end condition — in a<br />
few moves.<br />
The screen is a well<br />
presented two dimensional<br />
representation of New York, and<br />
your character moves around<br />
meeting with various problems<br />
and objects of which the<br />
greatest are the ghosts. Not<br />
state of the art <strong>graphics</strong> but very<br />
good nonetheless. Animation is<br />
smooth although a little on the<br />
slow side, and there are some<br />
nice touches of humour (try the<br />
swear' key).<br />
This is a game for the cerebral<br />
arcade player and as such is<br />
quite difficult, personally I found<br />
it a trifle too difficult to get into<br />
and so do not feel particularly inspired<br />
to play it again.<br />
GRAPHICS<br />
ADDICTIVE NESS<br />
OVERALL<br />
* * *<br />
* *<br />
* * *<br />
Op*<br />
Monty On The Run<br />
Gremlin Graphics<br />
£8.95<br />
Another in the Monty Mole<br />
series. In this game he has to<br />
escape by travelling through<br />
many devious and delightful<br />
screens of pure frustration. It<br />
seems too simple to describe it<br />
as another platform game, but it<br />
is. Added to the usual problem<br />
of carefully timed jumps is the<br />
sneaky device of having to<br />
choose and take withyou five<br />
items of equipment from a<br />
selection of 21 objects before<br />
you begin an attempt. Get one<br />
wrong and you find yourself<br />
stuck and unable to get any further.<br />
The screens are well designed<br />
to provide just the right level<br />
of difficulty, the animation is<br />
good — I loved Monty's somersaulting<br />
jumps — and key<br />
response is very good.<br />
My only moan is that collision<br />
detection seems to be by attributes<br />
and this often gives the<br />
impression that you have avoided<br />
some malignant sprite only to<br />
find Monty expiring in front of<br />
you. With 4 3 screens this<br />
should keep his fans happy and<br />
probably gain him a few new<br />
ones. One of the better programs<br />
of this type.<br />
GRAPHICS<br />
ADDICTIVENESS<br />
OVERALL<br />
* * * *<br />
* *<br />
*<br />
*<br />
*<br />
*<br />
*<br />
Bounty Bob Strikes<br />
Back<br />
us Gold<br />
£7.95<br />
I'm afraid we only got a review<br />
copy of this game and the aim<br />
and action was not clearly<br />
stated, although they claim it<br />
compares favourably with the<br />
C64 version.<br />
It is a platform game in which<br />
it appears that you have to collect<br />
various objects within a<br />
time limit, each time you get an<br />
object the nasties change from<br />
yellow to green for a short time<br />
and can be eaten,killed by your<br />
character.<br />
Loads of screens, most of<br />
whichare well designed and pre<br />
sent a challenge, some have a<br />
nice 3D perspective effect.<br />
I must admit I found the game<br />
to be a little inconsistent in that I<br />
could clear some screens with<br />
ease and others were a real<br />
headache, they did not seem to<br />
progress logically. Graphics and<br />
animation were very good, BB's<br />
demise is quite interesting, and<br />
the high score hall of fame<br />
routine is almost worth playing<br />
on its own.<br />
Colourful, enjoyable, I just<br />
wish I knew what I was supposed<br />
to be doing.<br />
GRAPHICS<br />
ADDICTIVENESS<br />
OVERALL<br />
* * * *<br />
* * *<br />
* * *<br />
Macadam Bumper<br />
PSS<br />
£6.95<br />
It is hard to simulate the old pin<br />
table, bumpers, buzzers,<br />
bleepers, nudges and all the<br />
paraphenalia of the arcade on a<br />
home computer. I love pinball<br />
tables and have awaited a good<br />
computer version for some time.<br />
This one is as close as I think<br />
it is possible to get. all the usual<br />
features are implemented and<br />
you can almost feel the balls<br />
bouncing around, giving them<br />
just that gentle nudge at the<br />
right time. Not only is the<br />
standard program very playable<br />
but there is also the option to<br />
design your own pinball table<br />
layout and play it. This is a simple<br />
matter although to get the<br />
best results a little planning is required<br />
at first. The screen is split<br />
into two, vertically, and the<br />
playing area is on the left while a<br />
typical pinball picture is on the<br />
right. This also shows scores<br />
and players turns etc. In design<br />
mode this picture is replaced by<br />
the graphic components of the<br />
table and they are selected and<br />
placed on the playing area as required.<br />
Once designed and completed<br />
you can save your work<br />
to tape, you can even send it to<br />
PSS as an entry to their competition<br />
and win your very own real<br />
pinball machine. Not bad. As a<br />
pinball program it is very<br />
playable, and with the option of<br />
making your own designs the<br />
life of this program is extended<br />
greatly. Get bored, design a new<br />
game.<br />
I must admit I enjoyed the<br />
fact that I didn't keep losing a<br />
game when an overenthusiastic<br />
nudge would usually produce a<br />
'tilt' message, this feature does<br />
not seem to have been included.<br />
However I keep getting the an<br />
noying feeling that I've cheated<br />
in some way. . .<br />
GRAPHICS<br />
ADDICTIVENESS<br />
OVERALL<br />
* * * *<br />
*<br />
* *<br />
*<br />
*<br />
ZX COMPUTING DECEMBER/JANUARY 1985 63