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i<br />

That's The Spirit<br />

The Edge<br />

£7.95<br />

Hello, I thought, a clone of<br />

Ghostbusters? But no, although<br />

the theme of ghostly beings is<br />

the same, in reality there is really<br />

no similarity. The game comes<br />

complete with the Edge's usual<br />

type of unhelpful and mildly<br />

humorous instructions on the<br />

reverse of which is an overlay<br />

for the old type Spectrums<br />

which shows which keys perform<br />

which operations.<br />

There are 28 actions which<br />

you can perform and most of<br />

these are fairly clear. Take,<br />

Drop, Enter etc. but how and<br />

when to use them are left for you<br />

to discover. It is with games like<br />

these that I wish the company<br />

would send us poor reviewers a<br />

hint sheet, I tried and I tried, but<br />

no matter what I did I only succeeded<br />

in being driven insane<br />

the game's end condition — in a<br />

few moves.<br />

The screen is a well<br />

presented two dimensional<br />

representation of New York, and<br />

your character moves around<br />

meeting with various problems<br />

and objects of which the<br />

greatest are the ghosts. Not<br />

state of the art <strong>graphics</strong> but very<br />

good nonetheless. Animation is<br />

smooth although a little on the<br />

slow side, and there are some<br />

nice touches of humour (try the<br />

swear' key).<br />

This is a game for the cerebral<br />

arcade player and as such is<br />

quite difficult, personally I found<br />

it a trifle too difficult to get into<br />

and so do not feel particularly inspired<br />

to play it again.<br />

GRAPHICS<br />

ADDICTIVE NESS<br />

OVERALL<br />

* * *<br />

* *<br />

* * *<br />

Op*<br />

Monty On The Run<br />

Gremlin Graphics<br />

£8.95<br />

Another in the Monty Mole<br />

series. In this game he has to<br />

escape by travelling through<br />

many devious and delightful<br />

screens of pure frustration. It<br />

seems too simple to describe it<br />

as another platform game, but it<br />

is. Added to the usual problem<br />

of carefully timed jumps is the<br />

sneaky device of having to<br />

choose and take withyou five<br />

items of equipment from a<br />

selection of 21 objects before<br />

you begin an attempt. Get one<br />

wrong and you find yourself<br />

stuck and unable to get any further.<br />

The screens are well designed<br />

to provide just the right level<br />

of difficulty, the animation is<br />

good — I loved Monty's somersaulting<br />

jumps — and key<br />

response is very good.<br />

My only moan is that collision<br />

detection seems to be by attributes<br />

and this often gives the<br />

impression that you have avoided<br />

some malignant sprite only to<br />

find Monty expiring in front of<br />

you. With 4 3 screens this<br />

should keep his fans happy and<br />

probably gain him a few new<br />

ones. One of the better programs<br />

of this type.<br />

GRAPHICS<br />

ADDICTIVENESS<br />

OVERALL<br />

* * * *<br />

* *<br />

*<br />

*<br />

*<br />

*<br />

*<br />

Bounty Bob Strikes<br />

Back<br />

us Gold<br />

£7.95<br />

I'm afraid we only got a review<br />

copy of this game and the aim<br />

and action was not clearly<br />

stated, although they claim it<br />

compares favourably with the<br />

C64 version.<br />

It is a platform game in which<br />

it appears that you have to collect<br />

various objects within a<br />

time limit, each time you get an<br />

object the nasties change from<br />

yellow to green for a short time<br />

and can be eaten,killed by your<br />

character.<br />

Loads of screens, most of<br />

whichare well designed and pre<br />

sent a challenge, some have a<br />

nice 3D perspective effect.<br />

I must admit I found the game<br />

to be a little inconsistent in that I<br />

could clear some screens with<br />

ease and others were a real<br />

headache, they did not seem to<br />

progress logically. Graphics and<br />

animation were very good, BB's<br />

demise is quite interesting, and<br />

the high score hall of fame<br />

routine is almost worth playing<br />

on its own.<br />

Colourful, enjoyable, I just<br />

wish I knew what I was supposed<br />

to be doing.<br />

GRAPHICS<br />

ADDICTIVENESS<br />

OVERALL<br />

* * * *<br />

* * *<br />

* * *<br />

Macadam Bumper<br />

PSS<br />

£6.95<br />

It is hard to simulate the old pin<br />

table, bumpers, buzzers,<br />

bleepers, nudges and all the<br />

paraphenalia of the arcade on a<br />

home computer. I love pinball<br />

tables and have awaited a good<br />

computer version for some time.<br />

This one is as close as I think<br />

it is possible to get. all the usual<br />

features are implemented and<br />

you can almost feel the balls<br />

bouncing around, giving them<br />

just that gentle nudge at the<br />

right time. Not only is the<br />

standard program very playable<br />

but there is also the option to<br />

design your own pinball table<br />

layout and play it. This is a simple<br />

matter although to get the<br />

best results a little planning is required<br />

at first. The screen is split<br />

into two, vertically, and the<br />

playing area is on the left while a<br />

typical pinball picture is on the<br />

right. This also shows scores<br />

and players turns etc. In design<br />

mode this picture is replaced by<br />

the graphic components of the<br />

table and they are selected and<br />

placed on the playing area as required.<br />

Once designed and completed<br />

you can save your work<br />

to tape, you can even send it to<br />

PSS as an entry to their competition<br />

and win your very own real<br />

pinball machine. Not bad. As a<br />

pinball program it is very<br />

playable, and with the option of<br />

making your own designs the<br />

life of this program is extended<br />

greatly. Get bored, design a new<br />

game.<br />

I must admit I enjoyed the<br />

fact that I didn't keep losing a<br />

game when an overenthusiastic<br />

nudge would usually produce a<br />

'tilt' message, this feature does<br />

not seem to have been included.<br />

However I keep getting the an<br />

noying feeling that I've cheated<br />

in some way. . .<br />

GRAPHICS<br />

ADDICTIVENESS<br />

OVERALL<br />

* * * *<br />

*<br />

* *<br />

*<br />

*<br />

ZX COMPUTING DECEMBER/JANUARY 1985 63

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