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Amiga Computing - Commodore Is Awesome

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as old as home computing itself, this<br />

type of game always attracted a<br />

hardcore fan base. There were, and<br />

still are, people who relish the oppor-<br />

O tunity h. good to old immerse flight themselves snit. A genre in almost completely<br />

authentic flying experiences -<br />

people to whom accuracy is more important<br />

than appearance.<br />

An equally large number of game players.<br />

however, found the whole genre deadly dull.<br />

Ground details were bland and unconvincing.<br />

There was no sensation of motion, and socalled<br />

dogfights often boiled down to electronic<br />

combat with specks on the horizon. Then<br />

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Y<br />

TFX stands for Tactical Fighter<br />

Experiment, a fact which should remind<br />

prospective buyers that this is not just a<br />

flashy visual feast, but rather a very<br />

serious simulation.<br />

There are three hi-tech planes to<br />

choose from: The Eurofighter 2000, the<br />

Lockheed F-22 or the F-117 Stealth<br />

Fighter. Each one handles differently and<br />

possesses different armament capacities.<br />

Several varying modes allow for different<br />

levels of action and involvement To<br />

start with, the arcade mode is a bit of nononsense<br />

fun that sets the player off<br />

right in the middle of the action. The<br />

plain object here is to compete for kills<br />

against the dock and work your way up<br />

the hi-score board.<br />

In preparation for more serious challenges,<br />

ten training missions must be successfully<br />

completed. This should give<br />

players a good introduction to mastering<br />

the navigation and weapon systems.<br />

Once players prove themselves to be<br />

up to the job, they can take on the role<br />

of pilot flying for the United Nations in a<br />

large variety of missions. Alternatively,<br />

they may wish to test their skills against<br />

all the different flying conditions in the<br />

simulator mode.<br />

Combat is realistic yet exciting. You'll<br />

find it very difficult, for example, to bring<br />

anything down with a chain gun, but<br />

tracking MiGs with the right missile isn't<br />

too tough.<br />

The copy we had did still have some<br />

bugs, most of which were minor, One of<br />

the worst was the Chinook helicopters -<br />

the models had been imported incorrectly,<br />

leaving them distorted in design<br />

DID are aware of these flaws so hopefully<br />

they will be swiftly corrected.<br />

IFX is highly configurable, so it's possible<br />

to mess with various options during<br />

flight. For example, players can alter how<br />

strictly the laws of physics are applied to<br />

their aircraft.<br />

Similarly, adjustments can be made to<br />

the level of G-force effects the pilot will<br />

suffer. Set it to maximum and some players<br />

will find it too restrictive - any<br />

manoeuvre seems to have the pilot<br />

blacking out and breathing heavily.<br />

TFX came along to make the sceptics sit up and<br />

think again. Developed originally for the PC it<br />

featured convincing ground terrain, fluffy 3D<br />

clouds, satisfying explosions and gorgeous,<br />

state-of-the-art airborne technology. In short<br />

here was a sim that looked exciting.<br />

Now, Digital Image Design have unveiled<br />

vx for the <strong>Amiga</strong>. Possibly the most demanding<br />

piece of software your machine has ever<br />

had to cope with, we test fly the state-of-theart<br />

sim to see if the conversion was worth the<br />

wait.<br />

Taking a sideways look at the<br />

night-life before I get down to<br />

serious business<br />

Action at the break of dawn:<br />

The F2.2 swoops Over<br />

., c i t y<br />

Ws not all fun in the sun<br />

INTRODUCTMII<br />

features • whole range of climates.<br />

including this all too familiar gloom<br />

The F22 evading incoming missiles -<br />

remembering to lift the undercarriage<br />

would have helped<br />

SOUPEII-up SIM<br />

Forget the empty, flat landscapes and<br />

the basic block-like shapes used by some<br />

flight Sims to represent enemy units, TFX<br />

was designed to inspire and awe, and<br />

the words 'if looks could kill' have never<br />

seemed so apt,<br />

From the moment the player starts<br />

the engines up, there are significant differences<br />

between the look of this game<br />

and the standard sim fare. The skies in<br />

TFX have space and depth, and<br />

once airborne, the player<br />

has a panoramic view of<br />

patchwork fi elds or<br />

detailed cities passing<br />

beneath them, It is a far<br />

cry from the blue sky,<br />

yellow desert simplicity of<br />

some flying games,<br />

Missions can take place in<br />

a range of conditions including<br />

day, night and dawn flights, and players<br />

may encounter cloud cover or even<br />

storm weather accompanied by sheet<br />

lightning.<br />

The visual realism gives each mission<br />

a different flavour. Night-time bombing<br />

doesn't just mean flying with a blacked.<br />

out screen - the sky in IFX has a faint,<br />

gradiated luminescence, while on the<br />

Mission de tarts are given in • tmospheric brio fi ng scenes<br />

Having read how demanding TFX is as a piece of software, you may be wondering<br />

what the minimum amount of kit is to get it running properly.<br />

The bottom line is that it can be played on a basic Al200 - just about - but you<br />

will have to turn down the detail to its minimum setting, which means missing<br />

out on some of the finer touches. Having said that, it still looks better than the<br />

opposition in most respects.<br />

If you've got an accelerator things start to get more impressive, and the more<br />

fast RAM available the better. There's also an FPU version, so if you're lucky<br />

enough to have an accelerator fitted with a maths co-processor you should be set<br />

up for a pretty stunning experience.<br />

Whatever your machine's specifications are, however, one thing must be<br />

stressed if you want to enjoy playing the game: It needs an analogue joystick.<br />

While there is an option to use a digital joystick or keyboard, this seriously undermines<br />

the smoothness of control, especially when flying the planes at high speed<br />

For whatever reason, the digital controllers can't keep up with the graphics_<br />

ground, cities are represented by<br />

convincing clusters of light.<br />

Cross over enemy gun installations<br />

and the air is filled by streams of rising<br />

light as tracer bullets track onto your aircraft.<br />

At times it can be breathtakingly<br />

atmospheric.<br />

Stormy conditions are gloomy and<br />

grey, with the most convincing clouds<br />

seen in any game I've played yet_ As<br />

you pass into them the view<br />

outside the window gradually<br />

mists before becoming<br />

completely obscured.<br />

Explosions, special<br />

effects and fancy camera<br />

views are offered as a satisfying<br />

reward for honing<br />

those flying skills. Physical<br />

danger is represented by more<br />

than a flashing warning light in the<br />

cockpit, as AA guns pump the skies full<br />

of clouds of shrapnel.<br />

It may not be politically correct, but<br />

the kill is what a game like this is ultimately<br />

about It's rewarding, therefore,<br />

that explosions are impressive and that<br />

it's easy to view any victim going down.<br />

Players can launch missiles and watch<br />

them streak off leaving a trail behind,

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