Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
98<br />
GRAPHICS<br />
up electricity for no good reason.<br />
To set up a scene for use with Screamer<br />
Net, the user loads it as usual in Layout,<br />
then brings up the network panel using the<br />
SN button found in later versions of<br />
Lightwave. He or she then has to go<br />
through a ridiculous sequence of initialising<br />
the Alpha chip (fair enough). clicking on<br />
buttons to send the scene, object, and<br />
image data to the Cobra, another to tell it to<br />
load the scene, and a final button to start<br />
rendering.<br />
PREFERED ASPECTS<br />
Separate buttons are available to send<br />
just the object, image or scene data across<br />
in case changes have been made to one of<br />
these since the scene was last sent to<br />
Cobra, but though this is useful, a batch<br />
render option would have been much more<br />
welcome. With the machinery and software<br />
at your disposal when using Lightwave on<br />
the Cobra, it's very frustrating not to be<br />
able to give the beast a long list of scenes<br />
and tell it not to bother you until it has finished<br />
them. ARexx scripts could be used to<br />
automate things. so why didn't NewTek<br />
take this option?<br />
A second complaint is the amount of<br />
time the Cobra chip sits idle, even dunng<br />
rendering, while the data is passed<br />
between the two machines and written to<br />
disk on the <strong>Amiga</strong>. For some reason. the<br />
Screamer Net programmers have made it<br />
possible to link up to huge machines with<br />
super-fast chips, massive hard drives, and<br />
sac Ock.• .ccip EIPCSI MN M O O me moos •or..• . 0 =<br />
Weft Cmicl l e t i c . • P . m O h m C m E l .<br />
- - --<br />
----<br />
An 6.•••••.•<br />
VAIMPAIMIMM<br />
Y A M I d l n .<br />
WelaMiP er t<br />
Keeping up with<br />
the big boo<br />
1, The Screamer Net<br />
process begins with a click<br />
on the Ind button, which<br />
instructs the <strong>Amiga</strong> to<br />
search for available<br />
processors on the<br />
ethernet connection<br />
2. Nest, the user uses this<br />
bank of buttons to send a<br />
Scene and its objects and<br />
images to the Cobra. This<br />
takes less than a minute for<br />
most scenes<br />
of c<br />
In lull operation the Cobra is about 20 times faster than<br />
the 68040-based A4000. though some of the performance<br />
is squandered by the networking software. Our<br />
62 seconds example was based on actual rendering<br />
time Once the PC and <strong>Amiga</strong> Lightwave programs<br />
had finished shuttling data around and writing it to disk,<br />
this became 111 seconds per frame, a 79 per cent<br />
slow down.<br />
Don't get me wrong - Cobra is one mean piece of<br />
equipment which at the E7,000 price mark blows<br />
Raptor out of the water and leaves all other desktop<br />
power stations for dead (it eats Pentiums for breakfast),<br />
but the fact that it could be a lot faster with more<br />
0<br />
,<br />
U<br />
p<br />
d<br />
a<br />
t<br />
e<br />
S<br />
Send Scene Fite<br />
r<br />
e<br />
a<br />
m<br />
( E ) L S c reamer Render )<br />
e<br />
4 Screamer Shutdown 1<br />
r<br />
L<br />
W<br />
1<br />
A performance monitor<br />
running on the Cobra<br />
under Windows Ni' gives<br />
a graphical display of the<br />
amount of time the Alpha<br />
chip is forced to sit<br />
around and wail. The<br />
yellow line show. prosios.<br />
for activity, which drops<br />
to zero for long periods<br />
between rendering<br />
Screamer ' n i t<br />
Amigo <strong>Computing</strong><br />
NIA Y 1995<br />
(tear fi ll Fillies<br />
3. no fi nal panel is used to<br />
load the scene into the<br />
Cobra's remote copy of the<br />
Light<br />
-plus<br />
buttons to begin ren-<br />
wove dering or shut Screamer Net<br />
rdown e<br />
n d<br />
e r i<br />
n<br />
4„<br />
g<br />
Any available processors<br />
eup<br />
to a masimum of eight<br />
nwill<br />
be shown in this win-<br />
gdow<br />
and their status is indi-<br />
isated.<br />
Screamer Net can<br />
nUre.<br />
more than on. type of<br />
e<br />
,<br />
1 f___11=2.c_2....-21±11W<br />
the control panel<br />
processor in two or three<br />
neheorkeri machines<br />
5. The individual buttons tor<br />
sending image and object<br />
likes are useful when you<br />
Franc.<br />
are experimenting with a<br />
scene, and change just a<br />
couple of things before<br />
rendering again<br />
Waiting for CPUs to fi nish rendertng<br />
CPU<br />
2<br />
3<br />
4<br />
5<br />
6<br />
T ype<br />
A<br />
l<br />
p<br />
h<br />
a<br />
Send Alt Fites<br />
Status<br />
Rendering<br />
r an e<br />
Send Object Fties s e n d Image F i j i<br />
---<br />
Cont inue<br />
oodles of RAM, and then make use of all<br />
this hardware only 50 per cent of the time,<br />
For example, the standard Space<br />
Fighters scene from the Lightwave samples<br />
takes between 44 and 70 seconds per<br />
frame when rendered on a 68040 at medium<br />
resolution and no anti-aliasing. The<br />
Cobra is often slower.<br />
Yes, slower. Data can be passed across<br />
ethernet connections at megabytes per<br />
second, but Lightwave takes 40 seconds or<br />
more to grab the rendered data from the<br />
Cobra and write it to disk, during which<br />
time the Alpha chip is doing absolutely<br />
nothing.<br />
STAGE FRIGHT<br />
Lightwave has always been a bit slow off<br />
the mark when it goes into the integrating<br />
pixels' and 'writing RGB data to disk'<br />
stages, but as there's a version of the core<br />
rendering engine on the Cobra and an<br />
awful lot of spare space on its hard drive<br />
and in its 64Mb RAM, you'd think someone<br />
efficient disk writes on the <strong>Amiga</strong> Lightwave side is<br />
something any prospective owner would find as<br />
frustrating as I did.<br />
Smaller companies and very wealthy freelance<br />
graphic artists, however, will see Cobra as a chance to<br />
join the big leagues without spending hundreds of<br />
thousands of pounds. Indeed, a suitable summary for<br />
this product is that you could buy a complete network<br />
of machines and software for the price of just one<br />
(slower) Silicon Graphics Indigo and one copy of its<br />
superb but ludicrously expensive software.<br />
Think about it. For the cost of a small business loan.<br />
you could be the next industrial Light and Magic.<br />
Aduanc<br />
Last Frame Rendered: 1<br />
Rog Rendering Time: 1 4 2 s<br />
„<br />
IL Frame advance can We<br />
set to manual or 1161161111fint<br />
as in Lightware, bet Ow<br />
independent sotting •WNW<br />
when you have arodalease<br />
processors- AS they sag al<br />
work away on their ease<br />
frames, thus reducing<br />
waiting periods<br />
Independent<br />
would have thought it a good idea to p•<br />
this excess capacity into service<br />
Rendering the frames mentioned above<br />
on , the Cobra takes between three and<br />
seconds (lings!), which makes it all -<br />
more frustrating when the rest of Mir<br />
process makes this up to 45 seconds pa<br />
,frame. Until the basic operation c•<br />
Screamer Net and Lightwave are changed<br />
to make more use of the Alpha chip, the<br />
system as it stands is surprisingly<br />
inefficient.<br />
With more complex frames which<br />
require proper ray tracing or more intensive<br />
calculations, the efficiency of the sys<br />
tern improves, but there's always at least<br />
30 seconds per frame lost, and when yot.<br />
render 300 or more this adds up very<br />
quickly. Having said that, when you watch<br />
a frame which would take the A4000 18<br />
minutes churned out in only 62 seconds by<br />
the Cobra, it's difficult not to step back ir<br />
awe_<br />
17<br />
-<br />
1<br />
Eh e bottom lirm<br />
Product: Cobra 275AXP<br />
Supplier: Carrera Inc<br />
Price E7,000 approx<br />
Phone: 0101 714 707 5051<br />
Ease of use<br />
Implementation<br />
Value for money<br />
Overall<br />
W