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Amiga Computing - Commodore Is Awesome

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98<br />

GRAPHICS<br />

up electricity for no good reason.<br />

To set up a scene for use with Screamer<br />

Net, the user loads it as usual in Layout,<br />

then brings up the network panel using the<br />

SN button found in later versions of<br />

Lightwave. He or she then has to go<br />

through a ridiculous sequence of initialising<br />

the Alpha chip (fair enough). clicking on<br />

buttons to send the scene, object, and<br />

image data to the Cobra, another to tell it to<br />

load the scene, and a final button to start<br />

rendering.<br />

PREFERED ASPECTS<br />

Separate buttons are available to send<br />

just the object, image or scene data across<br />

in case changes have been made to one of<br />

these since the scene was last sent to<br />

Cobra, but though this is useful, a batch<br />

render option would have been much more<br />

welcome. With the machinery and software<br />

at your disposal when using Lightwave on<br />

the Cobra, it's very frustrating not to be<br />

able to give the beast a long list of scenes<br />

and tell it not to bother you until it has finished<br />

them. ARexx scripts could be used to<br />

automate things. so why didn't NewTek<br />

take this option?<br />

A second complaint is the amount of<br />

time the Cobra chip sits idle, even dunng<br />

rendering, while the data is passed<br />

between the two machines and written to<br />

disk on the <strong>Amiga</strong>. For some reason. the<br />

Screamer Net programmers have made it<br />

possible to link up to huge machines with<br />

super-fast chips, massive hard drives, and<br />

sac Ock.• .ccip EIPCSI MN M O O me moos •or..• . 0 =<br />

Weft Cmicl l e t i c . • P . m O h m C m E l .<br />

- - --<br />

----<br />

An 6.•••••.•<br />

VAIMPAIMIMM<br />

Y A M I d l n .<br />

WelaMiP er t<br />

Keeping up with<br />

the big boo<br />

1, The Screamer Net<br />

process begins with a click<br />

on the Ind button, which<br />

instructs the <strong>Amiga</strong> to<br />

search for available<br />

processors on the<br />

ethernet connection<br />

2. Nest, the user uses this<br />

bank of buttons to send a<br />

Scene and its objects and<br />

images to the Cobra. This<br />

takes less than a minute for<br />

most scenes<br />

of c<br />

In lull operation the Cobra is about 20 times faster than<br />

the 68040-based A4000. though some of the performance<br />

is squandered by the networking software. Our<br />

62 seconds example was based on actual rendering<br />

time Once the PC and <strong>Amiga</strong> Lightwave programs<br />

had finished shuttling data around and writing it to disk,<br />

this became 111 seconds per frame, a 79 per cent<br />

slow down.<br />

Don't get me wrong - Cobra is one mean piece of<br />

equipment which at the E7,000 price mark blows<br />

Raptor out of the water and leaves all other desktop<br />

power stations for dead (it eats Pentiums for breakfast),<br />

but the fact that it could be a lot faster with more<br />

0<br />

,<br />

U<br />

p<br />

d<br />

a<br />

t<br />

e<br />

S<br />

Send Scene Fite<br />

r<br />

e<br />

a<br />

m<br />

( E ) L S c reamer Render )<br />

e<br />

4 Screamer Shutdown 1<br />

r<br />

L<br />

W<br />

1<br />

A performance monitor<br />

running on the Cobra<br />

under Windows Ni' gives<br />

a graphical display of the<br />

amount of time the Alpha<br />

chip is forced to sit<br />

around and wail. The<br />

yellow line show. prosios.<br />

for activity, which drops<br />

to zero for long periods<br />

between rendering<br />

Screamer ' n i t<br />

Amigo <strong>Computing</strong><br />

NIA Y 1995<br />

(tear fi ll Fillies<br />

3. no fi nal panel is used to<br />

load the scene into the<br />

Cobra's remote copy of the<br />

Light<br />

-plus<br />

buttons to begin ren-<br />

wove dering or shut Screamer Net<br />

rdown e<br />

n d<br />

e r i<br />

n<br />

4„<br />

g<br />

Any available processors<br />

eup<br />

to a masimum of eight<br />

nwill<br />

be shown in this win-<br />

gdow<br />

and their status is indi-<br />

isated.<br />

Screamer Net can<br />

nUre.<br />

more than on. type of<br />

e<br />

,<br />

1 f___11=2.c_2....-21±11W<br />

the control panel<br />

processor in two or three<br />

neheorkeri machines<br />

5. The individual buttons tor<br />

sending image and object<br />

likes are useful when you<br />

Franc.<br />

are experimenting with a<br />

scene, and change just a<br />

couple of things before<br />

rendering again<br />

Waiting for CPUs to fi nish rendertng<br />

CPU<br />

2<br />

3<br />

4<br />

5<br />

6<br />

T ype<br />

A<br />

l<br />

p<br />

h<br />

a<br />

Send Alt Fites<br />

Status<br />

Rendering<br />

r an e<br />

Send Object Fties s e n d Image F i j i<br />

---<br />

Cont inue<br />

oodles of RAM, and then make use of all<br />

this hardware only 50 per cent of the time,<br />

For example, the standard Space<br />

Fighters scene from the Lightwave samples<br />

takes between 44 and 70 seconds per<br />

frame when rendered on a 68040 at medium<br />

resolution and no anti-aliasing. The<br />

Cobra is often slower.<br />

Yes, slower. Data can be passed across<br />

ethernet connections at megabytes per<br />

second, but Lightwave takes 40 seconds or<br />

more to grab the rendered data from the<br />

Cobra and write it to disk, during which<br />

time the Alpha chip is doing absolutely<br />

nothing.<br />

STAGE FRIGHT<br />

Lightwave has always been a bit slow off<br />

the mark when it goes into the integrating<br />

pixels' and 'writing RGB data to disk'<br />

stages, but as there's a version of the core<br />

rendering engine on the Cobra and an<br />

awful lot of spare space on its hard drive<br />

and in its 64Mb RAM, you'd think someone<br />

efficient disk writes on the <strong>Amiga</strong> Lightwave side is<br />

something any prospective owner would find as<br />

frustrating as I did.<br />

Smaller companies and very wealthy freelance<br />

graphic artists, however, will see Cobra as a chance to<br />

join the big leagues without spending hundreds of<br />

thousands of pounds. Indeed, a suitable summary for<br />

this product is that you could buy a complete network<br />

of machines and software for the price of just one<br />

(slower) Silicon Graphics Indigo and one copy of its<br />

superb but ludicrously expensive software.<br />

Think about it. For the cost of a small business loan.<br />

you could be the next industrial Light and Magic.<br />

Aduanc<br />

Last Frame Rendered: 1<br />

Rog Rendering Time: 1 4 2 s<br />

„<br />

IL Frame advance can We<br />

set to manual or 1161161111fint<br />

as in Lightware, bet Ow<br />

independent sotting •WNW<br />

when you have arodalease<br />

processors- AS they sag al<br />

work away on their ease<br />

frames, thus reducing<br />

waiting periods<br />

Independent<br />

would have thought it a good idea to p•<br />

this excess capacity into service<br />

Rendering the frames mentioned above<br />

on , the Cobra takes between three and<br />

seconds (lings!), which makes it all -<br />

more frustrating when the rest of Mir<br />

process makes this up to 45 seconds pa<br />

,frame. Until the basic operation c•<br />

Screamer Net and Lightwave are changed<br />

to make more use of the Alpha chip, the<br />

system as it stands is surprisingly<br />

inefficient.<br />

With more complex frames which<br />

require proper ray tracing or more intensive<br />

calculations, the efficiency of the sys<br />

tern improves, but there's always at least<br />

30 seconds per frame lost, and when yot.<br />

render 300 or more this adds up very<br />

quickly. Having said that, when you watch<br />

a frame which would take the A4000 18<br />

minutes churned out in only 62 seconds by<br />

the Cobra, it's difficult not to step back ir<br />

awe_<br />

17<br />

-<br />

1<br />

Eh e bottom lirm<br />

Product: Cobra 275AXP<br />

Supplier: Carrera Inc<br />

Price E7,000 approx<br />

Phone: 0101 714 707 5051<br />

Ease of use<br />

Implementation<br />

Value for money<br />

Overall<br />

W

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