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Amiga Computing - Commodore Is Awesome

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I<br />

'ion<br />

sence<br />

gine -<br />

sence<br />

•<br />

.anels<br />

ffle to<br />

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pt the<br />

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e has<br />

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ndica-<br />

Better<br />

)cessit<br />

will<br />

igeFX<br />

to the<br />

some<br />

id disghtlow<br />

Over as a Lightwave plug•in.<br />

Unfortunately, they won't ship as a<br />

standard feature of Lightwave V4.<br />

The final newcomer in the Surfaces<br />

section is the long-awaited Glow Effect.<br />

Courtesy of glow you can add a userdefinable<br />

aura or incandescence around<br />

any surface - no need anymore to slap<br />

lerts flares everywhere if you need to fake<br />

some radiosity within a scene. Better still,<br />

Glow offers a means of easily generating<br />

some very tricky effects, such as realistic<br />

lasers, neon lighting and so on.<br />

However be warned - adding<br />

glow does increase rendering<br />

times quite dramatically, as a<br />

separate image processing<br />

pass is required during render<br />

to generate the effect.<br />

A spectacular<br />

object by Kevin<br />

Storming proves<br />

there's more to<br />

Lightwave than<br />

amazing a nima tion<br />

A new look for an old Interface, with new<br />

fader options and Improved ceiour controls<br />

colour feature for keying operations.<br />

The only remaining element is the control<br />

system for the aforementioned Glow<br />

Effect. As you can see from the screen<br />

shot, configuring the new feature isn't<br />

exactly a tricky business.<br />

[noble Stew (If<br />

Norma 'fl oinated Dither<br />

1<br />

e<br />

7<br />

l<br />

ont In<br />

The real surpriwis<br />

await in<br />

composition_<br />

How•ver, there is<br />

a completely new<br />

sec lien dedicated<br />

entirely to glow<br />

control<br />

At the top of the Lights panel sits<br />

another newbie to the Ligh!wave<br />

repertoire, namely Global Flare Int.<br />

Basically. this provides a means of<br />

ramping all the lens flares in a scene up<br />

or down automatically. The feature was<br />

specifically requested by makers of<br />

SeaQuest DSV to provide an easier method<br />

of controlling lens flares during power<br />

out/power ups and explosion sequences.<br />

Lens flares are another area that's seen<br />

some major attention, with one of the<br />

biggest changes being the ability to user<br />

define Anamorphic distortion. Unfortunately,<br />

this can't be enveloped at present, but even<br />

as it stands its pretty useful for generating<br />

the Star Trek TNG warp effect and other<br />

spatial anomalies.<br />

Add to that user-definable streak settings.<br />

which include the ability to set streak,<br />

intensity, density and sharpness, and you<br />

have a fairly comprehensive editing<br />

environment for all manner of flare effects.<br />

Me Oft<br />

IA.<br />

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lIe.• • h VOW NM t h e e P.O.<br />

<strong>Is</strong>s 5.rotor<br />

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, intonsitv<br />

.....<br />

lilagP5 a5 before<br />

Much improved user<br />

control over lens fl are<br />

has to be the highlight<br />

of seemingly<br />

unchanged lights panel<br />

The image section is unique, because it's the only section not to boast<br />

any major changes - assuming you don't have access to a Flyer that is.<br />

Not surprisingly, support for Flyer Clips has been added to the sequential<br />

image section. However, there's no direct support for the PAR, or any<br />

other third-party DV system, Plug-ins may appear later<br />

.<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

MAY 1995<br />

GRAPHICS<br />

5oaniles5 kioaniatit moment in a<br />

mater Of minuto5 - IM01255lifi. no<br />

matt ihnh wag Lou 100k Bt it 1111<br />

On the record<br />

Perhaps the most notable change in this<br />

section has to be the option for userdefinable<br />

fi le naming conventions.<br />

According to NewTek this has been added<br />

to make Lightwave files more compatible<br />

with the filename requirements of other<br />

packages. I think it's been added to make<br />

life a little easier for the PC.<br />

The Only other new arrival is a rather<br />

mysterious Fader Alpha button, which without<br />

the aid of a manual remains something<br />

of a mystery. Best guess is that it's another<br />

add-on for improved keying during image<br />

composition.<br />

Another notable change is improved support<br />

for third-party graphics cards.<br />

However, during testing I didn't notice any<br />

dramatic change with regards to the<br />

Picasso - although the interface was<br />

marginally faster when running a 800x600<br />

display. Unfortunately, the preview option<br />

flatly refused to play back either wiretrame<br />

or bounding box anims. Obviously with a<br />

Beta some bugs are to be expected and<br />

hopefully this one will be put to the sword<br />

prior to release.<br />

No major changes,<br />

apart from a fresh<br />

approach to fi le names<br />

Screamernet<br />

Unfortunately, power users aren't likely<br />

to be overjoyed when it comes to<br />

Network rendering. As it stands there<br />

appears to be no change to the basic<br />

ScreamerNet set-up.<br />

One of the biggest disappointments<br />

of ScreamerNet in Lightwave 3,5 was<br />

the lack of batch rendering. Alas that's<br />

still the case. Lets hope the profusion<br />

of plug-ins will offer support for some<br />

sort of batch rendering add<br />

-like<br />

all plug-ins it will undoubtedly<br />

on, mean additional b u t expense,<br />

).•<br />

II-

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