Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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I<br />
'ion<br />
sence<br />
gine -<br />
sence<br />
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.anels<br />
ffle to<br />
none<br />
pt the<br />
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e has<br />
ill-new<br />
ndica-<br />
Better<br />
)cessit<br />
will<br />
igeFX<br />
to the<br />
some<br />
id disghtlow<br />
Over as a Lightwave plug•in.<br />
Unfortunately, they won't ship as a<br />
standard feature of Lightwave V4.<br />
The final newcomer in the Surfaces<br />
section is the long-awaited Glow Effect.<br />
Courtesy of glow you can add a userdefinable<br />
aura or incandescence around<br />
any surface - no need anymore to slap<br />
lerts flares everywhere if you need to fake<br />
some radiosity within a scene. Better still,<br />
Glow offers a means of easily generating<br />
some very tricky effects, such as realistic<br />
lasers, neon lighting and so on.<br />
However be warned - adding<br />
glow does increase rendering<br />
times quite dramatically, as a<br />
separate image processing<br />
pass is required during render<br />
to generate the effect.<br />
A spectacular<br />
object by Kevin<br />
Storming proves<br />
there's more to<br />
Lightwave than<br />
amazing a nima tion<br />
A new look for an old Interface, with new<br />
fader options and Improved ceiour controls<br />
colour feature for keying operations.<br />
The only remaining element is the control<br />
system for the aforementioned Glow<br />
Effect. As you can see from the screen<br />
shot, configuring the new feature isn't<br />
exactly a tricky business.<br />
[noble Stew (If<br />
Norma 'fl oinated Dither<br />
1<br />
e<br />
7<br />
l<br />
ont In<br />
The real surpriwis<br />
await in<br />
composition_<br />
How•ver, there is<br />
a completely new<br />
sec lien dedicated<br />
entirely to glow<br />
control<br />
At the top of the Lights panel sits<br />
another newbie to the Ligh!wave<br />
repertoire, namely Global Flare Int.<br />
Basically. this provides a means of<br />
ramping all the lens flares in a scene up<br />
or down automatically. The feature was<br />
specifically requested by makers of<br />
SeaQuest DSV to provide an easier method<br />
of controlling lens flares during power<br />
out/power ups and explosion sequences.<br />
Lens flares are another area that's seen<br />
some major attention, with one of the<br />
biggest changes being the ability to user<br />
define Anamorphic distortion. Unfortunately,<br />
this can't be enveloped at present, but even<br />
as it stands its pretty useful for generating<br />
the Star Trek TNG warp effect and other<br />
spatial anomalies.<br />
Add to that user-definable streak settings.<br />
which include the ability to set streak,<br />
intensity, density and sharpness, and you<br />
have a fairly comprehensive editing<br />
environment for all manner of flare effects.<br />
Me Oft<br />
IA.<br />
•owt t o<br />
lIe.• • h VOW NM t h e e P.O.<br />
<strong>Is</strong>s 5.rotor<br />
• ru mil<br />
r, •<br />
, intonsitv<br />
.....<br />
lilagP5 a5 before<br />
Much improved user<br />
control over lens fl are<br />
has to be the highlight<br />
of seemingly<br />
unchanged lights panel<br />
The image section is unique, because it's the only section not to boast<br />
any major changes - assuming you don't have access to a Flyer that is.<br />
Not surprisingly, support for Flyer Clips has been added to the sequential<br />
image section. However, there's no direct support for the PAR, or any<br />
other third-party DV system, Plug-ins may appear later<br />
.<br />
<strong>Amiga</strong> <strong>Computing</strong><br />
MAY 1995<br />
GRAPHICS<br />
5oaniles5 kioaniatit moment in a<br />
mater Of minuto5 - IM01255lifi. no<br />
matt ihnh wag Lou 100k Bt it 1111<br />
On the record<br />
Perhaps the most notable change in this<br />
section has to be the option for userdefinable<br />
fi le naming conventions.<br />
According to NewTek this has been added<br />
to make Lightwave files more compatible<br />
with the filename requirements of other<br />
packages. I think it's been added to make<br />
life a little easier for the PC.<br />
The Only other new arrival is a rather<br />
mysterious Fader Alpha button, which without<br />
the aid of a manual remains something<br />
of a mystery. Best guess is that it's another<br />
add-on for improved keying during image<br />
composition.<br />
Another notable change is improved support<br />
for third-party graphics cards.<br />
However, during testing I didn't notice any<br />
dramatic change with regards to the<br />
Picasso - although the interface was<br />
marginally faster when running a 800x600<br />
display. Unfortunately, the preview option<br />
flatly refused to play back either wiretrame<br />
or bounding box anims. Obviously with a<br />
Beta some bugs are to be expected and<br />
hopefully this one will be put to the sword<br />
prior to release.<br />
No major changes,<br />
apart from a fresh<br />
approach to fi le names<br />
Screamernet<br />
Unfortunately, power users aren't likely<br />
to be overjoyed when it comes to<br />
Network rendering. As it stands there<br />
appears to be no change to the basic<br />
ScreamerNet set-up.<br />
One of the biggest disappointments<br />
of ScreamerNet in Lightwave 3,5 was<br />
the lack of batch rendering. Alas that's<br />
still the case. Lets hope the profusion<br />
of plug-ins will offer support for some<br />
sort of batch rendering add<br />
-like<br />
all plug-ins it will undoubtedly<br />
on, mean additional b u t expense,<br />
).•<br />
II-