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Amiga Computing - Commodore Is Awesome

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JOAO!<br />

, VklW<br />

pipe<br />

wad<br />

nom<br />

obj<br />

in<br />

ngle<br />

bat y<br />

ou ensur<br />

verse e i<br />

ence,<br />

trts of<br />

r again<br />

still isn't<br />

'robably<br />

as this<br />

large of<br />

ill reach<br />

irm, b<br />

ut .nd<br />

o abou<br />

t<br />

used<br />

mean<br />

and the<br />

nodel<br />

ly cape -<br />

and its<br />

IIMpitiohng • too* wnook is easy ter the lhownorsion<br />

When having a go ot obiects such as<br />

dillolhoor, but tricky for the user_ This ono doosn't this cat head, projections like the<br />

with deo<br />

levee *nowt] sample sphnes for a cletailect model ears can make life more diffi cult<br />

accuracy is impressive. When the stylus is<br />

neid to the subject's surface at a reasonable<br />

angle, errors are in the order of about half a<br />

n<br />

-no<br />

to reach a difficult spot with the stylus that<br />

a;cents<br />

can start to fly around a little.<br />

l If the angle between the stylus and the<br />

lobject<br />

is less than about 45 degrees, your<br />

i<br />

tkatised points sometimes appear in unpredictable<br />

places, though this can be rectified<br />

m<br />

with a quick move operation. Keep the arm<br />

e<br />

mthin its more comfortable limits and it hardly<br />

t<br />

aver misses the target.<br />

r<br />

The arm uses sensors at each joint similar<br />

eto<br />

those used in robotics, and these sensors<br />

. need only keep a very careful eye on the<br />

Iangle<br />

at which the arm is being rotated. With<br />

ttas<br />

information, and knowledge of the arm's<br />

'physical<br />

dimensions, working out the three<br />

s dimensional position of the stylus tip is a<br />

orelatively<br />

simple maths puzzle.<br />

nTRUE<br />

SIZE<br />

l<br />

The firmware on board the control box uses<br />

y<br />

real world measurements, so if you are digitis-<br />

w<br />

ing a model of a Spitfire which is only 15cm<br />

h<br />

icing you'll have to scale it up to its proper vir-<br />

etual<br />

size later on. This should be seen as an<br />

n<br />

advantage rather than a disadvantage,<br />

ythough,<br />

as it ensures the hardware Side of the<br />

oequation<br />

always knows what it's doing and,<br />

umore<br />

importantly. where.<br />

' Once all lines have been digitised, you<br />

rshould<br />

be able to use Modellers Skin feature<br />

to e create a continuous surface across the<br />

rsplines,<br />

or the Patch option if you want more<br />

control e - though this is a trickier method The<br />

finished<br />

a<br />

model's quality and accuracy are<br />

affected<br />

l<br />

more by the user's skill at iudging<br />

where to take sample points and how many<br />

l<br />

samples to take, rather than the<br />

y<br />

accuracy of the arm.<br />

s<br />

This is the tricky bit,<br />

and t requires a fair<br />

r<br />

e<br />

t<br />

c<br />

h<br />

-<br />

amount of patience and practice. The use of<br />

plasticine (again, a small amount of this is<br />

supplied) or tape to stick a subject firmly to the<br />

digitising table is highly recommended, and<br />

any time spent marking off the grid and thinking<br />

about the best way to digitise each object<br />

pays great dividends,<br />

Be warned that you'll need a steady hand<br />

to get the most from Immersion - the arm<br />

moves very freely on its joints and can't be<br />

positioned 'hands off,' There's an optional foot<br />

pedal which can be used to leave both hands<br />

free when sampling points, but I found that<br />

stomping on this usually caused my hands to<br />

wobble at exactly the wrong moment,<br />

Apart from these considerations, there's<br />

very little to worry about when using<br />

Immersion, and only those with absolutely no<br />

dexterity will have any real problems.<br />

You'd have to be a dedicated and wealthy<br />

enthusiast to splash out on a<br />

peripheral such<br />

MAY 1995<br />

The supplied macros ifIr kide several to hoip<br />

with alignment, but it's sliti very tricky when<br />

digitising an object In two part., then joining it<br />

Stole liennedii I110lf5 at —<br />

IMME151011 Per511l51 bligiti5er -<br />

and find5 317 PHOEINilE —<br />

5110d-tilt to modelling heauen -<br />

as this. but tor many small companies and<br />

self-employed 3D artists the Immersion<br />

Personal Digitiser is a high quality, accurate<br />

tool which would quickly repay the investment<br />

through offering increased flexibility and<br />

cutting down on modelling time.<br />

It's just a pity we're going to have to send it<br />

back.<br />

py5<br />

Es<br />

T<br />

1<br />

GRAPHICS<br />

Lightwave 30<br />

software<br />

s<br />

yp The bottom line<br />

B<br />

E5<br />

Fp<br />

ec<br />

T<br />

om<br />

i<br />

rn<br />

11<br />

.<br />

1<br />

;d<br />

Product:<br />

- Personal Digitiser<br />

Imm Price: 1'1,5994-VAT<br />

(prices evarry ascco rrArg to a n y software<br />

or Amplements included)<br />

ion<br />

Supplier: Raytech BBS<br />

Phone,<br />

-<br />

Ease of use 8<br />

0 1<br />

Implementation<br />

9<br />

8 6<br />

Value for money 8<br />

Overall<br />

2<br />

8<br />

8 3<br />

2 0<br />

0 0<br />

II<br />

1<br />

-

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