Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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JOAO!<br />
, VklW<br />
pipe<br />
wad<br />
nom<br />
obj<br />
in<br />
ngle<br />
bat y<br />
ou ensur<br />
verse e i<br />
ence,<br />
trts of<br />
r again<br />
still isn't<br />
'robably<br />
as this<br />
large of<br />
ill reach<br />
irm, b<br />
ut .nd<br />
o abou<br />
t<br />
used<br />
mean<br />
and the<br />
nodel<br />
ly cape -<br />
and its<br />
IIMpitiohng • too* wnook is easy ter the lhownorsion<br />
When having a go ot obiects such as<br />
dillolhoor, but tricky for the user_ This ono doosn't this cat head, projections like the<br />
with deo<br />
levee *nowt] sample sphnes for a cletailect model ears can make life more diffi cult<br />
accuracy is impressive. When the stylus is<br />
neid to the subject's surface at a reasonable<br />
angle, errors are in the order of about half a<br />
n<br />
-no<br />
to reach a difficult spot with the stylus that<br />
a;cents<br />
can start to fly around a little.<br />
l If the angle between the stylus and the<br />
lobject<br />
is less than about 45 degrees, your<br />
i<br />
tkatised points sometimes appear in unpredictable<br />
places, though this can be rectified<br />
m<br />
with a quick move operation. Keep the arm<br />
e<br />
mthin its more comfortable limits and it hardly<br />
t<br />
aver misses the target.<br />
r<br />
The arm uses sensors at each joint similar<br />
eto<br />
those used in robotics, and these sensors<br />
. need only keep a very careful eye on the<br />
Iangle<br />
at which the arm is being rotated. With<br />
ttas<br />
information, and knowledge of the arm's<br />
'physical<br />
dimensions, working out the three<br />
s dimensional position of the stylus tip is a<br />
orelatively<br />
simple maths puzzle.<br />
nTRUE<br />
SIZE<br />
l<br />
The firmware on board the control box uses<br />
y<br />
real world measurements, so if you are digitis-<br />
w<br />
ing a model of a Spitfire which is only 15cm<br />
h<br />
icing you'll have to scale it up to its proper vir-<br />
etual<br />
size later on. This should be seen as an<br />
n<br />
advantage rather than a disadvantage,<br />
ythough,<br />
as it ensures the hardware Side of the<br />
oequation<br />
always knows what it's doing and,<br />
umore<br />
importantly. where.<br />
' Once all lines have been digitised, you<br />
rshould<br />
be able to use Modellers Skin feature<br />
to e create a continuous surface across the<br />
rsplines,<br />
or the Patch option if you want more<br />
control e - though this is a trickier method The<br />
finished<br />
a<br />
model's quality and accuracy are<br />
affected<br />
l<br />
more by the user's skill at iudging<br />
where to take sample points and how many<br />
l<br />
samples to take, rather than the<br />
y<br />
accuracy of the arm.<br />
s<br />
This is the tricky bit,<br />
and t requires a fair<br />
r<br />
e<br />
t<br />
c<br />
h<br />
-<br />
amount of patience and practice. The use of<br />
plasticine (again, a small amount of this is<br />
supplied) or tape to stick a subject firmly to the<br />
digitising table is highly recommended, and<br />
any time spent marking off the grid and thinking<br />
about the best way to digitise each object<br />
pays great dividends,<br />
Be warned that you'll need a steady hand<br />
to get the most from Immersion - the arm<br />
moves very freely on its joints and can't be<br />
positioned 'hands off,' There's an optional foot<br />
pedal which can be used to leave both hands<br />
free when sampling points, but I found that<br />
stomping on this usually caused my hands to<br />
wobble at exactly the wrong moment,<br />
Apart from these considerations, there's<br />
very little to worry about when using<br />
Immersion, and only those with absolutely no<br />
dexterity will have any real problems.<br />
You'd have to be a dedicated and wealthy<br />
enthusiast to splash out on a<br />
peripheral such<br />
MAY 1995<br />
The supplied macros ifIr kide several to hoip<br />
with alignment, but it's sliti very tricky when<br />
digitising an object In two part., then joining it<br />
Stole liennedii I110lf5 at —<br />
IMME151011 Per511l51 bligiti5er -<br />
and find5 317 PHOEINilE —<br />
5110d-tilt to modelling heauen -<br />
as this. but tor many small companies and<br />
self-employed 3D artists the Immersion<br />
Personal Digitiser is a high quality, accurate<br />
tool which would quickly repay the investment<br />
through offering increased flexibility and<br />
cutting down on modelling time.<br />
It's just a pity we're going to have to send it<br />
back.<br />
py5<br />
Es<br />
T<br />
1<br />
GRAPHICS<br />
Lightwave 30<br />
software<br />
s<br />
yp The bottom line<br />
B<br />
E5<br />
Fp<br />
ec<br />
T<br />
om<br />
i<br />
rn<br />
11<br />
.<br />
1<br />
;d<br />
Product:<br />
- Personal Digitiser<br />
Imm Price: 1'1,5994-VAT<br />
(prices evarry ascco rrArg to a n y software<br />
or Amplements included)<br />
ion<br />
Supplier: Raytech BBS<br />
Phone,<br />
-<br />
Ease of use 8<br />
0 1<br />
Implementation<br />
9<br />
8 6<br />
Value for money 8<br />
Overall<br />
2<br />
8<br />
8 3<br />
2 0<br />
0 0<br />
II<br />
1<br />
-