Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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miga platformers have always<br />
been rather hit and miss when it<br />
comes to quality in comparison<br />
to their console counterparts. People have said good things<br />
about games like Zool or Superfrog, but good as they were. I<br />
found them to be pale reflections of the best Sega and Nintendo<br />
rivals.<br />
Now this jaded genre has a newcomer designed by Flair Software.<br />
Featuring a rabbit remarkably similar to the one in Disney's Alice in<br />
Wonderland. Whizz is slightly unusual in that it's an isometric adventure<br />
- in other words, a platformer in 3D.<br />
The story behind Whizz is simple, you'll be surprised to hear. Our<br />
rapidly rotating rabbit is being chased by his adversary Ratty in a balloon<br />
around the mystical world, leading to adventures set on levels like<br />
the Green Grassed Castle or the South Sea Beaches.<br />
Disembarking from his aerial transport. Whizz sets off on each level in<br />
a race against time, frantically seeking a variety of collectables needed<br />
to complete his mission. If the sands of time run out before he succeeds.<br />
however, Ratty will catch him up and finish him off.<br />
SOUND<br />
Sadly this game's sound.<br />
track is more likely to irritate<br />
than give Whizz<br />
appeal. It's the sort of sonic<br />
sewage we've been listening<br />
to on computer games<br />
since the mid-'80s, and<br />
frankly I'd rather play with<br />
the sound turned off than<br />
suffer it all over again.<br />
If old ideas are going to<br />
get rehashed, developers<br />
should at least attempt to<br />
perfect them. To me, the<br />
humdrum nature of the<br />
sound effects in Whizz give<br />
it away as a half-hearted<br />
affair.<br />
GRAPHICS<br />
Whirl is hardly going to turn heads as far as<br />
its looks go, but it's not too bad. The isometric<br />
view is an unusual touch in this type of<br />
game, the main character is likeable enough,<br />
and the general effect is cheerfully colourful.<br />
Details have been added to give Whizz a<br />
dream-like appearance. For example, the first<br />
level appears to be set high up in the sky,<br />
with the ocean visible miles below the action.<br />
Then there's the Indoor World of Gamesville,<br />
a bizarre land of puzzles featuring giant cards<br />
that again would look perfectly at home in a<br />
INTRODUCTION<br />
Our rabbit spins to shatter the oce door<br />
1<br />
Lewis Carroll adventure. Unfortunately there<br />
are a fair few drawbacks as well. The monsters<br />
are at best unimpressive and at worst<br />
ineptly designed - the bouncing tubes, for<br />
example, shouldn't really have made it off<br />
the drawing board.<br />
There are various features to visually<br />
reward the player_ Hopping onto some buttons<br />
will launch bonus scoring rockets, doors<br />
shatter when approached using the correct<br />
device, and as in the Nintendo Mario series,<br />
there are power-up mushrooms to be consumed.<br />
Why these platform programmers are<br />
fixated by magic mushrooms I<br />
couldn't say.<br />
Whiza has to race through each land<br />
because his arch enemy is a lwa ys in puesuit<br />
Flair Software are hack<br />
hoping their latest game<br />
will inject some new life<br />
into the platform genre.<br />
Gareth tolthouse takes<br />
Whizz for a whirl<br />
5<br />
4<br />
%<br />
OPINION<br />
L,7•<br />
-<br />
•iir<br />
mnr<br />
•;.<br />
—<br />
Me be ginning sets the tone with<br />
Lewis Ca rroll-style V IfF4Jail<br />
40'<br />
1<br />
10<br />
Pollster Fitt Silwere<br />
lists' 1<br />
trite: 015.08<br />
Ceere Plalerm<br />
Hair Serrate<br />
lirl Oist ImaU111n tolier<br />
Cleft: Jaystich<br />
Supeerts: 11200<br />
Rectinmeedel: 08010<br />
Okay, I'm a bit tired of platformers, so the likelihood of me<br />
being stunned into silent awe by Whizz was rather unlikely.<br />
Nevertheless, I was hoping for some entertaining puzzles<br />
and a few fresh twists on an old idea.<br />
Whizz does feature the odd interesting innovation, but<br />
unfortunately they are not successfully pulled off. Take the<br />
isometric view, for example. This device has worked well in<br />
a lot of games since Knightlore on the Spectrum, but try to<br />
zip round in Whizz and things get frustrating. The problem<br />
is that Whizz is about a race against time, and the traditional<br />
Sonic Hedgehog view seems better suited to that sort<br />
of challenge.<br />
The way players are supposed to spin the rabbit into<br />
enemies to kill them is another example of either a singular<br />
lack of imagination or effort on the developer's part.<br />
Added to that is the fact that it's tough from the outset<br />
and you have to go right back to the level's beginning -<br />
factors which won't help to win new friends for the genre.<br />
For those who've had enough of the usual platform fare<br />
to last a lifetime, my advice is to give Whizz a wide berth.<br />
Then again, my advice for those who do like the genre is to<br />
give it a miss in the hope that something half professional<br />
might come along.