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Amiga Computing - Commodore Is Awesome

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miga platformers have always<br />

been rather hit and miss when it<br />

comes to quality in comparison<br />

to their console counterparts. People have said good things<br />

about games like Zool or Superfrog, but good as they were. I<br />

found them to be pale reflections of the best Sega and Nintendo<br />

rivals.<br />

Now this jaded genre has a newcomer designed by Flair Software.<br />

Featuring a rabbit remarkably similar to the one in Disney's Alice in<br />

Wonderland. Whizz is slightly unusual in that it's an isometric adventure<br />

- in other words, a platformer in 3D.<br />

The story behind Whizz is simple, you'll be surprised to hear. Our<br />

rapidly rotating rabbit is being chased by his adversary Ratty in a balloon<br />

around the mystical world, leading to adventures set on levels like<br />

the Green Grassed Castle or the South Sea Beaches.<br />

Disembarking from his aerial transport. Whizz sets off on each level in<br />

a race against time, frantically seeking a variety of collectables needed<br />

to complete his mission. If the sands of time run out before he succeeds.<br />

however, Ratty will catch him up and finish him off.<br />

SOUND<br />

Sadly this game's sound.<br />

track is more likely to irritate<br />

than give Whizz<br />

appeal. It's the sort of sonic<br />

sewage we've been listening<br />

to on computer games<br />

since the mid-'80s, and<br />

frankly I'd rather play with<br />

the sound turned off than<br />

suffer it all over again.<br />

If old ideas are going to<br />

get rehashed, developers<br />

should at least attempt to<br />

perfect them. To me, the<br />

humdrum nature of the<br />

sound effects in Whizz give<br />

it away as a half-hearted<br />

affair.<br />

GRAPHICS<br />

Whirl is hardly going to turn heads as far as<br />

its looks go, but it's not too bad. The isometric<br />

view is an unusual touch in this type of<br />

game, the main character is likeable enough,<br />

and the general effect is cheerfully colourful.<br />

Details have been added to give Whizz a<br />

dream-like appearance. For example, the first<br />

level appears to be set high up in the sky,<br />

with the ocean visible miles below the action.<br />

Then there's the Indoor World of Gamesville,<br />

a bizarre land of puzzles featuring giant cards<br />

that again would look perfectly at home in a<br />

INTRODUCTION<br />

Our rabbit spins to shatter the oce door<br />

1<br />

Lewis Carroll adventure. Unfortunately there<br />

are a fair few drawbacks as well. The monsters<br />

are at best unimpressive and at worst<br />

ineptly designed - the bouncing tubes, for<br />

example, shouldn't really have made it off<br />

the drawing board.<br />

There are various features to visually<br />

reward the player_ Hopping onto some buttons<br />

will launch bonus scoring rockets, doors<br />

shatter when approached using the correct<br />

device, and as in the Nintendo Mario series,<br />

there are power-up mushrooms to be consumed.<br />

Why these platform programmers are<br />

fixated by magic mushrooms I<br />

couldn't say.<br />

Whiza has to race through each land<br />

because his arch enemy is a lwa ys in puesuit<br />

Flair Software are hack<br />

hoping their latest game<br />

will inject some new life<br />

into the platform genre.<br />

Gareth tolthouse takes<br />

Whizz for a whirl<br />

5<br />

4<br />

%<br />

OPINION<br />

L,7•<br />

-<br />

•iir<br />

mnr<br />

•;.<br />

—<br />

Me be ginning sets the tone with<br />

Lewis Ca rroll-style V IfF4Jail<br />

40'<br />

1<br />

10<br />

Pollster Fitt Silwere<br />

lists' 1<br />

trite: 015.08<br />

Ceere Plalerm<br />

Hair Serrate<br />

lirl Oist ImaU111n tolier<br />

Cleft: Jaystich<br />

Supeerts: 11200<br />

Rectinmeedel: 08010<br />

Okay, I'm a bit tired of platformers, so the likelihood of me<br />

being stunned into silent awe by Whizz was rather unlikely.<br />

Nevertheless, I was hoping for some entertaining puzzles<br />

and a few fresh twists on an old idea.<br />

Whizz does feature the odd interesting innovation, but<br />

unfortunately they are not successfully pulled off. Take the<br />

isometric view, for example. This device has worked well in<br />

a lot of games since Knightlore on the Spectrum, but try to<br />

zip round in Whizz and things get frustrating. The problem<br />

is that Whizz is about a race against time, and the traditional<br />

Sonic Hedgehog view seems better suited to that sort<br />

of challenge.<br />

The way players are supposed to spin the rabbit into<br />

enemies to kill them is another example of either a singular<br />

lack of imagination or effort on the developer's part.<br />

Added to that is the fact that it's tough from the outset<br />

and you have to go right back to the level's beginning -<br />

factors which won't help to win new friends for the genre.<br />

For those who've had enough of the usual platform fare<br />

to last a lifetime, my advice is to give Whizz a wide berth.<br />

Then again, my advice for those who do like the genre is to<br />

give it a miss in the hope that something half professional<br />

might come along.

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