Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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n C ine ma s sce ne conta ins the<br />
teady made ma nne quin mode l<br />
different views, all at once or one at a time. If<br />
you want to you can run more than one<br />
main window to give you a number of differeht<br />
views of your scene. To save space, your<br />
toolbox icons are actually pop-up menus<br />
which save further space by doubling up<br />
their functions. This is also a time-saving<br />
feature and one that comes in very handy.<br />
Pop<br />
The - way it works is that if you select one of<br />
up these pop-up options it works using the<br />
defaults set into the program, but if you are<br />
holding down the shift key or using the right<br />
mouse button to pop up the menu, releasing<br />
the mouse button over a pop-up menu item<br />
will open a dialogue window to let you alter<br />
the settings the item will use. For instance, if<br />
you choose the cube item from the 'Create<br />
primitive' pop-up menu, CinematID will<br />
chuck out a cube 200mm across by default<br />
However, if you hold down the shift key<br />
while selecting the cube, you will be presented<br />
with a numeric requester in which to put<br />
the dimensions of your object.<br />
The same principle applies to menu items<br />
as well as the pop-ups, although you are<br />
obviously restricted to using the shift key to<br />
get to the settings requesters as you are<br />
already using the right mouse button to<br />
open the menus in the first place. However,<br />
what is odd is the fact that with all this space<br />
saving, CinemailD still offers you both a disc<br />
primitive and a cylinder object, even though<br />
you could always just extrude the disc.<br />
The same applies for the cube and rectangle<br />
items and it does seem odd that you can<br />
only enter one dimension for a cube (side<br />
length). Okay, so a cube is supposed to have<br />
equal length sides all round, but it would be<br />
more ergonomic to allow the user to enter<br />
all the dimensions of the cube to create<br />
boxes of differing sizes more quickly than<br />
having to scale the cube in different directions<br />
to create the same effect<br />
This is the main problem with Cinema4D<br />
and it also plagues Imagine (to a greater<br />
extent I would say). The way the interface<br />
worts isn't as fluid as it could be, forcing the<br />
user to use an awkward combination of the<br />
mouse and keyboard to achieve what she<br />
nt-eds to. Working with a mouse is great if<br />
"Welcome to the<br />
wonderful world of<br />
Cinema4D - a low-cost<br />
competitor to the likes<br />
of Imagine, Real3D and<br />
LightWave"<br />
0 Since Light wa ve doe sn't come with a<br />
bloke, it's just the ta ble a nd 'tool<br />
you are just starting out with a package -<br />
some people rely solely on their mouse<br />
skills, never touching a keyboard shortcut -<br />
but most people want their work to progress<br />
as speedily as possible, so therefore want to<br />
be able to circumvent the sometimes<br />
lengthy process of moving the mouse to and<br />
Ito to go from the object to the toolbar and<br />
back to the object and so on. Cinema4D has<br />
a number of shortcuts, especially for the<br />
menu items, but needs a method by which<br />
you can select the move, scale and rotate<br />
OFX DEPARTMENT<br />
Just like Imagine, OnemailD can add effects to an actor in its<br />
animation timeline window. This window is very reminiscent<br />
of Imagine's Stage editor but unlike Imagine, its use doesn't<br />
preclude you from doing anything else, Along with the usual<br />
and pretty pedestrian explode effect there are more impressive<br />
ones such as the pulse effect where you can alter the<br />
shape of a range of objects according to a mathematical<br />
formula, such as a sine wave<br />
Objects pulsed in this fashion react in different ways<br />
according to whether you have chosen to include sub-objects<br />
in the wave or not and some pretty interesting results con<br />
develop, especially since you can define a pulse for not only<br />
the size of the object but also its position and direction.<br />
Just like almost every other 3D package I have worked<br />
with, Cinerna4D allows you to morph one object into another,<br />
but again, just like every other 3D package I have used, you<br />
have to make sure that both objects have exactly the same<br />
number of points and edges.<br />
Cinema4D also has two other effects that I have never<br />
seen in a low-end package anywhere, and they ore Vibration<br />
J!.•<br />
AMIGA COMPUTING<br />
rEBRLIARY l<br />
1 ROPS DEPT.<br />
Cinema4D has so many ancillary features<br />
that it becomes hard to find the<br />
space to mention them all, but ones to<br />
be noted include the separate ray tracer<br />
which can be run on its own, taking<br />
advantage of all available memory (the<br />
other advantage is that versions of the<br />
ray tracer could be written to take<br />
advantage of a co-processor board like<br />
MacroSystem's DEC Alpha board or<br />
Phase5's Powertip without the need to<br />
convert the entire package). Cinema4D<br />
also has an object converter that will<br />
read a wide variety of objects and convert<br />
for use in Cinema411<br />
functions more easily than by using the<br />
mouse.<br />
But I don't want to give you the idea that<br />
Cinema4D isn't any good. It has some<br />
absolutely superb methods of working<br />
including an object hierarchy similar to that<br />
used by Real3D. In fact, if you have used<br />
)1<br />
,<br />
and Melt. Melt does exactly what you might think and is<br />
actually a bit limited in its uses. You can almost do exactly<br />
what Melt does by stretching your object vertically down to<br />
nothing over the course of your animation, while stretching<br />
it out horizontally to make it look like o puddle is being<br />
created.<br />
Having said that it is nice that CinemailD provides an<br />
option to do this automatically, saving you the trouble. Of<br />
course, it doesn't do any of the funky things that Dynamation<br />
can do like melting your object so that it pours down a tunnel<br />
or splits in two when melted over a knife, but then the only<br />
machines you can perform these feats on is on SO, and if<br />
you've got the money to buy one of those, and Dynamation,<br />
then you won't be interested in Cinema4D anyway.<br />
The lost effect and one I can think of plenty of uses for, is<br />
called Vibrate. This randomly jitters the selected object in<br />
terms of its size, position or rotation over a length of time. The<br />
effect is completely random and the only parameters you<br />
have to enter are for maximum extents of the jitter in either<br />
direction.<br />
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