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Amiga Computing - Commodore Is Awesome

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n C ine ma s sce ne conta ins the<br />

teady made ma nne quin mode l<br />

different views, all at once or one at a time. If<br />

you want to you can run more than one<br />

main window to give you a number of differeht<br />

views of your scene. To save space, your<br />

toolbox icons are actually pop-up menus<br />

which save further space by doubling up<br />

their functions. This is also a time-saving<br />

feature and one that comes in very handy.<br />

Pop<br />

The - way it works is that if you select one of<br />

up these pop-up options it works using the<br />

defaults set into the program, but if you are<br />

holding down the shift key or using the right<br />

mouse button to pop up the menu, releasing<br />

the mouse button over a pop-up menu item<br />

will open a dialogue window to let you alter<br />

the settings the item will use. For instance, if<br />

you choose the cube item from the 'Create<br />

primitive' pop-up menu, CinematID will<br />

chuck out a cube 200mm across by default<br />

However, if you hold down the shift key<br />

while selecting the cube, you will be presented<br />

with a numeric requester in which to put<br />

the dimensions of your object.<br />

The same principle applies to menu items<br />

as well as the pop-ups, although you are<br />

obviously restricted to using the shift key to<br />

get to the settings requesters as you are<br />

already using the right mouse button to<br />

open the menus in the first place. However,<br />

what is odd is the fact that with all this space<br />

saving, CinemailD still offers you both a disc<br />

primitive and a cylinder object, even though<br />

you could always just extrude the disc.<br />

The same applies for the cube and rectangle<br />

items and it does seem odd that you can<br />

only enter one dimension for a cube (side<br />

length). Okay, so a cube is supposed to have<br />

equal length sides all round, but it would be<br />

more ergonomic to allow the user to enter<br />

all the dimensions of the cube to create<br />

boxes of differing sizes more quickly than<br />

having to scale the cube in different directions<br />

to create the same effect<br />

This is the main problem with Cinema4D<br />

and it also plagues Imagine (to a greater<br />

extent I would say). The way the interface<br />

worts isn't as fluid as it could be, forcing the<br />

user to use an awkward combination of the<br />

mouse and keyboard to achieve what she<br />

nt-eds to. Working with a mouse is great if<br />

"Welcome to the<br />

wonderful world of<br />

Cinema4D - a low-cost<br />

competitor to the likes<br />

of Imagine, Real3D and<br />

LightWave"<br />

0 Since Light wa ve doe sn't come with a<br />

bloke, it's just the ta ble a nd 'tool<br />

you are just starting out with a package -<br />

some people rely solely on their mouse<br />

skills, never touching a keyboard shortcut -<br />

but most people want their work to progress<br />

as speedily as possible, so therefore want to<br />

be able to circumvent the sometimes<br />

lengthy process of moving the mouse to and<br />

Ito to go from the object to the toolbar and<br />

back to the object and so on. Cinema4D has<br />

a number of shortcuts, especially for the<br />

menu items, but needs a method by which<br />

you can select the move, scale and rotate<br />

OFX DEPARTMENT<br />

Just like Imagine, OnemailD can add effects to an actor in its<br />

animation timeline window. This window is very reminiscent<br />

of Imagine's Stage editor but unlike Imagine, its use doesn't<br />

preclude you from doing anything else, Along with the usual<br />

and pretty pedestrian explode effect there are more impressive<br />

ones such as the pulse effect where you can alter the<br />

shape of a range of objects according to a mathematical<br />

formula, such as a sine wave<br />

Objects pulsed in this fashion react in different ways<br />

according to whether you have chosen to include sub-objects<br />

in the wave or not and some pretty interesting results con<br />

develop, especially since you can define a pulse for not only<br />

the size of the object but also its position and direction.<br />

Just like almost every other 3D package I have worked<br />

with, Cinerna4D allows you to morph one object into another,<br />

but again, just like every other 3D package I have used, you<br />

have to make sure that both objects have exactly the same<br />

number of points and edges.<br />

Cinema4D also has two other effects that I have never<br />

seen in a low-end package anywhere, and they ore Vibration<br />

J!.•<br />

AMIGA COMPUTING<br />

rEBRLIARY l<br />

1 ROPS DEPT.<br />

Cinema4D has so many ancillary features<br />

that it becomes hard to find the<br />

space to mention them all, but ones to<br />

be noted include the separate ray tracer<br />

which can be run on its own, taking<br />

advantage of all available memory (the<br />

other advantage is that versions of the<br />

ray tracer could be written to take<br />

advantage of a co-processor board like<br />

MacroSystem's DEC Alpha board or<br />

Phase5's Powertip without the need to<br />

convert the entire package). Cinema4D<br />

also has an object converter that will<br />

read a wide variety of objects and convert<br />

for use in Cinema411<br />

functions more easily than by using the<br />

mouse.<br />

But I don't want to give you the idea that<br />

Cinema4D isn't any good. It has some<br />

absolutely superb methods of working<br />

including an object hierarchy similar to that<br />

used by Real3D. In fact, if you have used<br />

)1<br />

,<br />

and Melt. Melt does exactly what you might think and is<br />

actually a bit limited in its uses. You can almost do exactly<br />

what Melt does by stretching your object vertically down to<br />

nothing over the course of your animation, while stretching<br />

it out horizontally to make it look like o puddle is being<br />

created.<br />

Having said that it is nice that CinemailD provides an<br />

option to do this automatically, saving you the trouble. Of<br />

course, it doesn't do any of the funky things that Dynamation<br />

can do like melting your object so that it pours down a tunnel<br />

or splits in two when melted over a knife, but then the only<br />

machines you can perform these feats on is on SO, and if<br />

you've got the money to buy one of those, and Dynamation,<br />

then you won't be interested in Cinema4D anyway.<br />

The lost effect and one I can think of plenty of uses for, is<br />

called Vibrate. This randomly jitters the selected object in<br />

terms of its size, position or rotation over a length of time. The<br />

effect is completely random and the only parameters you<br />

have to enter are for maximum extents of the jitter in either<br />

direction.<br />

27

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