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Amiga Computing - Commodore Is Awesome

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you'll like it... but not a lot...<br />

Magic (sorry, magick) plays a huge part in the<br />

game and you'll hove to put some effort into<br />

learning its ways. First of all you will need Kona.<br />

Each adventurer has a different amount and it is<br />

a good indication of their overall spelicasting<br />

skills. Then, as they say, practice makes perfect<br />

and before you can go off casting your<br />

Choose your team<br />

mates carefully<br />

Check your possessions on<br />

the inventory screen<br />

aromatically. You start your travels in a dingy<br />

dungeon (surprise) and your task is to prevent<br />

Dragoth's minions creating the Zo gate that will<br />

allow him to enter Skulikeep (eh?). First of all you<br />

will hove to check out the Cryochambers. In<br />

each one there is a potential Champion someone<br />

you can select to be on your team. Each<br />

hos particular strengths and weaknesses<br />

ond you will need to choose carefully because<br />

you are stuck with them for the rest of the<br />

adventure.<br />

Setting off along the dimly lit corridors, you<br />

must look carefully for anything that may help<br />

you on your travels. There are the usual problems<br />

to solve like finding a key to get through doors.<br />

You also need to collect and more importantly<br />

read, scrolls which impart vital clues. When you<br />

find your way out of there, watch out because<br />

no sooner you have set off then you are<br />

attacked by hideous monsters which you'll have<br />

Graphics are rather basic but do<br />

conjure the environment well<br />

large spells. you need to practice their weaker<br />

forms.<br />

Magick Maps are also available and lets wizards<br />

and priests check out their surrounding environments.<br />

A basic map shows stationary objects<br />

but the more advanced can show hostile creatures<br />

or mana-laden Items,<br />

It takes a while to navigate<br />

around your setting<br />

Wooh, a spooky<br />

dungeon setting<br />

to destroy. Don't fear, though, if one of your<br />

characters gets destroyed because you can<br />

always bring them back to life In the resurrection<br />

alter but use with caution because every time<br />

you do this, the Champion will be weaker than<br />

before.<br />

And that's just a small slice of the game. There<br />

Es absolutely tons to it and will keep the most<br />

hardened of adventurers happy for a good<br />

while. On top of this, you also have your magic<br />

spells to cast and the many monsters to deal with<br />

which, incidentally, are different from last time<br />

in that you con employ tactics, particularly of the<br />

running away kind (my own favourite when<br />

dealing with such foes)<br />

The final word<br />

I must admit, the game did pleasantly<br />

surprise me and it wasn't as bland as<br />

I'd at first feared. Thrill seekers won't<br />

find the ultimate adrenaline rush here<br />

but a bit of patience pays dividends<br />

and you do feel well rewarded for your<br />

troubles. Some of the battles can be a<br />

bit tedious but you can run away<br />

should you wont to.<br />

The graphics have kept the original<br />

style but this does leave it all looking<br />

rather dated and some of the monsters<br />

are quite laughable. Saying that.<br />

though, the improved atmospherics do<br />

something to increase realism (1'm not<br />

sure what exactly, because no matter<br />

Thrill seekers<br />

won't find the<br />

ultimate<br />

adrenaline<br />

rush here but a<br />

bit of patience<br />

pays dividends<br />

and you do<br />

feel well<br />

rewarded for<br />

your troubles.,<br />

Collect ables<br />

The Scroll - this can provide<br />

hints and instructions for<br />

spells<br />

Keys - hidden in all cunning<br />

places, the key is needed to<br />

get beyond the doors<br />

Weapons - extra arms can<br />

be picked up and can be<br />

used later on the tougher<br />

foes<br />

Coins - money makes the<br />

world go round so the more<br />

you can get, the better<br />

how hard I try I can't convince myself<br />

that I'm a muscle-bound warrior called<br />

forham). Sounds and graphics work<br />

well in portraying the surreal world and<br />

the overall look is effective.<br />

The game is rather more expensive<br />

than usual so you may want to take this<br />

into account. Put is this way if you're<br />

a fan of the genre and have waited for<br />

this for a long lime then you won't be<br />

disappointed, but on the other hand, if<br />

you're little more than a casual admirer,<br />

then think carefully - it's not a modern<br />

game, it takes patience and<br />

appears quite dated. All the same, it's<br />

nice to see an old concept revived.

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