Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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. ith <strong>Amiga</strong> powered sys-<br />
.! drive powerful multi-<br />
\ 33tems being used to<br />
media information<br />
systems at such places as the<br />
Cleveland police force,<br />
Colchester Zoo, hotels,<br />
petrol stations, football<br />
grounds and a multitude of<br />
other areas all over the<br />
world, and at a fraction of<br />
the cost of alternative PC<br />
systems. The <strong>Amiga</strong> has<br />
more than proved it has the<br />
capabilities to be used in<br />
such systems,<br />
ImageVision is a new product<br />
from a company based in<br />
Sweden, and it is their intention to<br />
produce and develop ImageVision to<br />
be, at the very least, as functional as Scala<br />
MM400, if not better,<br />
The ImageVision package comes in a very<br />
well presented double CD case. The actual<br />
disk is on the front side of the CD case with<br />
the extras CD on the other. You do not actu-<br />
ally need a CD-ROM drive to use the program<br />
because the entire ImageVision program and<br />
basic tutorial are all compressed onto the single<br />
floppy. The CD is just there to hold a far<br />
more advanced demo script and a whole<br />
host of extras.<br />
Some of the extras include a wide selection<br />
of excellent backdrops covering liquids,<br />
stone and some more surreal types, fullscreen<br />
Mpeg animations, along with a few<br />
music modules and a lot of high-quality<br />
sound samples. These are not all installed<br />
with the ImageVision program but will, of<br />
course, still be available off the CD.<br />
Installation is very straightforward using<br />
the standard installer, even though it does<br />
take a while. A basic installation will only<br />
require about SMb worth of hard drive space,<br />
while if you go for the full installation including<br />
the full CD demo script, this requires over<br />
25Mb of hard drive space. Everything gets<br />
copied into a single directory, apart from the<br />
extra fonts and a couple of assigns that have<br />
to be added to your user-startup.<br />
When you start up ImageVision, the first<br />
thing that strikes you is just how good looking<br />
it is. The interface even puts MUI to<br />
shame, but just because something is goad<br />
looking does not particularly mean it is worth<br />
having. This thing is going to have to be quick<br />
Jargon<br />
box<br />
something the<br />
Attngo uses doing to years<br />
Mettntnedia is a butt<br />
Nord thought up by some<br />
'oarketing man to make PCs<br />
• tnd Windows sound a good<br />
.•dea The true meaning is<br />
mything that can convey<br />
•<br />
• , P• sound, text and graphics<br />
,<br />
shon for Motion<br />
u<br />
p<br />
r<br />
, Nay of snaring video foologe<br />
e<br />
r<br />
a much smaller amount al<br />
tpixe<br />
thon normol methods.<br />
t<br />
hro<br />
decompress Mpeg video<br />
u<br />
footage a requires a kit of pro-<br />
rcessmg<br />
n power, and normotiy<br />
e only a special decompression<br />
chrp<br />
o<br />
E con achieve TV standard<br />
picture n<br />
x quaky,<br />
e<br />
p<br />
m<br />
e<br />
e<br />
c<br />
d<br />
RAPHICS EDITOR<br />
t<br />
i<br />
G<br />
II<br />
a<br />
r<br />
1This built-in pad of Image Vision is where you t<br />
o can con- in a variety of ways. You are able to choose what font the<br />
struct your various menu screens. If you double-click y<br />
u on text should appear as, whether it should be freely posi-<br />
p<br />
any menu icon in the script window you con gain p access tioned or formatted with left/right justification or centred.<br />
e<br />
to the graphics editor from the menu's requester. ,<br />
Along with these, you can also add drop shadows, back-<br />
The graphics editor seems to have been designed t with ground colour, text fill colour, or apply a bevelled effect to<br />
the basic assumption that you will be using a background<br />
h<br />
the text, all of which can take their colour from a scrollable<br />
graphic which will then have your various menu i choices colour selection at the bottom of the requester.<br />
on top of that This is because most of the tools s available Once text has been entered you are free to move it any-<br />
i<br />
are geared towards laying out and presenting blocks of where on the screen you want using the mouse, or enter<br />
s<br />
text over a background screen. Having said that, you are<br />
a<br />
another section of text which you can then apply with a<br />
able to load in brushes over your background and scale different set of effects. My of the current available colours<br />
these to any size you wish and move them to any position. can also be changed by hitting the edit button, and this<br />
The main tool box available on the editor's screen then pops up one of those newish <strong>Amiga</strong> colour wheel<br />
allows you to change the appearance of the on-screen text gadgets, allowing you to choose a new colour.<br />
I. •=irt.M1<br />
ir<br />
AMIGA COMPUTING<br />
FEBRUARY 1996<br />
11<br />
hew/ fu<br />
'<br />
J<br />
supremo <strong>Amiga</strong> multimedia package,<br />
Neil Mohr discovers whether<br />
lmageVision can pull off a coup<br />
J<br />
to learn, easy to use, and feature packed if it<br />
is going to beat Scala,<br />
The main interface consists of three basic<br />
windows - the script, tools, and icon windows.<br />
Using all three you can easily and<br />
quickly construct complex multimedia presentations.<br />
For each script you are working<br />
on there is a single<br />
.<br />
script window A start<br />
icon will always be the first icon you have<br />
and from this start point you drag in new<br />
icons, each icon relating to the action you<br />
want to take place at that point in the script.<br />
CONSTRUCTION<br />
The actual Script construction is done in a<br />
tree-style format, with Jparent icons in the<br />
tree having 'child' icons connected from<br />
them. As this is meant to represent the linear<br />
sequence that the presentation will take,<br />
only menu icons are allowed to have more<br />
than one 'child' connection.<br />
With a menu icon, each of its child icons<br />
would represent a possible selection in that<br />
menu. All the others have to be connected in<br />
the sequence they should appear in. To<br />
nWith aims to topple Scala<br />
Mnit 00's reign as the<br />
ca ption re quinwd<br />
connect one icon to another, even/ icon has<br />
a small white tail coming out of the top of it,<br />
and you just grab this and drag it to the icon<br />
you want to connect it to. The two icons will<br />
then be linked in the tree.<br />
Once icons have been dragged from the<br />
icon's window into the script window they<br />
can be moved around, selected, cut, pasted,<br />
and if you double-click on them you can configure<br />
the various aspects of that type of icon.<br />
To help distinguish between similar icon<br />
types in the script window, each icon can be<br />
given a name that is shown in the screen<br />
title bar when you place the mouse over it<br />
This way of constructing the script is excellent.<br />
It is possible to see the form that the<br />
presentation will take straight away, and it is<br />
very easy to change the flow of a presentation.<br />
I was a little concerned at first that a<br />
large script would become unwieldy because<br />
the tree could become quite large, but to<br />
prevent this ImageVision has a couple of<br />
tools to help you organise the script into<br />
sections.<br />
The first are the group and ungroup holttions<br />
which help you package a selected area<br />
of icons into a single group icon on the script