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Amiga Computing - Commodore Is Awesome

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. ith <strong>Amiga</strong> powered sys-<br />

.! drive powerful multi-<br />

\ 33tems being used to<br />

media information<br />

systems at such places as the<br />

Cleveland police force,<br />

Colchester Zoo, hotels,<br />

petrol stations, football<br />

grounds and a multitude of<br />

other areas all over the<br />

world, and at a fraction of<br />

the cost of alternative PC<br />

systems. The <strong>Amiga</strong> has<br />

more than proved it has the<br />

capabilities to be used in<br />

such systems,<br />

ImageVision is a new product<br />

from a company based in<br />

Sweden, and it is their intention to<br />

produce and develop ImageVision to<br />

be, at the very least, as functional as Scala<br />

MM400, if not better,<br />

The ImageVision package comes in a very<br />

well presented double CD case. The actual<br />

disk is on the front side of the CD case with<br />

the extras CD on the other. You do not actu-<br />

ally need a CD-ROM drive to use the program<br />

because the entire ImageVision program and<br />

basic tutorial are all compressed onto the single<br />

floppy. The CD is just there to hold a far<br />

more advanced demo script and a whole<br />

host of extras.<br />

Some of the extras include a wide selection<br />

of excellent backdrops covering liquids,<br />

stone and some more surreal types, fullscreen<br />

Mpeg animations, along with a few<br />

music modules and a lot of high-quality<br />

sound samples. These are not all installed<br />

with the ImageVision program but will, of<br />

course, still be available off the CD.<br />

Installation is very straightforward using<br />

the standard installer, even though it does<br />

take a while. A basic installation will only<br />

require about SMb worth of hard drive space,<br />

while if you go for the full installation including<br />

the full CD demo script, this requires over<br />

25Mb of hard drive space. Everything gets<br />

copied into a single directory, apart from the<br />

extra fonts and a couple of assigns that have<br />

to be added to your user-startup.<br />

When you start up ImageVision, the first<br />

thing that strikes you is just how good looking<br />

it is. The interface even puts MUI to<br />

shame, but just because something is goad<br />

looking does not particularly mean it is worth<br />

having. This thing is going to have to be quick<br />

Jargon<br />

box<br />

something the<br />

Attngo uses doing to years<br />

Mettntnedia is a butt<br />

Nord thought up by some<br />

'oarketing man to make PCs<br />

• tnd Windows sound a good<br />

.•dea The true meaning is<br />

mything that can convey<br />

•<br />

• , P• sound, text and graphics<br />

,<br />

shon for Motion<br />

u<br />

p<br />

r<br />

, Nay of snaring video foologe<br />

e<br />

r<br />

a much smaller amount al<br />

tpixe<br />

thon normol methods.<br />

t<br />

hro<br />

decompress Mpeg video<br />

u<br />

footage a requires a kit of pro-<br />

rcessmg<br />

n power, and normotiy<br />

e only a special decompression<br />

chrp<br />

o<br />

E con achieve TV standard<br />

picture n<br />

x quaky,<br />

e<br />

p<br />

m<br />

e<br />

e<br />

c<br />

d<br />

RAPHICS EDITOR<br />

t<br />

i<br />

G<br />

II<br />

a<br />

r<br />

1This built-in pad of Image Vision is where you t<br />

o can con- in a variety of ways. You are able to choose what font the<br />

struct your various menu screens. If you double-click y<br />

u on text should appear as, whether it should be freely posi-<br />

p<br />

any menu icon in the script window you con gain p access tioned or formatted with left/right justification or centred.<br />

e<br />

to the graphics editor from the menu's requester. ,<br />

Along with these, you can also add drop shadows, back-<br />

The graphics editor seems to have been designed t with ground colour, text fill colour, or apply a bevelled effect to<br />

the basic assumption that you will be using a background<br />

h<br />

the text, all of which can take their colour from a scrollable<br />

graphic which will then have your various menu i choices colour selection at the bottom of the requester.<br />

on top of that This is because most of the tools s available Once text has been entered you are free to move it any-<br />

i<br />

are geared towards laying out and presenting blocks of where on the screen you want using the mouse, or enter<br />

s<br />

text over a background screen. Having said that, you are<br />

a<br />

another section of text which you can then apply with a<br />

able to load in brushes over your background and scale different set of effects. My of the current available colours<br />

these to any size you wish and move them to any position. can also be changed by hitting the edit button, and this<br />

The main tool box available on the editor's screen then pops up one of those newish <strong>Amiga</strong> colour wheel<br />

allows you to change the appearance of the on-screen text gadgets, allowing you to choose a new colour.<br />

I. •=irt.M1<br />

ir<br />

AMIGA COMPUTING<br />

FEBRUARY 1996<br />

11<br />

hew/ fu<br />

'<br />

J<br />

supremo <strong>Amiga</strong> multimedia package,<br />

Neil Mohr discovers whether<br />

lmageVision can pull off a coup<br />

J<br />

to learn, easy to use, and feature packed if it<br />

is going to beat Scala,<br />

The main interface consists of three basic<br />

windows - the script, tools, and icon windows.<br />

Using all three you can easily and<br />

quickly construct complex multimedia presentations.<br />

For each script you are working<br />

on there is a single<br />

.<br />

script window A start<br />

icon will always be the first icon you have<br />

and from this start point you drag in new<br />

icons, each icon relating to the action you<br />

want to take place at that point in the script.<br />

CONSTRUCTION<br />

The actual Script construction is done in a<br />

tree-style format, with Jparent icons in the<br />

tree having 'child' icons connected from<br />

them. As this is meant to represent the linear<br />

sequence that the presentation will take,<br />

only menu icons are allowed to have more<br />

than one 'child' connection.<br />

With a menu icon, each of its child icons<br />

would represent a possible selection in that<br />

menu. All the others have to be connected in<br />

the sequence they should appear in. To<br />

nWith aims to topple Scala<br />

Mnit 00's reign as the<br />

ca ption re quinwd<br />

connect one icon to another, even/ icon has<br />

a small white tail coming out of the top of it,<br />

and you just grab this and drag it to the icon<br />

you want to connect it to. The two icons will<br />

then be linked in the tree.<br />

Once icons have been dragged from the<br />

icon's window into the script window they<br />

can be moved around, selected, cut, pasted,<br />

and if you double-click on them you can configure<br />

the various aspects of that type of icon.<br />

To help distinguish between similar icon<br />

types in the script window, each icon can be<br />

given a name that is shown in the screen<br />

title bar when you place the mouse over it<br />

This way of constructing the script is excellent.<br />

It is possible to see the form that the<br />

presentation will take straight away, and it is<br />

very easy to change the flow of a presentation.<br />

I was a little concerned at first that a<br />

large script would become unwieldy because<br />

the tree could become quite large, but to<br />

prevent this ImageVision has a couple of<br />

tools to help you organise the script into<br />

sections.<br />

The first are the group and ungroup holttions<br />

which help you package a selected area<br />

of icons into a single group icon on the script

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