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Amiga Computing - Commodore Is Awesome

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In _ a nd fully te xture d<br />

bricks , they weren't going down to fine<br />

detail - and guess what, it's conveited from<br />

another format. There were a lot of single<br />

point polygons in it which, once we had<br />

searched the database<br />

and sorted it out,<br />

caused us no further<br />

problems.<br />

'So we solved that<br />

one, got some nice texture<br />

snaps on them, and animated<br />

them in LightWave over<br />

the background plate, matching<br />

the lighting to the background<br />

frame we had. On the<br />

Raptor Plus we've got, which is a<br />

lx MIP54600 machine, we were<br />

rendering the three M1G-29s at<br />

about 500 polygons each for a total<br />

of 1500 polys - not much, but then<br />

we were using full-on motion blur,<br />

say traced shadows and reflections<br />

and we were getting<br />

about six minutes a frame<br />

which was very good at I k<br />

horizontal.<br />

This was the same trick we<br />

piled on Cyberlack. We never render<br />

it the resolution of a film because<br />

ty time we do that the CGI is too<br />

sharp, it just doesn't even remotely<br />

lit into the background. You<br />

end up blurring<br />

th e<br />

image to go into the background<br />

using filters which<br />

take time to do the work. So<br />

we do it at half resolution and<br />

blow it up.<br />

The biggest problem we<br />

had, and the real killer because<br />

NewTek wouldn't give me a beta<br />

copy of LightWave 4, was the lack<br />

of a pixel aspect ratio setting for<br />

LightWave. It's now in version 4, but it<br />

wasn't in 3.5. If you're doing an<br />

anamorphic film you need to have a<br />

squeezed image. Therefore, you need to be<br />

able to render an image at, say, lk x 860 but<br />

at a pixel aspect ratio that will make the<br />

image deliberately squashed so that it would<br />

be right for anamorphic when its stretched<br />

out.<br />

"We couldn't do that in the version of<br />

LightWave we had, so we had to do the<br />

most bizarre renders in LightWave to get<br />

anamorphic results. We had to render twice<br />

the height, then crop it and cut it out, and<br />

then stretch it to get an anamorphic result It<br />

was very hard,<br />

and NewIek<br />

could have<br />

Goldene e<br />

t r i<br />

i a<br />

The liolkng Stones ore said To<br />

hove turned down an offer fo<br />

record the theme song<br />

Goldeneye M a t $28 molt=<br />

rts first wee end in the US<br />

and El§ rmlionn )n ofSfirst<br />

week ln the UK<br />

Goideneye is the first forties<br />

Bond film to have filmed<br />

on locorion inside the<br />

Former Soviet Limon,<br />

the country that<br />

Nonned six.<br />

teen prewous<br />

movies<br />

helped us<br />

out, but... So we<br />

had to be 'creative' and<br />

although it was hard we managed. If you see<br />

the film I would say that nobody would ever<br />

know that they were computer models. On<br />

that point I would definitely agree with Alan.<br />

The Magic Camera Company<br />

had nothing to do with<br />

the VDU displays that are<br />

used throughout the<br />

movie, but he concurred with<br />

my opinion that they looked<br />

like DPaint creations, and when<br />

we discussed the United Artists<br />

logo at the start of the film he<br />

said that he would be 'gobsmacked'<br />

if it wasn't done in<br />

lightWave.

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