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Amiga Computing - Commodore Is Awesome

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n the beginning the<br />

earth cooled, the seas<br />

formed, and fife came<br />

to the planet. That life<br />

evolved from single cell animals all<br />

the way up the food chain to the<br />

dinosaurs which eventually became extinct<br />

for reasons still uncertain. Man reached his<br />

ascendancy and inverted the home computer,<br />

for which more men designed the software<br />

Imagine 3. Finally, there came Dinoverse from<br />

a small company called Kryonix and now we<br />

On the story.<br />

Dinoverse is the name of a very cheap set of<br />

objects designed for use with Imagine 3 or<br />

higher based around a variety of dinosaurs.<br />

Thee are four dinosaurs in the package rang.<br />

ing from the highly-detailed Velociraptor design<br />

to the Triceratops. In addition to these four<br />

familiar beasties, there is also a selection of<br />

prehistoric plants and insects, although, given<br />

the differences in scale, you might never end<br />

up using them in the same scene together.<br />

TEXTURE MAPS<br />

The objects themselves are not modelled in<br />

superfine detail, but certainly detail enough for<br />

whole body foreground shots, except for the<br />

selociraptor which fills a disk all by itself, The<br />

texture maps that the author has created for<br />

the models are nice, with larger-than-screen<br />

sized bitmaps for good surface detail, but there<br />

are no separate greyscale bumpmaps for that<br />

authentic pebbly skin look<br />

This is wholly due to Imagine's deficit when<br />

it comes to bump mapping an object with a<br />

texture. The reason for this is that Imagine 3<br />

uses the Y-axis to determine the apparent<br />

extent of the peaks and troughs of a picture<br />

used as a bumpmap, which means that positioning<br />

and sizing a texture in three dimensions<br />

becomes an impossibility, To add insult to<br />

injury, Imagine's fairly groovy states function<br />

don't work properly with bumpmaps, so<br />

though you can set a state you can't<br />

lock it down. This means that instead<br />

of the bumpmap moving with your<br />

object it stays in the same place, so<br />

that your object moves through<br />

the texture. This problem is supposed<br />

to be resolved in Imagine<br />

4, but as Kryonix supply the<br />

object- without bumpmaps, it's all<br />

much of a muchness. In addition<br />

• &pont/ D e skI n's supe rb listociroptor<br />

sbfo<br />

,<br />

t<br />

w i<br />

t h<br />

i<br />

to the dinosaur<br />

models, you will<br />

also find several landscapes that<br />

have been saved out of Vista Pro in<br />

two versions as low and very low resolution<br />

(compared to the originals) Imagine<br />

objects which would make a useful background<br />

on which to place your saurian actors.<br />

To finish off the scene, Kryonix have provided<br />

an animated sky map with 120 frames of<br />

animation to overlay onto a cloud object as a<br />

transparency map. The sky animation is<br />

extremely subtle, so don't expect to see major<br />

changes in the sky if you use it. Also, it doesn't<br />

loop, which is a shame, so there's no use making<br />

your animations exactly 120 frames to take<br />

advantage of a loop.<br />

The 10 disk set comes with a printed manual<br />

explaining how to install the disks (simply<br />

copy them all into a drawer and assign it<br />

accordingly) and more importantly, how to<br />

actually use the objects in Imagine. The tutorial<br />

provided is written in a sparky, clear manner<br />

and makes it easy for even the bare bones (if<br />

you'll forgive the pun) beginner to get to grips<br />

with the awkwardness that is the States function.<br />

One thing that must<br />

be pointed Out is<br />

that you<br />

probably<br />

States is a function<br />

Imagine 3.0 and higher<br />

• .1 allows the user to set<br />

sitioning and texture mfor-<br />

.iPon for on °two, Once<br />

•u hove set several states<br />

•L<br />

, •••rn Wittl th<br />

, •er-used feature<br />

cS<br />

p o a w e r<br />

f u<br />

n o<br />

l<br />

r<br />

t h<br />

e<br />

n<br />

m<br />

o<br />

r<br />

p<br />

d<br />

The objeds contained in this set are all of reasonable h but not outstanding<br />

quality, but the amount of effort that has gone into b creating a decent<br />

skeleton for them is easy to see. Kryonix Design e deserves plenty of<br />

support for this collection and <strong>Amiga</strong> <strong>Computing</strong> awaits t his collection of<br />

States-controlled aircraft<br />

w<br />

e<br />

AMIGA e COMPUTING<br />

FEBRUARY n<br />

1 996<br />

r vats<br />

1 Digital dinosaurs still seem to<br />

be in vogue even two years<br />

after the release of Jurassic<br />

Park. Frank Nord investigates<br />

Jargon<br />

box<br />

Nimpmaps are prchwes<br />

311 CE140111 information<br />

2reyscole), that ate used by<br />

&D rendering programs to<br />

give the impression that an<br />

obrecfs surface is bumpy<br />

when rendered. you need<br />

to actuany deform the surface<br />

or an obiect you have to use<br />

displacement map<br />

shouldn't read the manual if you are one of<br />

those people who get incensed by poor<br />

spelling. Numerous 'their's for 'there's and<br />

bizarre punctuation means that the manual<br />

has a less than professional feel to it, and 1<br />

would urge Jeff (the author) to use a spell<br />

checker before he does his next print run.<br />

Things like this do make a big impression on<br />

people and can spoil a very good product_<br />

However, at a cost of only E24,99, it is hard to<br />

fault the amount of work that has gone into<br />

the truly important side of this package - the<br />

models.<br />

Supplier<br />

Price<br />

1<br />

ussential 1BLACK t ei..01<br />

.<br />

1.11oerided<br />

UL RAM<br />

Imagine lx<br />

Product<br />

Tel<br />

Ease of use<br />

Implementation<br />

Value For Money<br />

Overall<br />

El AWL]<br />

line<br />

PRODUCT DETAILS<br />

Dinoverse<br />

Kryonix design<br />

E24.99<br />

01303 243845<br />

Scon't"Tp<br />

,<br />

•!:<br />

60<br />

,90:<br />

75

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