Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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n the beginning the<br />
earth cooled, the seas<br />
formed, and fife came<br />
to the planet. That life<br />
evolved from single cell animals all<br />
the way up the food chain to the<br />
dinosaurs which eventually became extinct<br />
for reasons still uncertain. Man reached his<br />
ascendancy and inverted the home computer,<br />
for which more men designed the software<br />
Imagine 3. Finally, there came Dinoverse from<br />
a small company called Kryonix and now we<br />
On the story.<br />
Dinoverse is the name of a very cheap set of<br />
objects designed for use with Imagine 3 or<br />
higher based around a variety of dinosaurs.<br />
Thee are four dinosaurs in the package rang.<br />
ing from the highly-detailed Velociraptor design<br />
to the Triceratops. In addition to these four<br />
familiar beasties, there is also a selection of<br />
prehistoric plants and insects, although, given<br />
the differences in scale, you might never end<br />
up using them in the same scene together.<br />
TEXTURE MAPS<br />
The objects themselves are not modelled in<br />
superfine detail, but certainly detail enough for<br />
whole body foreground shots, except for the<br />
selociraptor which fills a disk all by itself, The<br />
texture maps that the author has created for<br />
the models are nice, with larger-than-screen<br />
sized bitmaps for good surface detail, but there<br />
are no separate greyscale bumpmaps for that<br />
authentic pebbly skin look<br />
This is wholly due to Imagine's deficit when<br />
it comes to bump mapping an object with a<br />
texture. The reason for this is that Imagine 3<br />
uses the Y-axis to determine the apparent<br />
extent of the peaks and troughs of a picture<br />
used as a bumpmap, which means that positioning<br />
and sizing a texture in three dimensions<br />
becomes an impossibility, To add insult to<br />
injury, Imagine's fairly groovy states function<br />
don't work properly with bumpmaps, so<br />
though you can set a state you can't<br />
lock it down. This means that instead<br />
of the bumpmap moving with your<br />
object it stays in the same place, so<br />
that your object moves through<br />
the texture. This problem is supposed<br />
to be resolved in Imagine<br />
4, but as Kryonix supply the<br />
object- without bumpmaps, it's all<br />
much of a muchness. In addition<br />
• &pont/ D e skI n's supe rb listociroptor<br />
sbfo<br />
,<br />
t<br />
w i<br />
t h<br />
i<br />
to the dinosaur<br />
models, you will<br />
also find several landscapes that<br />
have been saved out of Vista Pro in<br />
two versions as low and very low resolution<br />
(compared to the originals) Imagine<br />
objects which would make a useful background<br />
on which to place your saurian actors.<br />
To finish off the scene, Kryonix have provided<br />
an animated sky map with 120 frames of<br />
animation to overlay onto a cloud object as a<br />
transparency map. The sky animation is<br />
extremely subtle, so don't expect to see major<br />
changes in the sky if you use it. Also, it doesn't<br />
loop, which is a shame, so there's no use making<br />
your animations exactly 120 frames to take<br />
advantage of a loop.<br />
The 10 disk set comes with a printed manual<br />
explaining how to install the disks (simply<br />
copy them all into a drawer and assign it<br />
accordingly) and more importantly, how to<br />
actually use the objects in Imagine. The tutorial<br />
provided is written in a sparky, clear manner<br />
and makes it easy for even the bare bones (if<br />
you'll forgive the pun) beginner to get to grips<br />
with the awkwardness that is the States function.<br />
One thing that must<br />
be pointed Out is<br />
that you<br />
probably<br />
States is a function<br />
Imagine 3.0 and higher<br />
• .1 allows the user to set<br />
sitioning and texture mfor-<br />
.iPon for on °two, Once<br />
•u hove set several states<br />
•L<br />
, •••rn Wittl th<br />
, •er-used feature<br />
cS<br />
p o a w e r<br />
f u<br />
n o<br />
l<br />
r<br />
t h<br />
e<br />
n<br />
m<br />
o<br />
r<br />
p<br />
d<br />
The objeds contained in this set are all of reasonable h but not outstanding<br />
quality, but the amount of effort that has gone into b creating a decent<br />
skeleton for them is easy to see. Kryonix Design e deserves plenty of<br />
support for this collection and <strong>Amiga</strong> <strong>Computing</strong> awaits t his collection of<br />
States-controlled aircraft<br />
w<br />
e<br />
AMIGA e COMPUTING<br />
FEBRUARY n<br />
1 996<br />
r vats<br />
1 Digital dinosaurs still seem to<br />
be in vogue even two years<br />
after the release of Jurassic<br />
Park. Frank Nord investigates<br />
Jargon<br />
box<br />
Nimpmaps are prchwes<br />
311 CE140111 information<br />
2reyscole), that ate used by<br />
&D rendering programs to<br />
give the impression that an<br />
obrecfs surface is bumpy<br />
when rendered. you need<br />
to actuany deform the surface<br />
or an obiect you have to use<br />
displacement map<br />
shouldn't read the manual if you are one of<br />
those people who get incensed by poor<br />
spelling. Numerous 'their's for 'there's and<br />
bizarre punctuation means that the manual<br />
has a less than professional feel to it, and 1<br />
would urge Jeff (the author) to use a spell<br />
checker before he does his next print run.<br />
Things like this do make a big impression on<br />
people and can spoil a very good product_<br />
However, at a cost of only E24,99, it is hard to<br />
fault the amount of work that has gone into<br />
the truly important side of this package - the<br />
models.<br />
Supplier<br />
Price<br />
1<br />
ussential 1BLACK t ei..01<br />
.<br />
1.11oerided<br />
UL RAM<br />
Imagine lx<br />
Product<br />
Tel<br />
Ease of use<br />
Implementation<br />
Value For Money<br />
Overall<br />
El AWL]<br />
line<br />
PRODUCT DETAILS<br />
Dinoverse<br />
Kryonix design<br />
E24.99<br />
01303 243845<br />
Scon't"Tp<br />
,<br />
•!:<br />
60<br />
,90:<br />
75