issue #02 pdf - Razorcake
issue #02 pdf - Razorcake
issue #02 pdf - Razorcake
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that make their actions grace the<br />
pages of this here comic. The first<br />
guy is just surprised that anyone at<br />
all would read his book and is kind<br />
of bland but the next one starts the<br />
ball rolling. It seems this guy ran<br />
into some nut fanboy who first<br />
wanted to know how Superman got<br />
his powers and then wanted to<br />
know how he himself could obtain<br />
the very same powers, going as far<br />
as to follow the artist into the bathroom.<br />
The next story is a boozeinduced<br />
romp to Europe where a<br />
portrait of Judge Dredd haunts its<br />
drunk spectator on Halloween<br />
night. The next artist actually does<br />
Dredd and he has a run in with a<br />
fanboy who seems to have a hardon<br />
for Catwoman and suggested<br />
that the artist should write a book<br />
with Dredd falling in love with<br />
Catwoman. The best one in the<br />
comic is the guy who had to deal<br />
with Mr. T. That, my friends, is<br />
comedy. Anyway, there are a couple<br />
of others that lie in the pages of<br />
this comic, but hell, I can't tell you<br />
all of them. That would keep you<br />
from going out and enjoying this all<br />
on your own. On the mere fact that<br />
personal experiences are always<br />
funny and, well, these people are<br />
meeting hundreds of people at<br />
these conventions, you can imagine<br />
the laughs that are stored in this<br />
vault, right? One thing before I let<br />
you go. The artist renderings that<br />
grace the pages do so much justice<br />
to the characters that they meet.<br />
(CD Comics, PO Box 20481<br />
Knoxville, TN 37940)<br />
LES McCLAINE'S HIGHWAY<br />
13: THE SPEED-FREAK<br />
SPOOKS OF SILVER VALLEY<br />
or THE HAUNTED HOT ROD<br />
#1, SLG Comics, $2.95 US<br />
Here is my favorite of the batch. A<br />
kind of cross between "X-Files"<br />
and the Night Stalker. It also has<br />
some depictions reminiscent of the<br />
Tick, but hell, I could be tying fish<br />
line with yarn there. From what I<br />
get of reading this one is that the<br />
main character Rick is on some<br />
kind of monster mash type road trip<br />
- whether he's looking for them or<br />
they find him is to be determined.<br />
For instance, his traveling companion<br />
at the moment - and I'm not<br />
100% sure but I think is a werewolf<br />
(though, to be honest, he never<br />
changes between states, yet it is<br />
disclosed that he has no soul.). The<br />
story has a lot of loose ends that I<br />
hope will be tied up in future<br />
<strong>issue</strong>s. For instance, in the beginning<br />
Rick is filling up with gas<br />
while Garth (he's the werewolf, I<br />
think ) is fighting off a multitude of<br />
gas mask wearing men, whom,<br />
until the end, we know nothing<br />
about. Then there's the guide book<br />
that I'm guessing lists all towns and<br />
their monsters, ghosts and whatever<br />
else certain towns have to offer.<br />
Onto the story. After leaving the<br />
station, the twosome enter the town<br />
of Silver Valley just as night falls.<br />
They stop at a garage to have their<br />
car (some sort of mini station<br />
wagon) checked out, but before<br />
they can finish their sentence the<br />
mechanic hurries them inside just<br />
as a ghostly hot rod pulls up outside<br />
and this rockabilly-looking ghost<br />
and his girlfriend challenge them to<br />
a race... a race for their souls. The<br />
race doesn't happen and the two go<br />
off for some waffles. The next night<br />
has them looking for a race and<br />
they find one, but just as the rockabilly<br />
ghost has Rick in a trance, the<br />
mechanic shows and challenges<br />
instead. He tells Rick if he makes it<br />
back alive he's going to kick his<br />
butt. The race is on. The mechanic<br />
loses. Ghost takes his soul. So the<br />
daughter of the mechanic soups up<br />
the wagon and the next night the<br />
two are looking for another race.<br />
This is where we find the wolf has<br />
no soul which means Rick has to<br />
race and, of course, he wins and the<br />
souls are released and off go the<br />
ghosts to their final rest. OK, look,<br />
I'm going for the "in a nut shell."<br />
It's much better in print. Of course,<br />
the mechanic wakes from his coma.<br />
It's a happy ending except for Rick<br />
because he gets his butt kicked and<br />
off go Rick and Garth to the next<br />
town and the next installment of<br />
Highway 13. Trust me on this one,<br />
the comic I hold in my very hands<br />
is going to be big! So big because it<br />
is written well and is artistically<br />
stylish. If you were a fan of monster<br />
movies and watched Elvira on<br />
the weekends as a kid, your gonna<br />
eat this one up. (S.G. Publishing,<br />
848 The Alameda, San Jose, CA<br />
95126)<br />
PVP<br />
#1, Dork Storm Comics, $2.95 US<br />
Work place comics are usually<br />
inspiring. Take Dilbert, for example<br />
- comical to most rational workers<br />
because at one time or another<br />
we've had to work with the irrational<br />
and, on occasion, asinine coworker<br />
or management personnel.<br />
So in briefing this one, I thought<br />
work place humor should make for<br />
a good comic. Indeed, this comic<br />
pulls through with a high tech<br />
"WKRP in Cincinnati"-type humor.<br />
The weird thing here is that these<br />
characters work for a magazine that<br />
reviews computer and arcade<br />
games. Sounds real close to a guy<br />
who reviews stuff for a magazine<br />
called <strong>Razorcake</strong>. The seven person<br />
cast is pretty straight forward: the<br />
boss, a guy named Cole Richards<br />
(who rules the world of '80s classic<br />
arcade games), Brent Sienna (who<br />
has little time for games since he<br />
has to put the magazine together),<br />
Jade Fontaine (the hottie chick that<br />
proves girls can play too), Francis<br />
Ottoman (the gaming nut with teen<br />
angst), and my favorites Robbie<br />
and Jase, (two ex-jocks who only<br />
play sports console games from<br />
their couch), and lastly (for what<br />
inspirational motive I don't know),<br />
there's a mythical creature named<br />
Skull, who seems to be the magazine's<br />
butt kisser because he can't<br />
lie and is always reporting to the<br />
boss. Most of the time the comic is<br />
introducing us to the pitfalls and<br />
pranks that take place within the<br />
confines of the workplace, but there<br />
is a series in which the team tries to<br />
help Francis try and distance himself<br />
a little from his obsession with<br />
computer games with the help of<br />
Robbie and Jase. It seems these two<br />
are going to help him by taking him<br />
to the batting cages, where Francis<br />
finds more harm than help, and<br />
when that doesn't work they plan to<br />
take him to a strip joint.<br />
Unfortunately, this is where the<br />
comic ends, so hopefully we'll find<br />
out what happens in the second<br />
installment of this comic. If you<br />
like humor in the break room, then<br />
your going to love this title, just<br />
remember PVP. (Toonhound<br />
Studios, 3930 Glade Road - Suite<br />
108 - PMB 104 Colleyville, TX<br />
76034; )<br />
-Gary Hornberger<br />
13