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issue #02 pdf - Razorcake

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that make their actions grace the<br />

pages of this here comic. The first<br />

guy is just surprised that anyone at<br />

all would read his book and is kind<br />

of bland but the next one starts the<br />

ball rolling. It seems this guy ran<br />

into some nut fanboy who first<br />

wanted to know how Superman got<br />

his powers and then wanted to<br />

know how he himself could obtain<br />

the very same powers, going as far<br />

as to follow the artist into the bathroom.<br />

The next story is a boozeinduced<br />

romp to Europe where a<br />

portrait of Judge Dredd haunts its<br />

drunk spectator on Halloween<br />

night. The next artist actually does<br />

Dredd and he has a run in with a<br />

fanboy who seems to have a hardon<br />

for Catwoman and suggested<br />

that the artist should write a book<br />

with Dredd falling in love with<br />

Catwoman. The best one in the<br />

comic is the guy who had to deal<br />

with Mr. T. That, my friends, is<br />

comedy. Anyway, there are a couple<br />

of others that lie in the pages of<br />

this comic, but hell, I can't tell you<br />

all of them. That would keep you<br />

from going out and enjoying this all<br />

on your own. On the mere fact that<br />

personal experiences are always<br />

funny and, well, these people are<br />

meeting hundreds of people at<br />

these conventions, you can imagine<br />

the laughs that are stored in this<br />

vault, right? One thing before I let<br />

you go. The artist renderings that<br />

grace the pages do so much justice<br />

to the characters that they meet.<br />

(CD Comics, PO Box 20481<br />

Knoxville, TN 37940)<br />

LES McCLAINE'S HIGHWAY<br />

13: THE SPEED-FREAK<br />

SPOOKS OF SILVER VALLEY<br />

or THE HAUNTED HOT ROD<br />

#1, SLG Comics, $2.95 US<br />

Here is my favorite of the batch. A<br />

kind of cross between "X-Files"<br />

and the Night Stalker. It also has<br />

some depictions reminiscent of the<br />

Tick, but hell, I could be tying fish<br />

line with yarn there. From what I<br />

get of reading this one is that the<br />

main character Rick is on some<br />

kind of monster mash type road trip<br />

- whether he's looking for them or<br />

they find him is to be determined.<br />

For instance, his traveling companion<br />

at the moment - and I'm not<br />

100% sure but I think is a werewolf<br />

(though, to be honest, he never<br />

changes between states, yet it is<br />

disclosed that he has no soul.). The<br />

story has a lot of loose ends that I<br />

hope will be tied up in future<br />

<strong>issue</strong>s. For instance, in the beginning<br />

Rick is filling up with gas<br />

while Garth (he's the werewolf, I<br />

think ) is fighting off a multitude of<br />

gas mask wearing men, whom,<br />

until the end, we know nothing<br />

about. Then there's the guide book<br />

that I'm guessing lists all towns and<br />

their monsters, ghosts and whatever<br />

else certain towns have to offer.<br />

Onto the story. After leaving the<br />

station, the twosome enter the town<br />

of Silver Valley just as night falls.<br />

They stop at a garage to have their<br />

car (some sort of mini station<br />

wagon) checked out, but before<br />

they can finish their sentence the<br />

mechanic hurries them inside just<br />

as a ghostly hot rod pulls up outside<br />

and this rockabilly-looking ghost<br />

and his girlfriend challenge them to<br />

a race... a race for their souls. The<br />

race doesn't happen and the two go<br />

off for some waffles. The next night<br />

has them looking for a race and<br />

they find one, but just as the rockabilly<br />

ghost has Rick in a trance, the<br />

mechanic shows and challenges<br />

instead. He tells Rick if he makes it<br />

back alive he's going to kick his<br />

butt. The race is on. The mechanic<br />

loses. Ghost takes his soul. So the<br />

daughter of the mechanic soups up<br />

the wagon and the next night the<br />

two are looking for another race.<br />

This is where we find the wolf has<br />

no soul which means Rick has to<br />

race and, of course, he wins and the<br />

souls are released and off go the<br />

ghosts to their final rest. OK, look,<br />

I'm going for the "in a nut shell."<br />

It's much better in print. Of course,<br />

the mechanic wakes from his coma.<br />

It's a happy ending except for Rick<br />

because he gets his butt kicked and<br />

off go Rick and Garth to the next<br />

town and the next installment of<br />

Highway 13. Trust me on this one,<br />

the comic I hold in my very hands<br />

is going to be big! So big because it<br />

is written well and is artistically<br />

stylish. If you were a fan of monster<br />

movies and watched Elvira on<br />

the weekends as a kid, your gonna<br />

eat this one up. (S.G. Publishing,<br />

848 The Alameda, San Jose, CA<br />

95126)<br />

PVP<br />

#1, Dork Storm Comics, $2.95 US<br />

Work place comics are usually<br />

inspiring. Take Dilbert, for example<br />

- comical to most rational workers<br />

because at one time or another<br />

we've had to work with the irrational<br />

and, on occasion, asinine coworker<br />

or management personnel.<br />

So in briefing this one, I thought<br />

work place humor should make for<br />

a good comic. Indeed, this comic<br />

pulls through with a high tech<br />

"WKRP in Cincinnati"-type humor.<br />

The weird thing here is that these<br />

characters work for a magazine that<br />

reviews computer and arcade<br />

games. Sounds real close to a guy<br />

who reviews stuff for a magazine<br />

called <strong>Razorcake</strong>. The seven person<br />

cast is pretty straight forward: the<br />

boss, a guy named Cole Richards<br />

(who rules the world of '80s classic<br />

arcade games), Brent Sienna (who<br />

has little time for games since he<br />

has to put the magazine together),<br />

Jade Fontaine (the hottie chick that<br />

proves girls can play too), Francis<br />

Ottoman (the gaming nut with teen<br />

angst), and my favorites Robbie<br />

and Jase, (two ex-jocks who only<br />

play sports console games from<br />

their couch), and lastly (for what<br />

inspirational motive I don't know),<br />

there's a mythical creature named<br />

Skull, who seems to be the magazine's<br />

butt kisser because he can't<br />

lie and is always reporting to the<br />

boss. Most of the time the comic is<br />

introducing us to the pitfalls and<br />

pranks that take place within the<br />

confines of the workplace, but there<br />

is a series in which the team tries to<br />

help Francis try and distance himself<br />

a little from his obsession with<br />

computer games with the help of<br />

Robbie and Jase. It seems these two<br />

are going to help him by taking him<br />

to the batting cages, where Francis<br />

finds more harm than help, and<br />

when that doesn't work they plan to<br />

take him to a strip joint.<br />

Unfortunately, this is where the<br />

comic ends, so hopefully we'll find<br />

out what happens in the second<br />

installment of this comic. If you<br />

like humor in the break room, then<br />

your going to love this title, just<br />

remember PVP. (Toonhound<br />

Studios, 3930 Glade Road - Suite<br />

108 - PMB 104 Colleyville, TX<br />

76034; )<br />

-Gary Hornberger<br />

13

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