2011-2012 AAA Handbook - Arkansas Activities Association
2011-2012 AAA Handbook - Arkansas Activities Association
2011-2012 AAA Handbook - Arkansas Activities Association
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4. Forfeited games. Offended teams shall receive five<br />
runs per game when tabulating the sum of the winning<br />
margins for breaking conference ties.<br />
5. If the two teams are still tied, a coin flip by the <strong>Arkansas</strong><br />
<strong>Activities</strong> <strong>Association</strong>'s Executive Director will decide<br />
seeding.<br />
B. If three teams are in a three-way tie from regular season<br />
conference play, tiebreaker procedures will be: Head-tohead<br />
competition. If one team has been defeated by one of<br />
the other teams twice, they would be eliminated. The two<br />
remaining teams would go to step two listed above for two<br />
teams that are tied. If step two does not break the tie, step<br />
three would follow, then step four.<br />
C. If three teams are tied and each team has split (or a perfect<br />
triangle), tiebreaker procedures will be: Margin of victory in<br />
all conference games, with a maximum of five runs per<br />
game.<br />
D. After tabulating the sum of the winning margins, all teams<br />
except the two with the greater sum shall be eliminated and<br />
the selection process shall begin again with paragraph (A).<br />
E. If four or more teams were tied, the margin of victory in all<br />
conference games would be used, with a maximum of five<br />
runs per game. Head-to-head competition would decide<br />
the two teams with the most runs. If these teams had split<br />
victories, margin of victory between the two teams, with a<br />
maximum of five runs per game. If the two teams remain<br />
tied, the team with the most total runs would receive the<br />
place for the first team (if both tied with the same number of<br />
runs, a coin toss would be used to decide the first team).<br />
This procedure would continue until all places were filled.<br />
Rule 8. EXTRA-INNING TIEBREAKING PROCEDURE. While<br />
using the tiebreaker, each half-inning shall begin by placing<br />
a runner on second base. That runner shall be the player in<br />
the batting order that precedes the lead off batter in that<br />
inning. The game shall then proceed a full inning until a<br />
winner is determined in that inning.<br />
This procedure shall be used in games that are tied after<br />
seven innings of a single game or five innings of a<br />
doubleheader.<br />
Rule 9. CHAMPIONSHIP BRACKETS. For all district,<br />
regional, and state tournaments, the higher seed will<br />
automatically be the home team. If two teams have the<br />
same seed, the team on the top of the bracket will be<br />
designated as the home team. This will include state finals.<br />
SECTION 14. SOCCER<br />
Rule 1. CLASSIFICATION OF SCHOOLS<br />
A. Classification of schools for soccer shall be determined by<br />
the number of schools participating.<br />
Rule 2. GAME ADMINISTRATION<br />
A. Ties During the Non-conference Season. If two teams are<br />
tied at the end of a regular season soccer game, the game<br />
will be officially declared a tie.<br />
B. Tied Conference Soccer Games. If two teams are tied at<br />
the end of a conference soccer game, there shall be a twominute<br />
intermission between the end of regulation and the<br />
match being decided by kicks from the penalty mark.<br />
C. State Tournament Tiebreaking Procedure<br />
1. Tiebreaker Procedure<br />
a. There shall be a five (5) minute intermission<br />
between the end of regulation play and the first<br />
overtime period. The interval between the first<br />
overtime period and a second overtime period shall<br />
be two minutes.<br />
b. The first overtime will be a ten (10) minute sudden<br />
victory overtime. During the play of the overtimes,<br />
the team that scores the first goal is declared the<br />
winner.<br />
c. The second overtime will be a ten (10) minute<br />
sudden victory overtime. It will be played if no team<br />
scores during the first overtime. The team that<br />
scores the first goal is declared the winner.<br />
d. If no goals are scored, the match is decided by<br />
kicks from the penalty mark.<br />
C. Soccer Sportsmanship Timing Rule<br />
1. At the end of the first half of play, if a goal differential of<br />
six (6) goals or greater exists, the duration of the<br />
second half of play shall be reduced by one-half. Clock<br />
stoppages shall remain unchanged. At any point in the<br />
second half that the goal differential reaches six (6) or<br />
greater, the remaining time shall be reduced by onehalf.<br />
2. Once implemented, there shall be no change in the<br />
duration of the second half should the goal differential<br />
fall below six (6).<br />
D. Procedures for Suspended Game(s). In the event a game<br />
must be suspended because of conditions that make it<br />
impossible to continue play, the head referee shall declare it<br />
an official game if one complete half or more of the game<br />
has been played. If less than one half of the game has<br />
been played, the game will resume from the point of<br />
interruption.<br />
Rule 3. CERTIFYING TEAMS TO STATE TOURNAMENT<br />
A. Conferences shall determine the method of certifying teams<br />
to the state tournament.<br />
B. Qualifiers to the state tournament shall be the top four<br />
teams in each conference.<br />
Rule 4. TOURNAMENT SUPERVISION: The <strong>AAA</strong> Board of<br />
Directors shall be responsible for the organization and<br />
administration of tournaments and is authorized to formulate<br />
procedures not otherwise provided for in conducting soccer<br />
tournaments.<br />
Rule 5. LIMITATIONS<br />
Softball Tiebreaker - Soccer<br />
A. Number of Events<br />
1. Senior high teams may participate in 16 regular season<br />
playing dates and two invitational tournaments.<br />
2. Junior high teams may participate in 16 regular season<br />
playing dates and two invitational tournaments.<br />
B. Three-half Limitation. A player may participate in three (3)<br />
halves the SAME day by playing in the varsity and nonvarsity<br />
games. The non-varsity game must be played on the<br />
same day as the varsity game for the three-half rule to<br />
apply.<br />
C. A student who is a member of a school’s team may not try<br />
out for, practice with, or otherwise participate with a nonschool<br />
team during the school’s season, except the student<br />
may try out for or practice with a non-school team on days<br />
when the school team does not practice or play, except<br />
during the week of <strong>AAA</strong> sponsored championship<br />
tournaments.<br />
<strong>2011</strong>-<strong>2012</strong> <strong>AAA</strong> <strong>Handbook</strong> - Page 45