06.08.2013 Views

2011-2012 AAA Handbook - Arkansas Activities Association

2011-2012 AAA Handbook - Arkansas Activities Association

2011-2012 AAA Handbook - Arkansas Activities Association

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

4. Forfeited games. Offended teams shall receive five<br />

runs per game when tabulating the sum of the winning<br />

margins for breaking conference ties.<br />

5. If the two teams are still tied, a coin flip by the <strong>Arkansas</strong><br />

<strong>Activities</strong> <strong>Association</strong>'s Executive Director will decide<br />

seeding.<br />

B. If three teams are in a three-way tie from regular season<br />

conference play, tiebreaker procedures will be: Head-tohead<br />

competition. If one team has been defeated by one of<br />

the other teams twice, they would be eliminated. The two<br />

remaining teams would go to step two listed above for two<br />

teams that are tied. If step two does not break the tie, step<br />

three would follow, then step four.<br />

C. If three teams are tied and each team has split (or a perfect<br />

triangle), tiebreaker procedures will be: Margin of victory in<br />

all conference games, with a maximum of five runs per<br />

game.<br />

D. After tabulating the sum of the winning margins, all teams<br />

except the two with the greater sum shall be eliminated and<br />

the selection process shall begin again with paragraph (A).<br />

E. If four or more teams were tied, the margin of victory in all<br />

conference games would be used, with a maximum of five<br />

runs per game. Head-to-head competition would decide<br />

the two teams with the most runs. If these teams had split<br />

victories, margin of victory between the two teams, with a<br />

maximum of five runs per game. If the two teams remain<br />

tied, the team with the most total runs would receive the<br />

place for the first team (if both tied with the same number of<br />

runs, a coin toss would be used to decide the first team).<br />

This procedure would continue until all places were filled.<br />

Rule 8. EXTRA-INNING TIEBREAKING PROCEDURE. While<br />

using the tiebreaker, each half-inning shall begin by placing<br />

a runner on second base. That runner shall be the player in<br />

the batting order that precedes the lead off batter in that<br />

inning. The game shall then proceed a full inning until a<br />

winner is determined in that inning.<br />

This procedure shall be used in games that are tied after<br />

seven innings of a single game or five innings of a<br />

doubleheader.<br />

Rule 9. CHAMPIONSHIP BRACKETS. For all district,<br />

regional, and state tournaments, the higher seed will<br />

automatically be the home team. If two teams have the<br />

same seed, the team on the top of the bracket will be<br />

designated as the home team. This will include state finals.<br />

SECTION 14. SOCCER<br />

Rule 1. CLASSIFICATION OF SCHOOLS<br />

A. Classification of schools for soccer shall be determined by<br />

the number of schools participating.<br />

Rule 2. GAME ADMINISTRATION<br />

A. Ties During the Non-conference Season. If two teams are<br />

tied at the end of a regular season soccer game, the game<br />

will be officially declared a tie.<br />

B. Tied Conference Soccer Games. If two teams are tied at<br />

the end of a conference soccer game, there shall be a twominute<br />

intermission between the end of regulation and the<br />

match being decided by kicks from the penalty mark.<br />

C. State Tournament Tiebreaking Procedure<br />

1. Tiebreaker Procedure<br />

a. There shall be a five (5) minute intermission<br />

between the end of regulation play and the first<br />

overtime period. The interval between the first<br />

overtime period and a second overtime period shall<br />

be two minutes.<br />

b. The first overtime will be a ten (10) minute sudden<br />

victory overtime. During the play of the overtimes,<br />

the team that scores the first goal is declared the<br />

winner.<br />

c. The second overtime will be a ten (10) minute<br />

sudden victory overtime. It will be played if no team<br />

scores during the first overtime. The team that<br />

scores the first goal is declared the winner.<br />

d. If no goals are scored, the match is decided by<br />

kicks from the penalty mark.<br />

C. Soccer Sportsmanship Timing Rule<br />

1. At the end of the first half of play, if a goal differential of<br />

six (6) goals or greater exists, the duration of the<br />

second half of play shall be reduced by one-half. Clock<br />

stoppages shall remain unchanged. At any point in the<br />

second half that the goal differential reaches six (6) or<br />

greater, the remaining time shall be reduced by onehalf.<br />

2. Once implemented, there shall be no change in the<br />

duration of the second half should the goal differential<br />

fall below six (6).<br />

D. Procedures for Suspended Game(s). In the event a game<br />

must be suspended because of conditions that make it<br />

impossible to continue play, the head referee shall declare it<br />

an official game if one complete half or more of the game<br />

has been played. If less than one half of the game has<br />

been played, the game will resume from the point of<br />

interruption.<br />

Rule 3. CERTIFYING TEAMS TO STATE TOURNAMENT<br />

A. Conferences shall determine the method of certifying teams<br />

to the state tournament.<br />

B. Qualifiers to the state tournament shall be the top four<br />

teams in each conference.<br />

Rule 4. TOURNAMENT SUPERVISION: The <strong>AAA</strong> Board of<br />

Directors shall be responsible for the organization and<br />

administration of tournaments and is authorized to formulate<br />

procedures not otherwise provided for in conducting soccer<br />

tournaments.<br />

Rule 5. LIMITATIONS<br />

Softball Tiebreaker - Soccer<br />

A. Number of Events<br />

1. Senior high teams may participate in 16 regular season<br />

playing dates and two invitational tournaments.<br />

2. Junior high teams may participate in 16 regular season<br />

playing dates and two invitational tournaments.<br />

B. Three-half Limitation. A player may participate in three (3)<br />

halves the SAME day by playing in the varsity and nonvarsity<br />

games. The non-varsity game must be played on the<br />

same day as the varsity game for the three-half rule to<br />

apply.<br />

C. A student who is a member of a school’s team may not try<br />

out for, practice with, or otherwise participate with a nonschool<br />

team during the school’s season, except the student<br />

may try out for or practice with a non-school team on days<br />

when the school team does not practice or play, except<br />

during the week of <strong>AAA</strong> sponsored championship<br />

tournaments.<br />

<strong>2011</strong>-<strong>2012</strong> <strong>AAA</strong> <strong>Handbook</strong> - Page 45

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!