12.08.2013 Views

Human-Computer Interaction and Presence in Virtual Reality

Human-Computer Interaction and Presence in Virtual Reality

Human-Computer Interaction and Presence in Virtual Reality

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Chapter 7<br />

7.3 User Interface design for VRET<br />

The TA method <strong>and</strong> presence model were used<br />

to achieve the first part of the goal of this<br />

dissertation: to propose guidel<strong>in</strong>es for the<br />

<strong>Human</strong>-<strong>Computer</strong> <strong>Interaction</strong> of <strong>Virtual</strong> <strong>Reality</strong><br />

Exposure Therapy Systems for treatment of<br />

phobias to improve the usability <strong>and</strong> effectiveness<br />

of these systems. The second part of the<br />

research goal, the validation of these guidel<strong>in</strong>es,<br />

took place <strong>in</strong> the shape of the experiments<br />

described <strong>in</strong> chapters 5 <strong>and</strong> 6. Based on these<br />

experiments, we can make the follow<strong>in</strong>g<br />

conclusions regard<strong>in</strong>g what the user <strong>in</strong>terfaces<br />

should look like for VRET systems:<br />

Guidel<strong>in</strong>e 1: Control over the position of the<br />

patient is best performed by the therapist <strong>in</strong>stead<br />

of the patient.<br />

With therapist control, the usability for both the<br />

patient <strong>and</strong> the therapist is higher. For the<br />

patient, it will lead to higher levels of fear <strong>and</strong><br />

presumably to a more effective therapy. For the<br />

therapist, it reduces the complexity of the HCI<br />

<strong>and</strong> provides the therapist with better overview<br />

over the therapy.<br />

Although less relevant given the above<br />

conclusion, <strong>in</strong> case the patient should be given<br />

control, results show that:<br />

Guidel<strong>in</strong>e 2: The most natural patient locomotion<br />

technique is best suited for VRET.<br />

The most natural locomotion technique can<br />

provide patients with the highest sense of<br />

presence <strong>and</strong> the highest levels of fear, aga<strong>in</strong><br />

presumably lead<strong>in</strong>g to more effective therapy.<br />

Figure 7.4: A patient <strong>and</strong> the therapist,<br />

us<strong>in</strong>g the proposed UI.<br />

Figure 7.5: Overview of the 2D / 3D<br />

<strong>in</strong>terface for the therapist.<br />

Guidel<strong>in</strong>e 3: Compared to a m<strong>in</strong>imal UI for the therapist that shows only the patient’s po<strong>in</strong>t<br />

of view <strong>and</strong> accepts only keyboard <strong>and</strong> joystick comm<strong>and</strong>s, an <strong>in</strong>terface based on a<br />

comb<strong>in</strong>ation of 2D <strong>and</strong> 3D elements should be preferred.<br />

The UI elements that were <strong>in</strong>corporated <strong>in</strong> the latter <strong>in</strong>terface were all considered to add to<br />

the usability of the system accord<strong>in</strong>g to the subjective rat<strong>in</strong>gs of therapists:<br />

Guidel<strong>in</strong>e 4: An autopilot based on a path displayed on a 2D map should be provided for the<br />

therapist.<br />

132

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!