Human-Computer Interaction and Presence in Virtual Reality
Human-Computer Interaction and Presence in Virtual Reality
Human-Computer Interaction and Presence in Virtual Reality
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Chapter 3<br />
When the therapist chooses to move the patient to another location, this is often preceded by<br />
an announcement by the therapist that he or she will do so. Further analysis showed the<br />
joystick to be preferred over the autopilot: only 19% of the movement acts were performed<br />
with the autopilot. After hav<strong>in</strong>g moved the patient to a new position, the therapist almost<br />
always asks the patient to look <strong>in</strong> a certa<strong>in</strong> direction, followed by a request for the patient to<br />
report his or her level of fear.<br />
Apart from look<strong>in</strong>g at the absolute number of transitions, we can also look at the relative<br />
number of transitions. Table 3.5 shows the fractions of transitions from one event to the<br />
other, compared to the total number of transitions from that event. These fractions can be<br />
seen as probabilities, show<strong>in</strong>g that very few transition types can clearly be predicted.<br />
However, the transitions from some of the most prevalent event types are far more<br />
determ<strong>in</strong>istic, such as the transition from event type 4 to event type 11, which is the subconversational<br />
structure of the therapist try<strong>in</strong>g to determ<strong>in</strong>e the fear level of the patient.<br />
Therapist<br />
1. Regulative: Look<br />
2. Regulative: Move<br />
3. Regulative: Posture<br />
Therapist<br />
1. Regulative: Look 5 6 2 48 10 0 0 6 2 9 12<br />
2. Regulative: Move 30 0 6 36 8 0 0 8 0 1 2<br />
3. Regulative: Posture 26 9 0 40 11 0 0 6 0 6 3<br />
4. Regulative: Report 0 0 0 1 0 0 0 0 1 98 0<br />
5. Imperative: Control VE 52 11 4 11 6 1 1 6 0 6 1<br />
6. Constative: Rationale 14 0 0 36 0 0 0 43 0 7 0<br />
7. Constative: VE 28 0 6 22 11 11 0 6 0 0 17<br />
8. Constative: Move 5 0 1 1 93 0 0 1 0 0 0<br />
Patient<br />
9. Regulative: Question 6 0 0 0 0 18 76 0 0 0 0<br />
11.Expressive: Fear 25 3 5 21 3 2 1 17 2 6 15<br />
Silence 16 2 1 51 4 0 0 9 2 14 0<br />
Table 3.5: Transition probabilities <strong>in</strong> percentages between events: probability of the top<br />
event occurr<strong>in</strong>g next, given the fact that the left event has just occurred. Grey <strong>in</strong>dicates the<br />
probability is higher than 50%<br />
3.5.6 Conclusions<br />
In the previous paragraph the typical course of a therapy session has been analyzed <strong>and</strong><br />
described. In this sense the description is similar to a scenario as often used <strong>in</strong> HCI design.<br />
However, our analysis also <strong>in</strong>cludes detailed <strong>in</strong>formation of the relative occurrence of the<br />
various sequences of events, <strong>and</strong> therefore provides a more thorough basis for the design<br />
process. It will form an important part of our overall task model as described <strong>in</strong> paragraph<br />
40<br />
4. Regulative: Report<br />
5. Regulative: Control VE<br />
6. Constative: Rationale<br />
7. Constative: VE<br />
8. Constative: Move<br />
Patient<br />
9. Regulative: Question<br />
11.Expressive: Fear<br />
Silence