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Human-Computer Interaction and Presence in Virtual Reality

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Chapter 3<br />

<strong>and</strong> the ceil<strong>in</strong>g <strong>and</strong> the floor were darker, with wooden textures to give a sensation of greater<br />

enclosure. Once the door was closed, the patient could lock it. There was also a wall that<br />

could move at the patient’s will mak<strong>in</strong>g a loud noise with four possibilities for advanc<strong>in</strong>g<br />

toward the patient leav<strong>in</strong>g her locked up <strong>in</strong> a space of one square meter. Patient anxiety <strong>and</strong><br />

avoidance-behavior was measured us<strong>in</strong>g several scales, each of which decreased dur<strong>in</strong>g<br />

therapy <strong>and</strong> were ma<strong>in</strong>ta<strong>in</strong>ed at follow-up. Interest<strong>in</strong>gly, the patient reported several times<br />

that “the wall produces even more fear <strong>in</strong> me than the CTS does”, suggest<strong>in</strong>g that virtual<br />

experiences can be made to be even more frighten<strong>in</strong>g than real ones.<br />

3.1.7 Conclusions<br />

At this moment VR exposure therapy can still be said to be <strong>in</strong> an experimental phase.<br />

Research, mostly <strong>in</strong> the form of case studies, has been focused solely on the effectiveness of<br />

VRET. In the development of VRET, it has become clear that it can be regarded as a<br />

substitute for exposure <strong>in</strong> vivo. Patients are exposed to the stimuli they fear <strong>and</strong> this helps <strong>in</strong><br />

reduc<strong>in</strong>g the phobia.<br />

Currently, VR is used solely dur<strong>in</strong>g the exposure itself. For phobias, no research has yet been<br />

performed <strong>in</strong>to us<strong>in</strong>g VR as for <strong>in</strong>stance a diagnosis tool, <strong>in</strong> contrast with other mental<br />

disorders such as ADHD (Rizzo et al., 2000).<br />

3.2 Current Task Analysis methods<br />

When creat<strong>in</strong>g a model of a situation for the sake of system design, the analysis is usually<br />

performed us<strong>in</strong>g a pre-described method. This gives some assurance that all relevant aspects<br />

will be captured, <strong>and</strong> that the result of the analysis, the model, does not <strong>in</strong>clude too much<br />

irrelevant <strong>in</strong>formation.<br />

In the early days, model<strong>in</strong>g <strong>in</strong> system design was focused on describ<strong>in</strong>g the way the system<br />

20<br />

Level 1<br />

Level 2<br />

Level 3<br />

Pragmatics<br />

Semantics<br />

Knowledge<br />

User(s)<br />

<strong>Computer</strong>(s)<br />

Cognitions<br />

Syntax<br />

Lexicon<br />

User Interface<br />

Goals<br />

Tasks Doma<strong>in</strong><br />

Media<br />

Objects<br />

Objects<br />

Figure 3.2: Overview of the Task Analysis doma<strong>in</strong>

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