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Human-Computer Interaction and Presence in Virtual Reality

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Chapter 2<br />

In a similar ve<strong>in</strong>, the generalizability of a method is hard to prove outright <strong>and</strong> is also done<br />

by argument alone.<br />

2.2 <strong>Presence</strong> model<br />

In order to design a system that is effective, we will need an underst<strong>and</strong><strong>in</strong>g of the way <strong>in</strong><br />

which the HCI affects the effectiveness of the therapy. The simplest way to do this would be<br />

to manipulate one HCI variable at a time <strong>and</strong> observe its effect <strong>in</strong> real therapy. However, this<br />

would be extremely time-consum<strong>in</strong>g <strong>and</strong> require many therapists <strong>and</strong> patients before<br />

significant results are obta<strong>in</strong>ed. We therefore need to divide the problem <strong>in</strong>to smaller<br />

problems, us<strong>in</strong>g <strong>in</strong>termediary concepts such as presence <strong>and</strong> fear. This way we can determ<strong>in</strong>e<br />

the overall effect of HCI on effectiveness by determ<strong>in</strong><strong>in</strong>g the relationships between these<br />

<strong>in</strong>termediary concepts, which are much easier to <strong>in</strong>vestigate <strong>and</strong> at the same time provide us<br />

with a more thorough underst<strong>and</strong><strong>in</strong>g of the underly<strong>in</strong>g process. We can furthermore make<br />

use of the considerable amount of research that has already been performed <strong>in</strong> this area.<br />

Review of this research <strong>and</strong> the formulation of such a model are described <strong>in</strong> detail <strong>in</strong><br />

chapter 4.<br />

2.2.1 Evaluation<br />

S<strong>in</strong>ce this will be the first of such a model attempt<strong>in</strong>g to expla<strong>in</strong> the effectiveness of therapy<br />

<strong>in</strong> terms of the HCI, it is irrelevant to ask whether it is an improvement. We will only have to<br />

show that it works. This can be tested by show<strong>in</strong>g that predictions made us<strong>in</strong>g this model<br />

about the UI for VRET are correct. Here, the hypothetico-deductive method is appropriate:<br />

we can deduce hypotheses from the model <strong>and</strong> test these hypotheses us<strong>in</strong>g empirical data.<br />

These hypotheses should apply to the case of VRET.<br />

The HCI <strong>in</strong> VR <strong>in</strong>cludes navigation <strong>and</strong> object selection <strong>and</strong> manipulation. The <strong>in</strong>teraction<br />

most generic for all phobias <strong>and</strong> other applications than VRET as well is navigation. We will<br />

therefore focus on the patient navigation, which can be divided <strong>in</strong>to wayf<strong>in</strong>d<strong>in</strong>g <strong>and</strong><br />

locomotion. Wayf<strong>in</strong>d<strong>in</strong>g is the cognitive process of determ<strong>in</strong><strong>in</strong>g a path, locomotion is the<br />

control of the viewpo<strong>in</strong>t. In this dissertation, wayf<strong>in</strong>d<strong>in</strong>g techniques will not be discussed,<br />

s<strong>in</strong>ce the virtual environments used are relatively simple, <strong>and</strong> we assume that wayf<strong>in</strong>d<strong>in</strong>g has<br />

no therapeutic value. Thus, the key HCI issues concern<strong>in</strong>g the patient <strong>in</strong>teraction <strong>in</strong> VRET<br />

are related to patient locomotion: should the therapist or the patient have control over the<br />

locomotion of the patient through the VE? If the patient is allowed control over the<br />

locomotion, which <strong>in</strong>teraction technique provides the highest effectiveness?<br />

The presence model that will be presented <strong>in</strong> chapter 4 suggests that presence is essential to<br />

provide the patient with fear, <strong>and</strong> that fear is essential for effective therapy. We can test the<br />

effect of the different choices related to patient locomotion with regard to presence <strong>and</strong> fear.<br />

First of all, we can test the effect of the choice of patient control versus therapist control:<br />

Hypothesis 1: Locomotion controlled by the patient will <strong>in</strong>crease the patient’s sense of<br />

presence.<br />

Hypothesis 2: Locomotion controlled by the patient will <strong>in</strong>crease the fear a phobic user can<br />

experience.<br />

10

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