15.08.2013 Views

shot noise in mesoscopic conductors - Low Temperature Laboratory

shot noise in mesoscopic conductors - Low Temperature Laboratory

shot noise in mesoscopic conductors - Low Temperature Laboratory

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

128 Ya.M. Blanter, M. Bu( ttiker / Physics Reports 336 (2000) 1}166<br />

A similar problem, a ballistic degenerate conductor <strong>in</strong> the presence of a nearby gate, was posed<br />

by Naveh et al. [269].<br />

We conclude this subsection by recall<strong>in</strong>g that the e!ect of <strong>in</strong>teractions on <strong>noise</strong> arises not only <strong>in</strong><br />

long ballistic structures but already <strong>in</strong> samples which are e!ectively zero dimensional, like resonant<br />

tunnel<strong>in</strong>g diodes [78] or <strong>in</strong> quantum po<strong>in</strong>t contacts [98]. The added complication <strong>in</strong> extended<br />

structures arises from the long-range nature of the Coulomb <strong>in</strong>teraction.<br />

6.6. Boltzmann}Langev<strong>in</strong> method for <strong>shot</strong> <strong>noise</strong> suppression <strong>in</strong> chaotic cavities<br />

with diwusive boundary scatter<strong>in</strong>g<br />

Now we turn to the classical derivation of the -<strong>shot</strong> <strong>noise</strong> suppression <strong>in</strong> chaotic cavities. In<br />

standard cavities, which are regular objects, the chaotic dynamics arises due to the complicated<br />

shape of a surface. Thus, scatter<strong>in</strong>g at the surface is determ<strong>in</strong>istic and <strong>in</strong> an <strong>in</strong>dividual ensemble<br />

member scatter<strong>in</strong>g along the surface of the cavity is <strong>noise</strong>less. Thus, it is not obvious how to apply<br />

the Boltzmann}Langev<strong>in</strong> equation.<br />

However, recently a model of a random billiard } a circular billiard with di!usive boundary<br />

scatter<strong>in</strong>g } was proposed [270,271] to emulate the behavior of chaotic cavities. It turned out<br />

that the model can be relatively easily dealt with, and Refs. [270,271] used it to study spectral and<br />

eigenfunction properties of closed systems. Ref. [99] suggests that the same model may be used to<br />

study the transport properties of the open chaotic cavities and presents the theory of <strong>shot</strong> <strong>noise</strong><br />

based on the Boltzmann}Langev<strong>in</strong> approach.<br />

We consider a circular cavity of radius R connected to the two reservoirs via ideal leads; the<br />

angular positions of the leads are ! /2(( # /2 (left) and ! /2(( /2 (right),<br />

see Fig. 34; is the polar angle. The contacts are assumed to be narrow, ;1, though the<br />

numbers of the transverse channels, N "p R /, are still assumed to be large compared to<br />

1. Inside the cavity, motion is ballistic, and the average distribution function fM (r, n) obeys the<br />

equation<br />

nfM (r, n)"0 . (242)<br />

At the surface (denoted by ) we can choose a di!usive boundary condition: the distribution<br />

function of the particles backscattered from the surface is constant (<strong>in</strong>dependent of n) and "xed by<br />

the condition of current conservation,<br />

fM (r, n)" (Nn) fM (r, n)dn, Nn(0 , (243)<br />

Nn where r3, N is the outward normal to the surface, and dn"1. Furthermore, we assume that the<br />

electrons com<strong>in</strong>g from the leads are described by the equilibrium distribution functions, and are<br />

Earlier, a similar model was numerically implemented to study spectral statistics <strong>in</strong> closed square billiards [272,273].<br />

This is the simplest possible boundary condition of this k<strong>in</strong>d. For a review, see Ref. [274]. We expect similar results<br />

for any other di!usive boundary condition.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!