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Algorithm Design

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706<br />

Chapter 12 Local Search<br />

The local search algorithm for classification based on the Labeling Problem<br />

is due to Boykov, Veksler, and Zabih (1999). Further results and computational<br />

experiments are discussed in the thesis by Veksler (1999).<br />

The multi-agent routing problem considered in Section 12.7 raises issues<br />

at the intersection of algorithms and game theory, an area concerned with<br />

the general issue of strategic interaction among agents. The book by Osborne<br />

(2003) provides an introduction to game theory; the algorithmic aspects of the<br />

sub)ect are discussed in surveys by Papadimitriou (2001) and Tardos (2004)<br />

and the thesis and subsequent book by Roughgarden (2002, 2004). The use<br />

of potential functions to prove the existence of rash equilibria has a long<br />

history in game theory (Beckmann, McGulre, and Winsten, 1956; Rosenthal<br />

1973), and potential functions were used to analyze best-response dynamics<br />

by Monderer and Shapley (1996). The bound on the price of stability for the<br />

routing problem in Section 12.7 is due to Anshelevich et al. (2004).<br />

The idea that a process can be "random" is not a modern one; we can trace<br />

the notion far back into the history of human thought and certainly see its<br />

reflections in gambling and the insurance business, each of which reach into<br />

ancient times. Yet, while similarly intuitive subjects like geometry and logic<br />

have been treated mathematically for several thousand years, the mathematical<br />

study of probability is surprisingly young; the first known attempts to seriously<br />

formalize it came about in the 1600s. Of course, the history of computer science<br />

plays out on a much shorter time scale, and the idea of randomization has been<br />

with it since its early days.<br />

Randomization and probabilistic analysis are themes that cut across many<br />

areas of computer science, including algorithm design, and when one thinks<br />

about random processes in the context of computation, it is usually in one of<br />

two distinct ways. One view is to consider the world as behaving randomly:<br />

One can consider traditional algorithms that confront randomly generated<br />

input. This approach is often termed average-case analysis, since we are<br />

studying the behavior of an algorithm on an "average" input (subject to some<br />

underlying random process), rather than a worst-case input:<br />

A second view is to consider algorithms that behave randomly: The world<br />

provides the same worst-case input as always, but we allow our algorithm to<br />

make random decisions as it processes the input. Thus the role of randomization<br />

in this approach is purely internal to the algorithm and does not require<br />

new assumptions about the nature of the input. It is this notion of a randomized<br />

algorithm that we will be considering in this chapter.

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