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May June 1980 - Commodore Computers

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98<br />

98<br />

COMPUTE. MAY/JUNE. MAV / JUNE. <strong>1980</strong>. ISSUE &..:1,<br />

Now that t these tips lips on on Atari color are under your<br />

belt, it it is is time to to try tryout the the program.<br />

The listing starts out OUl by by setting tting a moderately high<br />

resolution full-frame m e graphics mode in in statement 20.<br />

This mode allows the display of of four colors and contains<br />

160 x 96 96 picture elements -- plenty for our need.<br />

The OPEN statement lets us us use a GET statement to to<br />

receive data from the keyboard without having to to press<br />

RETURN. Note that the Atari version of GET is is<br />

very different from the version you may be accustomed<br />

to from Microsoft BASIC. Next, the color registers<br />

are all set at the same color value so that when the<br />

cube is is first drawn you cannot see it. The front face of<br />

the cube is is drawn in COLOR 1 (from SETCOLOR<br />

register 0) in lines 70-90, a nd the other two<br />

register 0) in lines 70-90, and the other two<br />

faces are drawn in COLOR 2 and COLOR 3 in<br />

lines 110-130 and 150-170 respectively. At this<br />

point the computer waits s in line 190 until a key is<br />

typed. (Note that in Microsoft BASIC the program<br />

would not stay at a GET command, but would<br />

look once and be on its way.) y.) Since I expect<br />

to be GET-ting a keystroke from keys 0 through 7<br />

(which have the Atari-ASCII values 48 through 55),<br />

lines 200 and 210 convert the keystroke to an even<br />

number between 0 and 14 for use in the SETCOLOR<br />

command. This program looks for three keystrokes -<br />

one for each face of the cube. As each key is<br />

typed (try 5, 6 and 7, for example) a cube face will<br />

become visible. The result is that a ""three-dimen<br />

three-dimen­<br />

sional" " representation of a cube is now nicelyy<br />

displayed on your TV screen. .<br />

If you want to change the shadings, type three<br />

more numbers between 0 and 7 and see what happens.<br />

Next, for some more excitement, type J, K and L.<br />

Once again you will see the shaded cube, but the<br />

color will have changed from gold to more of a<br />

magenta. As you can see, luminance values greater<br />

th than an 14 cause the hue to change.<br />

Now that you u know about shading, you should be able e<br />

to make some truly beautiful pictures on th the e Atari<br />

computers!<br />

Table 1. Hue Values For The Atari <strong>Computers</strong><br />

COLOR<br />

HUE VALUE<br />

CRAY GRAY 0<br />

LIG LIGHTORANGE O R 1<br />

ORANGE 2<br />

RED·ORANGE RED-ORANGE<br />

3<br />

PI PINK NK +<br />

PU PURPLE 5<br />

PURPLE-BLUE 6<br />

BLUE 7<br />

ANOTI-I ANOTHER lOR BLU BLUE E<br />

B »<br />

LIGHT BLUE E 9<br />

TTURQUOISE U 10 10<br />

GREEN-BLUE<br />

II M<br />

GREEN 12 12<br />

YELLOW-GREEN W 13 13<br />

ORANGE·G ORANGE-GREEN REE, 14 14<br />

LIG LIGHTORANGE O E 15 15 ©<br />

INTRODOCING<br />

INTRODUCING<br />

FOR THE ATARI TM<br />

FOR THE AT ARr M<br />

GUESSWORD -<br />

GUESSWORD — Based<br />

on tm tn ~ TV shov. she ,"" Password, lJ~ l.\.'ord . the<br />

computer C0m ~ r<br />

gives clues ('lues to :0 the<br />

secret ' !: e~re l word. wo;d. Tr.c Tnc faster last!;:r vou<br />

guess gut's!:. the word the I t>e hiahei higher<br />

your you: score. s..:-ore. For Fe·, one C'ne or two<br />

players (grades 19rades 6-M 6+1 cass. ss. S15.00 S WA,"ITED -<br />

WANTED — Be a detective df>IC'(1h:tana<br />

track t ra~'k aowr. OOWI. the e wc;d; wc;e! that<br />

have escaped esci:ptd your vocabulary. '.c:nDulal).<br />

Clues appear app.::~r<br />

on the me screen in Ir:<br />

the tht' form of 01 a 'Wanted' 'Wantec" poster puster<br />

(grades (9 r "d e ~ 4-8)... 4·8). cass 515.00 $15.00<br />

WORD-SCRAMBLE -<br />

Unscramble UnSCff of Fish M!.'h with the computer. (OmpUlei,<br />

Tl Tius lls time tiine esk ~sk tor lor the homonyms homenrm!'<br />

to to the Ul~ word-cards word·cards that appear ap~ar in In<br />

your hr.nd. h2.nd. (grade; \grades. 3-6) 3·6) .<br />

cass<br />

SI5.00<br />

S15.00<br />

WORD-MATE -<br />

WORD-MATE — Bjiid R"ild<br />

compound CC'n1jX>U;):i words with v.'lth the words word"<br />

tha1. tha: have ha'ie been l ~ dealt deal! to you. yOl '<br />

Try TT)' to make ;na..:e mote m Ol€, compound<br />

COr1roun d<br />

words w() ~ than the computer cornlJuter Don't<br />

\<br />

get gel stuck with lA~th<br />

the last la!.t card ::ard<br />

(grades 3-6). 3·6 ). . o-ss CC1SS 515.00 S COMING S OON ..<br />

PRESCHOO L FUN<br />

COMING SOON . . .<br />

PRESCHOOL FUIN<br />

MATH FACTS iI<br />

CR1BBAGE<br />

CRIBBAGE<br />

Or Call: (313) 595-4722<br />

DEALER ORDERS<br />

WELCOME<br />

Imagine. Imagine, berng being .lble able 10 to put In in memor) memory aany 3·D 3-D obJcct ob|ect. .md and Vle\\ view II it Tra trom m<br />

any ~' location and dcgfcc degree oof f fOla rotation, llon. undc underneath, rnealh. 1Il51df' inside of! Th.s This I is ~ ,1 a<br />

set of .14 pfOg,illllS programs W/llstings l lr ~tmg \ th.l that l Will will fun run III in 8K' RK! H,t- ifiK mill mm fOI for HI<br />

RlS RfcS I'fogfiHllllled Programmed In in B.Hl Hasit e but c"ecutcs executes VCf\' very f.lSl. fast, ,lnu and I"OgIMl1 program " is<br />

cas\ easy 10 to ('~I).Hld expand Muh.plc Multiple color icilor conlfo control, l. ~oft software \ \

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