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May June 1980 - Commodore Computers

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MAY/JUNE. <strong>1980</strong>. 198O. ISSUE 4. COMPUTE. 95 ■5<br />

Edilor Editor's 'j Nole: Note: / In 11 flllllre future ismts, issues, llle'II/Jrtsrnl we'll present inlerviews interviews wilh with<br />

J\ Marketing ' arJ.:t:li".t: /Jrrsmlnel personnelfrom Alari Atari (Iud and <strong>Commodore</strong>.<br />

An Interview<br />

With<br />

Taylor Pohlman<br />

Taylor Pohlman<br />

Apple's Ap~le's Product<br />

Marketing<br />

Michael<br />

Manager g S Tomczyk<br />

Manager<br />

Recently, I had an opportunity to talk with Taylor<br />

Pohlman, Apple Computer's Product Marketing<br />

Manager. Taylor is 33 years old aand came to Apple<br />

less than a year ago from Hewlett Packard, where he<br />

was educational marketing manager. During our interview,<br />

he discussed two important areas -- computer<br />

dealers and consumers.<br />

HeH e described two basic types of dealers, noting<br />

that dealers are first of all businessmen and secondly,<br />

tend lend to operate in those markets they are most<br />

comfortable or experienced in.<br />

The first type of dealer is the hobbyist who becomes<br />

a businessman. For these dealers, technology is<br />

the e key. Since the first-round hobbyist market is<br />

pretty y much saturated, Pohlman n feels these dealers<br />

have to start moving g from hardware re —-- their original<br />

orientation -- to software, and the application io n problems<br />

ol of non-hobbyist users.<br />

The second type of dealer is the retail businessman.<br />

ToT o them, , selling computers is much like selling hi-fi<br />

stereo systems. A fair amount of retail audio-visual<br />

anda electronics outlets are personal computer dealers,<br />

he said, anda many have already y developed the exper­<br />

tise needed to reach the computer market. A-V<br />

stores Stores may already be dealing with schools, for<br />

r<br />

example, and the educational market is a natural<br />

for them. . Small stores also relate well to small businessmcn<br />

because the dealers, as businessmen, , have them<br />

emselves<br />

encountered problems in general ledger keeping,<br />

manufacturing, accounting, etc.<br />

men<br />

"The " personal computer market is emphasiz­<br />

ing g solution-oriented merchandizing as opposed to<br />

hardware-oriented merchandizing," Pohlman n said,<br />

and this poses important t challenges for r all types of<br />

computer dealers. He said Apple has 600 to 700<br />

computer dealers, all with different interests, sales<br />

and facilities. Some sell a single line and others a<br />

complete line, from m small games to LO minicomputers.<br />

m "The " question n they all have to ask is, who are an:<br />

those hungry people outside outsidc the store sLOre who have<br />

problems to be solved by a personal computer? m pUler? At<br />

Apple, we try to 10 turn the dealers on to those markets --<br />

and solutions -- whatever the dealer's ''focus'. By<br />

''focus' I mcan mean hobbyist, businessman, educator, , home<br />

entertainment user. .... . .but whatever it its s focus, a<br />

good Apple store doesn't n )t confuse the e custOmer.<br />

customer.<br />

""For example, the businessman doesn't ' t want to<br />

know this microprocessor runs 20 percent faster than<br />

that one. He wants to know will it solve hiss<br />

problem? On the other hand, the store that just has<br />

a bunch of hardware silting sitting aaround may respond well<br />

to the hobbyist by making the hardware available on<br />

the floor aand letting himm look inside." " (Incidentally,<br />

Taylor Pohlman's n definition of a computer hobbyist is,<br />

""the e individual who's interested ted in thee manmachine<br />

interface.")<br />

Hee kept emphasizing that the key to the overall<br />

personal computer market is problem-solving. In this<br />

regard, rd , Apple's magazines aand other literature ture are<br />

rc<br />

designed to trigger people's problem-solving<br />

approaches and stimulate their imagination. ation . He also<br />

called attention to the company's seminarr program,<br />

which encourages dealers to get out and give seminars<br />

where thee people are arc -- at Rotary Clubs orr real<br />

estate groups, forr example. Apple provides instruc­<br />

tional and advertising materials to dealers for this<br />

purpose.<br />

""For the dealer to survive in the new marketplace,<br />

he's also goingg to havc have to provide service aand<br />

suppOrt support -- not just j sales," he said. Consequently,<br />

Apple has a modular design and can be field-repaired<br />

at over 500 dealer-based repair centers, in 24 hours.<br />

If the e dealer can't ' t repair it, , he can simply replace the<br />

failed part aand send it to Apple for repair. This is<br />

especially {"spcciall y important to the businessman, who can't<br />

allord afford to have his general ledger or other system<br />

go down for a week.<br />

Turning his s attention attcn tion to consumers, he guessed<br />

that there therc are "tens " of 0(" thousands" of Apples in<br />

homes, mcs, schools, and companies. "We're " the oneo personal l computer vendor that has achieved a truly<br />

disk-basedd population n -- as opposedo to those who are<br />

still outo there hyping g cassettes. es. Disk-based software<br />

is more ma rc sophisticated and makes the e Apple more useful<br />

and powerful as a problem-solving tool. LOol.<br />

"What " I, as a consumer, , want t is a computer<br />

that allows me to define e a problem and allows the<br />

machine to solve it in language and terms that t I<br />

can n understand. nd. If the problem is solved I could care<br />

less what the e machine is doing." He added that lhal the<br />

e<br />

level of computer pUler awareness is very high but the<br />

level of computer literacy is not nearly high enough to<br />

create the e "home " computer revolution," mostly y because<br />

right now using g a computer means you u have to:<br />

- define a problem<br />

- create an algorhylhm ythm lo to solve the problem<br />

- write e programs to express the algorhythm<br />

hm<br />

- put the e program in the e computer<br />

- run n and debug (he th e program<br />

"A lot of time lime is wasted trying tryill g to translate LranslaLe information,<br />

,<br />

and a this is wasted time is directly y related to the reluclance<br />

—-- or lack of reluctance -- of customers lo to tance get

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