Downloading - iLounge
Downloading - iLounge
Downloading - iLounge
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IPAD 2 BUYERS’ GUIDE<br />
On Edge’s Breadth, and Fighting Legal Battles<br />
Edge was first released in 2008 with 23 levels, one of the<br />
most complete iOS games at the time. “We added 20<br />
levels one month later, and today the game includes 48<br />
levels; it is also optimized for Retina Display and iPad.<br />
We are still working on new levels for Edge,” says Papazian.<br />
“Of course we could have split it in different games, but<br />
we consider Edge a piece of art, and not just a commercial<br />
product.” Fans will be glad to learn that a true sequel is<br />
underway, too. As for the prolonged and much-discussed<br />
legal battle over the game’s name, Papazian adds, “Since<br />
we won the fight, we are happy with this result, and<br />
we met a lot of great people during the battle. It’s<br />
the perfect name for the game and we don’t<br />
regret the journey.... But clearly, now we<br />
always register a trademark for the title of<br />
our games. Small developers may think<br />
lawyers are expensive, but it’s important<br />
to protect your work, to get good<br />
advice, and have people you can trust<br />
around you.”<br />
IDESIGN<br />
On Standing Out in the App Store<br />
“When we design a game, there is an<br />
important question at some point:<br />
‘Is it hard to do?’ If the answer is yes,<br />
it is an exciting challenge for us, like<br />
snowboarding on the fresh snow.<br />
For Cross Fingers we made our own<br />
physics engine, and we have not seen<br />
any clone of this game yet.”<br />
Working with Amnesty International<br />
Bulletproof is Mobigame’s most recent release, and<br />
another major departure for the developer - arguably<br />
its most haunting title yet. French ad agency La Chose<br />
contacted Mobigame in October 2010, explains<br />
Papazian, as they worked on a campaign for Amnesty<br />
International’s 50th anniversary. “They did the game<br />
design, and asked us if we would be interested to do the<br />
development for free. The goal of the game is simple:<br />
your iPhone is a weapon to fight for human rights.<br />
For 99 cents you can stop bullets in the game, which<br />
is a metaphor for stopping human rights violations<br />
in the real world. We met some people at Amnesty<br />
International, and decided to do it graciously.”<br />
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