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IPAD 2 BUYERS’ GUIDE<br />

On Edge’s Breadth, and Fighting Legal Battles<br />

Edge was first released in 2008 with 23 levels, one of the<br />

most complete iOS games at the time. “We added 20<br />

levels one month later, and today the game includes 48<br />

levels; it is also optimized for Retina Display and iPad.<br />

We are still working on new levels for Edge,” says Papazian.<br />

“Of course we could have split it in different games, but<br />

we consider Edge a piece of art, and not just a commercial<br />

product.” Fans will be glad to learn that a true sequel is<br />

underway, too. As for the prolonged and much-discussed<br />

legal battle over the game’s name, Papazian adds, “Since<br />

we won the fight, we are happy with this result, and<br />

we met a lot of great people during the battle. It’s<br />

the perfect name for the game and we don’t<br />

regret the journey.... But clearly, now we<br />

always register a trademark for the title of<br />

our games. Small developers may think<br />

lawyers are expensive, but it’s important<br />

to protect your work, to get good<br />

advice, and have people you can trust<br />

around you.”<br />

IDESIGN<br />

On Standing Out in the App Store<br />

“When we design a game, there is an<br />

important question at some point:<br />

‘Is it hard to do?’ If the answer is yes,<br />

it is an exciting challenge for us, like<br />

snowboarding on the fresh snow.<br />

For Cross Fingers we made our own<br />

physics engine, and we have not seen<br />

any clone of this game yet.”<br />

Working with Amnesty International<br />

Bulletproof is Mobigame’s most recent release, and<br />

another major departure for the developer - arguably<br />

its most haunting title yet. French ad agency La Chose<br />

contacted Mobigame in October 2010, explains<br />

Papazian, as they worked on a campaign for Amnesty<br />

International’s 50th anniversary. “They did the game<br />

design, and asked us if we would be interested to do the<br />

development for free. The goal of the game is simple:<br />

your iPhone is a weapon to fight for human rights.<br />

For 99 cents you can stop bullets in the game, which<br />

is a metaphor for stopping human rights violations<br />

in the real world. We met some people at Amnesty<br />

International, and decided to do it graciously.”<br />

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