Downloading - iLounge
Downloading - iLounge
Downloading - iLounge
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
IDESIGN THE IDESIGN INTERVIEW<br />
Ken Case<br />
CEO<br />
IPAD 2 BUYERS’ GUIDE<br />
After years of creating databases for companies<br />
running Mac OS X’s predecessor NeXTSTEP, The<br />
Omni Group transitioned into a developer of Mac<br />
consumer applications, originally including ports of<br />
popular PC games for the oft-ignored Mac platform.<br />
CEO Ken Case has led the company’s push into iOS<br />
development, which has seen Omni’s site refocus on<br />
iPad apps with Mac synergies.<br />
On Moving From the Mac to the iPad<br />
Having ported more major Mac apps to the<br />
iPad than any other developer besides Apple,<br />
The Omni Group has a special knowledge of the<br />
challenges wrought by switching from mice and<br />
physical keyboards to touchscreens. “With the<br />
screen size being so much smaller than a Mac,<br />
it forced us to redesign our applications from<br />
scratch to better fit the form factor of the iPad<br />
instead of just porting them to the new platform,”<br />
says Case. “It gave us the opportunity to think<br />
about and define the core functionality of each<br />
application that we were trying to expose to<br />
users. We think that what we’ve learned in this<br />
process will help us to improve our Mac apps,” an<br />
echo of Apple’s recent Back to the Mac strategy,<br />
which suggests that iOS innovations can be used<br />
to improve Mac OS X Lion applications.<br />
82<br />
“The disadvantage,” continues Case, “is that touch<br />
interfaces are much less precise than ones that<br />
use a mouse, so you can’t design applications<br />
with tiny controls. The irony is that even though<br />
you can display more information on the Retina<br />
Display, your controls have to be so much less<br />
precise because our finger is so much bigger<br />
than your mouse pointer.” Even still, Apple’s<br />
touch screens offer a major control advantage:<br />
developers can use the whole screen, top to<br />
bottom, for interface elements. “It’s easier to use<br />
controls on different parts of the screen than it<br />
would be with a mouse because it would be tiring<br />
to move your mouse all over your computer’s<br />
screen. Taps are much less [challenging for the<br />
user] than clicks, so that they are more like key<br />
strokes. Because of this, you are able to design<br />
interfaces the user is able to incrementally move<br />
deeper into instead of having to design wide<br />
interfaces that are exposed to the user all at once.”