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IDESIGN THE IDESIGN INTERVIEW<br />

Ken Case<br />

CEO<br />

IPAD 2 BUYERS’ GUIDE<br />

After years of creating databases for companies<br />

running Mac OS X’s predecessor NeXTSTEP, The<br />

Omni Group transitioned into a developer of Mac<br />

consumer applications, originally including ports of<br />

popular PC games for the oft-ignored Mac platform.<br />

CEO Ken Case has led the company’s push into iOS<br />

development, which has seen Omni’s site refocus on<br />

iPad apps with Mac synergies.<br />

On Moving From the Mac to the iPad<br />

Having ported more major Mac apps to the<br />

iPad than any other developer besides Apple,<br />

The Omni Group has a special knowledge of the<br />

challenges wrought by switching from mice and<br />

physical keyboards to touchscreens. “With the<br />

screen size being so much smaller than a Mac,<br />

it forced us to redesign our applications from<br />

scratch to better fit the form factor of the iPad<br />

instead of just porting them to the new platform,”<br />

says Case. “It gave us the opportunity to think<br />

about and define the core functionality of each<br />

application that we were trying to expose to<br />

users. We think that what we’ve learned in this<br />

process will help us to improve our Mac apps,” an<br />

echo of Apple’s recent Back to the Mac strategy,<br />

which suggests that iOS innovations can be used<br />

to improve Mac OS X Lion applications.<br />

82<br />

“The disadvantage,” continues Case, “is that touch<br />

interfaces are much less precise than ones that<br />

use a mouse, so you can’t design applications<br />

with tiny controls. The irony is that even though<br />

you can display more information on the Retina<br />

Display, your controls have to be so much less<br />

precise because our finger is so much bigger<br />

than your mouse pointer.” Even still, Apple’s<br />

touch screens offer a major control advantage:<br />

developers can use the whole screen, top to<br />

bottom, for interface elements. “It’s easier to use<br />

controls on different parts of the screen than it<br />

would be with a mouse because it would be tiring<br />

to move your mouse all over your computer’s<br />

screen. Taps are much less [challenging for the<br />

user] than clicks, so that they are more like key<br />

strokes. Because of this, you are able to design<br />

interfaces the user is able to incrementally move<br />

deeper into instead of having to design wide<br />

interfaces that are exposed to the user all at once.”

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