Promoting Grit, Tenacity, and Perseverance - U.S. Department of ...
Promoting Grit, Tenacity, and Perseverance - U.S. Department of ...
Promoting Grit, Tenacity, and Perseverance - U.S. Department of ...
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Draft<br />
There is still much important work to be done. We are just beginning to explore the potential <strong>of</strong><br />
technologies that are already available, <strong>and</strong> many new technologies are on the horizon. There is a<br />
need for strong interdisciplinary research that integrates <strong>and</strong> iteratively improves empirically<br />
based best practices in promoting <strong>and</strong>/or teaching grit with the development <strong>of</strong> digital <strong>and</strong><br />
blended learning environments.<br />
Conclusion 10: There are important opportunities to leverage new <strong>and</strong> emerging advances in<br />
technology (e.g., educational data mining, affective computing, online resources, tools for<br />
teachers) to develop unprecedented approaches for a wide range <strong>of</strong> students.<br />
Recommendation 10: Researchers should work closely with technology developers to continue<br />
to explore how to integrate best practices into new <strong>and</strong> emerging digital learning environments<br />
that are well positioned to promote grit, tenacity, <strong>and</strong> perseverance, <strong>and</strong> key psychological<br />
resources (mindsets, learning strategies, <strong>and</strong> effortful control) for a range <strong>of</strong> purposes.<br />
Need to Exp<strong>and</strong> Assessment Capabilities <strong>and</strong> Methods<br />
Similarly, the field needs to continue to exp<strong>and</strong> assessment capabilities <strong>and</strong> methods. As<br />
discussed in Chapter 3, assessments <strong>of</strong> grit, tenacity, perseverance, <strong>and</strong> associated psychological<br />
resources are necessary for a range <strong>of</strong> purposes—as practical tools for educators <strong>and</strong> technology<br />
developers, as tools for researchers to refine concepts <strong>and</strong> theory, as tools for program<br />
refinement <strong>and</strong> evaluation, <strong>and</strong> as diagnostic indicators identifying vulnerable students. There<br />
already exists a range <strong>of</strong> methods—self-report, informant report, school records, <strong>and</strong> behavioral<br />
task performance—to capture these constructs as dispositional tendencies or sets <strong>of</strong> processes<br />
unfolding over the course <strong>of</strong> learning. Each <strong>of</strong> these methods has important benefits <strong>and</strong> also<br />
drawbacks to consider.<br />
Within the larger theme <strong>of</strong> assessment, four subthemes emerged.<br />
• The advancement <strong>of</strong> measurement methods is highly integral to the field’s movement toward<br />
conceptual clarity. As discussed above, the field will benefit from research to clarify the<br />
many constructs <strong>and</strong> definitions in the literature, underst<strong>and</strong> perseverance across different<br />
types <strong>of</strong> goals <strong>and</strong> academic disciplines, in different types <strong>of</strong> contexts, <strong>and</strong> longitudinally<br />
across developmental stages. Such research will require evolving measurement methods that<br />
can detect <strong>and</strong> discriminate important constructs.<br />
• As discussed in the Exp<strong>and</strong>ing Evidence report <strong>and</strong> throughout this report, the advancement<br />
<strong>of</strong> digital learning environments provides new opportunities for mining the data produced<br />
when students work in digital learning environments, <strong>and</strong> the emerging field <strong>of</strong> affective<br />
computing allows for multiple channels <strong>of</strong> data integrating behavioral performances, selfreport,<br />
physiological responses, <strong>and</strong> eye tracking. Video games also provide an “exhaust<br />
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