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Boxoffice-July.1997

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"<br />

—<br />

July, 1997 (R-99) 85<br />

SPECIAL FORMAT REVIEWS<br />

CINEMA OF CD<br />

by Ann Kwinn<br />

Now that the marriage between Hollywood and Silicon Valley is no longerfront-page news and the couple are not<br />

quite newlyweds, some behavior patterns have emerged in the relationship. In the case ofCD-ROMs based on movies,<br />

studios have become much more cautious, not viewing as many titles as appropriate for the conversion. Some<br />

interactive departments have come and gone.<br />

The way the interactive medium is being used— the approaches, models and paradigm — is narrowing. There are<br />

fewer cinematic or narrative titles, such as "Johnny Mnemonic. " There are fewer adult edutainment titles like the<br />

"Braveheart" CD-ROM, which gave information about medieval Scotland and background information about the<br />

film. Instead, the studios have largely pointed their efforts toward creating true games. And most studios have given<br />

game-making back to the professionals: top performers such as Activision, 7th Level andAcclaim Entertainment. This<br />

trend is so strong that some titles, such as "Space Jam, " are createdfor proprietary game hardware such as the Sony<br />

PlayStation or the Sega Saturn as well as for CD-ROM use.<br />

Still, movie-based CD-ROMs haven't vanished. Following are reviews of some recent titlesfrom the genre.<br />

DISNEY'S ANIMATED STQRYDOOK:<br />

TOY STORY ••••1/2<br />

Disney Interactive and Pixar Animation<br />

Studios; Windows and Macintosh; $35-$40.<br />

Wow. Pixar Animation Studios (whose<br />

CEO and main stockholder is Apple Computer<br />

co-founder Steve Jobs) introduced 3-<br />

D animation to animation festgoers with<br />

"Luxo," a short subject about the relationship<br />

between a high-intensity desk lamp<br />

and a rubber ball. Pixar later created the<br />

hilarious "Tin Toy," in which<br />

toys cower in the shadow of a<br />

drooling, bumbling baby who<br />

doesn't really mean to toss<br />

them around and in the end<br />

wants to play only with the<br />

packaging. And the first completely<br />

computer-generated<br />

feature film, Pixar' s "Toy<br />

Story," delivered stunning images,<br />

humor and excitement.<br />

That means the bar has been<br />

raised for children's CD-<br />

ROM titles. Yet Pixar amazes<br />

the eyes again with a wonderfully<br />

choreographed dance of<br />

light on the CRT with its Disney<br />

Animated StoryBook version<br />

of 'Toy Story." On an<br />

average multimedia computer,<br />

this title seamlessly animates<br />

3-D characters on<br />

many areas of the screen.<br />

Designed for children ages<br />

three through nine, "Toy<br />

Story" is the fourth in Disney<br />

Interactive' s<br />

Animated StoryBook series<br />

and features the talents of Annie Potts, Jim<br />

Vamey, Wallace Shawn and Don Rickles,<br />

who voice the same characters they played<br />

in the movie—the toys of a six-year-old boy<br />

named Andy. But the CD-ROM also features<br />

new animation and content, especially<br />

in the form of activities.<br />

The Broderbund Living Books format<br />

has been improved upon with integrated<br />

puzzles throughout the (toy) storybook. For<br />

example, youngsters can click on Buzz<br />

Lightyear's buttons to see what they do.<br />

Selecting Buzz at various points makes the<br />

spaceman catch Dance Fever or lift into the<br />

Dance of the Sugar Plum Fairies.<br />

Scenes from the movie are reworked<br />

into activities. For example, in the<br />

movie's final scene. Buzz and Woody<br />

chase the moving van that is transporting<br />

CD SENTINELS: Woody and Buzz stand ready<br />

to entertain again, this time via Disney/Pixar's<br />

"Animated StoryBook: Toy Story.<br />

Andy's family to a new home. Here, in an<br />

effort to bring the two on board, all the toys<br />

have to help. If you choose the wobbly little<br />

Fisher Price people to help, they say, "Get<br />

real. We have no arms." This product is very<br />

well done—although a title about toys can<br />

give you the sneaking suspicion that you are<br />

being marketed to!<br />

FORREST J. ACKERMAN'S<br />

MUSEUM OF SCIENCE FICTION,<br />

HORROR AND FANTASY ^^^1/2<br />

Marlin Software; Windows and Macintosh;<br />

$42.95.<br />

For starters, Forrest Ackerman's apparent<br />

unconcern for what others think of him<br />

and his simultaneous desire to be known<br />

and liked make him an interesting character.<br />

Add to that his having edited 190 issues<br />

of Famous Monsters of Filmland magazine<br />

plus other fanzines, won six Hugo awards<br />

and two Gold Satums, acted in 52 sci-fi,<br />

horror and fantasy films, and been a literary<br />

agent for more than 200 writers, including<br />

Ray Bradbury—and you have an icon.<br />

Ackerman is known to such movie<br />

megafigures as Steven Spielberg, John Landis,<br />

George Lucas, Joe Dante and Stephen<br />

King, some of whom have put him in bit<br />

parts in their movies. A fan of wordplay, he<br />

coined the expression "sci-fi," and he can<br />

be seen on the sci-fi convention circuit,<br />

gracious to new fans and old, no matter how<br />

freakish, showing them his mummy ring<br />

a prop from an old B&W horror flick.<br />

Ackerman has one of the world's largest<br />

collections of sci-fi movie memorabilia,<br />

certainly risen in value since the days when<br />

Forry hung with Vincent Price and Bela<br />

Lugosi. Housed in his home, the Ackermansion,<br />

are 300,000 items, including 100,000<br />

photos, 50,000 books, and original artwork<br />

by sci-fi artists. He's guided 25,000 fans on<br />

tours through this private showroom.<br />

The collection is the basis for this CD-<br />

ROM program. It includes interviews,<br />

video clips, artwork, rare photos, seven fulllength<br />

novels, and props and miscellany<br />

from seven decades of collecting. The four-<br />

CD set is grouped by three areas—science<br />

fiction, fantasy, and horror—and presents<br />

the material in a virtual museum something<br />

like the original. A whole room is devoted<br />

to Ackerman's fave flick, "Metropolis."

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