You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
"<br />
—<br />
July, 1997 (R-99) 85<br />
SPECIAL FORMAT REVIEWS<br />
CINEMA OF CD<br />
by Ann Kwinn<br />
Now that the marriage between Hollywood and Silicon Valley is no longerfront-page news and the couple are not<br />
quite newlyweds, some behavior patterns have emerged in the relationship. In the case ofCD-ROMs based on movies,<br />
studios have become much more cautious, not viewing as many titles as appropriate for the conversion. Some<br />
interactive departments have come and gone.<br />
The way the interactive medium is being used— the approaches, models and paradigm — is narrowing. There are<br />
fewer cinematic or narrative titles, such as "Johnny Mnemonic. " There are fewer adult edutainment titles like the<br />
"Braveheart" CD-ROM, which gave information about medieval Scotland and background information about the<br />
film. Instead, the studios have largely pointed their efforts toward creating true games. And most studios have given<br />
game-making back to the professionals: top performers such as Activision, 7th Level andAcclaim Entertainment. This<br />
trend is so strong that some titles, such as "Space Jam, " are createdfor proprietary game hardware such as the Sony<br />
PlayStation or the Sega Saturn as well as for CD-ROM use.<br />
Still, movie-based CD-ROMs haven't vanished. Following are reviews of some recent titlesfrom the genre.<br />
DISNEY'S ANIMATED STQRYDOOK:<br />
TOY STORY ••••1/2<br />
Disney Interactive and Pixar Animation<br />
Studios; Windows and Macintosh; $35-$40.<br />
Wow. Pixar Animation Studios (whose<br />
CEO and main stockholder is Apple Computer<br />
co-founder Steve Jobs) introduced 3-<br />
D animation to animation festgoers with<br />
"Luxo," a short subject about the relationship<br />
between a high-intensity desk lamp<br />
and a rubber ball. Pixar later created the<br />
hilarious "Tin Toy," in which<br />
toys cower in the shadow of a<br />
drooling, bumbling baby who<br />
doesn't really mean to toss<br />
them around and in the end<br />
wants to play only with the<br />
packaging. And the first completely<br />
computer-generated<br />
feature film, Pixar' s "Toy<br />
Story," delivered stunning images,<br />
humor and excitement.<br />
That means the bar has been<br />
raised for children's CD-<br />
ROM titles. Yet Pixar amazes<br />
the eyes again with a wonderfully<br />
choreographed dance of<br />
light on the CRT with its Disney<br />
Animated StoryBook version<br />
of 'Toy Story." On an<br />
average multimedia computer,<br />
this title seamlessly animates<br />
3-D characters on<br />
many areas of the screen.<br />
Designed for children ages<br />
three through nine, "Toy<br />
Story" is the fourth in Disney<br />
Interactive' s<br />
Animated StoryBook series<br />
and features the talents of Annie Potts, Jim<br />
Vamey, Wallace Shawn and Don Rickles,<br />
who voice the same characters they played<br />
in the movie—the toys of a six-year-old boy<br />
named Andy. But the CD-ROM also features<br />
new animation and content, especially<br />
in the form of activities.<br />
The Broderbund Living Books format<br />
has been improved upon with integrated<br />
puzzles throughout the (toy) storybook. For<br />
example, youngsters can click on Buzz<br />
Lightyear's buttons to see what they do.<br />
Selecting Buzz at various points makes the<br />
spaceman catch Dance Fever or lift into the<br />
Dance of the Sugar Plum Fairies.<br />
Scenes from the movie are reworked<br />
into activities. For example, in the<br />
movie's final scene. Buzz and Woody<br />
chase the moving van that is transporting<br />
CD SENTINELS: Woody and Buzz stand ready<br />
to entertain again, this time via Disney/Pixar's<br />
"Animated StoryBook: Toy Story.<br />
Andy's family to a new home. Here, in an<br />
effort to bring the two on board, all the toys<br />
have to help. If you choose the wobbly little<br />
Fisher Price people to help, they say, "Get<br />
real. We have no arms." This product is very<br />
well done—although a title about toys can<br />
give you the sneaking suspicion that you are<br />
being marketed to!<br />
FORREST J. ACKERMAN'S<br />
MUSEUM OF SCIENCE FICTION,<br />
HORROR AND FANTASY ^^^1/2<br />
Marlin Software; Windows and Macintosh;<br />
$42.95.<br />
For starters, Forrest Ackerman's apparent<br />
unconcern for what others think of him<br />
and his simultaneous desire to be known<br />
and liked make him an interesting character.<br />
Add to that his having edited 190 issues<br />
of Famous Monsters of Filmland magazine<br />
plus other fanzines, won six Hugo awards<br />
and two Gold Satums, acted in 52 sci-fi,<br />
horror and fantasy films, and been a literary<br />
agent for more than 200 writers, including<br />
Ray Bradbury—and you have an icon.<br />
Ackerman is known to such movie<br />
megafigures as Steven Spielberg, John Landis,<br />
George Lucas, Joe Dante and Stephen<br />
King, some of whom have put him in bit<br />
parts in their movies. A fan of wordplay, he<br />
coined the expression "sci-fi," and he can<br />
be seen on the sci-fi convention circuit,<br />
gracious to new fans and old, no matter how<br />
freakish, showing them his mummy ring<br />
a prop from an old B&W horror flick.<br />
Ackerman has one of the world's largest<br />
collections of sci-fi movie memorabilia,<br />
certainly risen in value since the days when<br />
Forry hung with Vincent Price and Bela<br />
Lugosi. Housed in his home, the Ackermansion,<br />
are 300,000 items, including 100,000<br />
photos, 50,000 books, and original artwork<br />
by sci-fi artists. He's guided 25,000 fans on<br />
tours through this private showroom.<br />
The collection is the basis for this CD-<br />
ROM program. It includes interviews,<br />
video clips, artwork, rare photos, seven fulllength<br />
novels, and props and miscellany<br />
from seven decades of collecting. The four-<br />
CD set is grouped by three areas—science<br />
fiction, fantasy, and horror—and presents<br />
the material in a virtual museum something<br />
like the original. A whole room is devoted<br />
to Ackerman's fave flick, "Metropolis."