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Dfx User Guide - Tiffen.com

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236 Masks<br />

•<br />

Mask Creation<br />

Trimaps<br />

EZ Mask creates masks by using a trimap--a pre-segmented image consisting<br />

of three regions of foreground (what you want to isolate), background and<br />

unknown. Partial opacity values are then <strong>com</strong>puted only for pixels inside the<br />

unknown region. Two trimap methods can be used: Stroke and Filled. When<br />

creating masks, start with the Stroke method and move on to the Filled method<br />

if the results are not satisfying.<br />

Stroke<br />

Unlike previous approaches, our trimaps can be relatively sparse consisting of<br />

individual foreground and background brush strokes. All pixels left unmarked<br />

will be treated as unknown. After processing, if any fine foreground details are<br />

missing from the mask, the Unknown brush can be used in these areas to help<br />

recover lost detail.<br />

Strokes<br />

Mask<br />

Stroke trimaps require little user input, but when color ambiguity exists between<br />

the foreground and background, a Filled trimap may create a more accurate<br />

mask. In addition, Stroke trimaps will also take longer to render as they require<br />

an extra calculation step.<br />

Stroke Trimap Creation Tips & Tricks<br />

• Make sure you place enough foreground and background strokes. A good stroke<br />

technique is to draw an inner outline around the object you are extracting using<br />

the Paint Foreground brush and an outer outline using the Paint Background<br />

brush.<br />

<strong>Dfx</strong> <strong>User</strong> <strong>Guide</strong><br />

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